Unity Steam VR launches incorrect












-1














I've programmed a virtual reality game for the HTC Vive in Unity. I used Steam VR.
If I play the game on Unity, everything runs perfectly. It runs also perfectly if I build it. But if I copy my build to another computer, nothing's working.
It looks like this:top right corner



Does anyone no how to solve this?.
My Vive is setup correctly and other games are working just fine.



Thank you
Roman










share|improve this question



























    -1














    I've programmed a virtual reality game for the HTC Vive in Unity. I used Steam VR.
    If I play the game on Unity, everything runs perfectly. It runs also perfectly if I build it. But if I copy my build to another computer, nothing's working.
    It looks like this:top right corner



    Does anyone no how to solve this?.
    My Vive is setup correctly and other games are working just fine.



    Thank you
    Roman










    share|improve this question

























      -1












      -1








      -1







      I've programmed a virtual reality game for the HTC Vive in Unity. I used Steam VR.
      If I play the game on Unity, everything runs perfectly. It runs also perfectly if I build it. But if I copy my build to another computer, nothing's working.
      It looks like this:top right corner



      Does anyone no how to solve this?.
      My Vive is setup correctly and other games are working just fine.



      Thank you
      Roman










      share|improve this question













      I've programmed a virtual reality game for the HTC Vive in Unity. I used Steam VR.
      If I play the game on Unity, everything runs perfectly. It runs also perfectly if I build it. But if I copy my build to another computer, nothing's working.
      It looks like this:top right corner



      Does anyone no how to solve this?.
      My Vive is setup correctly and other games are working just fine.



      Thank you
      Roman







      unity3d virtual-reality htc-vive steamvr






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Nov 19 '18 at 12:33









      Roman Tenger

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          1. Make sure before each build that OpenVR is set as first target in the player settings and not "None" (sometimes Unity changes it).

          2. On the other computers, they should obviously have Steam and SteamVR installed

          3. Since Steam workflow is to launch games from Steam Library,which launch SteamVR automaticly. make sure the SteamVR app is launched before launching your .exe.






          share|improve this answer





















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            1 Answer
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            oldest

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            1. Make sure before each build that OpenVR is set as first target in the player settings and not "None" (sometimes Unity changes it).

            2. On the other computers, they should obviously have Steam and SteamVR installed

            3. Since Steam workflow is to launch games from Steam Library,which launch SteamVR automaticly. make sure the SteamVR app is launched before launching your .exe.






            share|improve this answer


























              0















              1. Make sure before each build that OpenVR is set as first target in the player settings and not "None" (sometimes Unity changes it).

              2. On the other computers, they should obviously have Steam and SteamVR installed

              3. Since Steam workflow is to launch games from Steam Library,which launch SteamVR automaticly. make sure the SteamVR app is launched before launching your .exe.






              share|improve this answer
























                0












                0








                0







                1. Make sure before each build that OpenVR is set as first target in the player settings and not "None" (sometimes Unity changes it).

                2. On the other computers, they should obviously have Steam and SteamVR installed

                3. Since Steam workflow is to launch games from Steam Library,which launch SteamVR automaticly. make sure the SteamVR app is launched before launching your .exe.






                share|improve this answer













                1. Make sure before each build that OpenVR is set as first target in the player settings and not "None" (sometimes Unity changes it).

                2. On the other computers, they should obviously have Steam and SteamVR installed

                3. Since Steam workflow is to launch games from Steam Library,which launch SteamVR automaticly. make sure the SteamVR app is launched before launching your .exe.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Nov 19 '18 at 15:17









                Omar Guendeli

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