How to construct a perfect cube in two point perspective












4












$begingroup$


See the approximate cube in two point perspective below. It is approximate because I eyeballed the horizontal placement of the two vertical lines off-center representing the two far edges of the near faces. I wish to draw a "perfect" cube with all dimensions scaling appropriately given the vanishing points.



Question: Given two arbitrarily located (but restricted by the line segment between them will be perpendicular to the near edge vertical line segment) vanishing points, calculate all line segment dimensions (specifically only need horizontal placement of two off-center vertical line segements) for the cube.



I have tried using similar triangles, law of cosines, etc. without success.



cube in two point perspective










share|cite|improve this question









$endgroup$












  • $begingroup$
    Here are some methods how to achieve it.
    $endgroup$
    – t.b.
    May 23 '12 at 1:07
















4












$begingroup$


See the approximate cube in two point perspective below. It is approximate because I eyeballed the horizontal placement of the two vertical lines off-center representing the two far edges of the near faces. I wish to draw a "perfect" cube with all dimensions scaling appropriately given the vanishing points.



Question: Given two arbitrarily located (but restricted by the line segment between them will be perpendicular to the near edge vertical line segment) vanishing points, calculate all line segment dimensions (specifically only need horizontal placement of two off-center vertical line segements) for the cube.



I have tried using similar triangles, law of cosines, etc. without success.



cube in two point perspective










share|cite|improve this question









$endgroup$












  • $begingroup$
    Here are some methods how to achieve it.
    $endgroup$
    – t.b.
    May 23 '12 at 1:07














4












4








4


0



$begingroup$


See the approximate cube in two point perspective below. It is approximate because I eyeballed the horizontal placement of the two vertical lines off-center representing the two far edges of the near faces. I wish to draw a "perfect" cube with all dimensions scaling appropriately given the vanishing points.



Question: Given two arbitrarily located (but restricted by the line segment between them will be perpendicular to the near edge vertical line segment) vanishing points, calculate all line segment dimensions (specifically only need horizontal placement of two off-center vertical line segements) for the cube.



I have tried using similar triangles, law of cosines, etc. without success.



cube in two point perspective










share|cite|improve this question









$endgroup$




See the approximate cube in two point perspective below. It is approximate because I eyeballed the horizontal placement of the two vertical lines off-center representing the two far edges of the near faces. I wish to draw a "perfect" cube with all dimensions scaling appropriately given the vanishing points.



Question: Given two arbitrarily located (but restricted by the line segment between them will be perpendicular to the near edge vertical line segment) vanishing points, calculate all line segment dimensions (specifically only need horizontal placement of two off-center vertical line segements) for the cube.



I have tried using similar triangles, law of cosines, etc. without success.



cube in two point perspective







geometry






share|cite|improve this question













share|cite|improve this question











share|cite|improve this question




share|cite|improve this question










asked May 22 '12 at 20:43









Jason WaldropJason Waldrop

1308




1308












  • $begingroup$
    Here are some methods how to achieve it.
    $endgroup$
    – t.b.
    May 23 '12 at 1:07


















  • $begingroup$
    Here are some methods how to achieve it.
    $endgroup$
    – t.b.
    May 23 '12 at 1:07
















$begingroup$
Here are some methods how to achieve it.
$endgroup$
– t.b.
May 23 '12 at 1:07




$begingroup$
Here are some methods how to achieve it.
$endgroup$
– t.b.
May 23 '12 at 1:07










0






active

oldest

votes











Your Answer





StackExchange.ifUsing("editor", function () {
return StackExchange.using("mathjaxEditing", function () {
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
});
});
}, "mathjax-editing");

StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "69"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});

function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});


}
});














draft saved

draft discarded


















StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fmath.stackexchange.com%2fquestions%2f148402%2fhow-to-construct-a-perfect-cube-in-two-point-perspective%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown

























0






active

oldest

votes








0






active

oldest

votes









active

oldest

votes






active

oldest

votes
















draft saved

draft discarded




















































Thanks for contributing an answer to Mathematics Stack Exchange!


  • Please be sure to answer the question. Provide details and share your research!

But avoid



  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.


Use MathJax to format equations. MathJax reference.


To learn more, see our tips on writing great answers.




draft saved


draft discarded














StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fmath.stackexchange.com%2fquestions%2f148402%2fhow-to-construct-a-perfect-cube-in-two-point-perspective%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown





















































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown

































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown







Popular posts from this blog

'app-layout' is not a known element: how to share Component with different Modules

android studio warns about leanback feature tag usage required on manifest while using Unity exported app?

WPF add header to Image with URL pettitions [duplicate]