ARB shader ballot : not coherent between false and true?












0















I am wondering why ballotARB(false) returns always 0 and not return the bitfield where the corresponding bits are set for all active invocations in the sub-group.



Because of that, I do not see how can I use ballotARB fonction in my program.



Is my understanding of this function false?










share|improve this question



























    0















    I am wondering why ballotARB(false) returns always 0 and not return the bitfield where the corresponding bits are set for all active invocations in the sub-group.



    Because of that, I do not see how can I use ballotARB fonction in my program.



    Is my understanding of this function false?










    share|improve this question

























      0












      0








      0








      I am wondering why ballotARB(false) returns always 0 and not return the bitfield where the corresponding bits are set for all active invocations in the sub-group.



      Because of that, I do not see how can I use ballotARB fonction in my program.



      Is my understanding of this function false?










      share|improve this question














      I am wondering why ballotARB(false) returns always 0 and not return the bitfield where the corresponding bits are set for all active invocations in the sub-group.



      Because of that, I do not see how can I use ballotARB fonction in my program.



      Is my understanding of this function false?







      opengl glsl vulkan






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Jan 2 at 21:26









      Antoine MorrierAntoine Morrier

      2,102721




      2,102721
























          1 Answer
          1






          active

          oldest

          votes


















          2














          What should ballotARB(false) return, if not 0?



          It does return the count of the true votes in the local subgroup. Since all your invocations vote false no matter what, the result must be 0. This is even explicitely stated in the ARB_shader_ballot extension spec:




          The following trivial assumptions can be made:





          • ballotARB(true) returns bitfield where the corresponding bits are set for all active invocations in the sub-group.

          • ballotARB(false) returns zero.




          So to make use of the votes, you should use it on an experession which is actually not dynamically uniform.






          share|improve this answer
























          • Okay I misexplain my problem. If I have 25 invocations that vote true and 7 that vote false. A thread that vote true will get the bitfield where the corresponding bits are set for all active invocations in the sub-group.. However in my understanding ofthe spec, if a thread vote false, it will get always 0 even if other invocation vote true

            – Antoine Morrier
            Jan 2 at 22:40








          • 1





            Ah okay. These 2 assumptions are made only for the case where we wrote explicitely true or false. Thanks !

            – Antoine Morrier
            Jan 2 at 22:43












          Your Answer






          StackExchange.ifUsing("editor", function () {
          StackExchange.using("externalEditor", function () {
          StackExchange.using("snippets", function () {
          StackExchange.snippets.init();
          });
          });
          }, "code-snippets");

          StackExchange.ready(function() {
          var channelOptions = {
          tags: "".split(" "),
          id: "1"
          };
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function() {
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled) {
          StackExchange.using("snippets", function() {
          createEditor();
          });
          }
          else {
          createEditor();
          }
          });

          function createEditor() {
          StackExchange.prepareEditor({
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: true,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: 10,
          bindNavPrevention: true,
          postfix: "",
          imageUploader: {
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          },
          onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          });


          }
          });














          draft saved

          draft discarded


















          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f54013383%2farb-shader-ballot-not-coherent-between-false-and-true%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown

























          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          2














          What should ballotARB(false) return, if not 0?



          It does return the count of the true votes in the local subgroup. Since all your invocations vote false no matter what, the result must be 0. This is even explicitely stated in the ARB_shader_ballot extension spec:




          The following trivial assumptions can be made:





          • ballotARB(true) returns bitfield where the corresponding bits are set for all active invocations in the sub-group.

          • ballotARB(false) returns zero.




          So to make use of the votes, you should use it on an experession which is actually not dynamically uniform.






          share|improve this answer
























          • Okay I misexplain my problem. If I have 25 invocations that vote true and 7 that vote false. A thread that vote true will get the bitfield where the corresponding bits are set for all active invocations in the sub-group.. However in my understanding ofthe spec, if a thread vote false, it will get always 0 even if other invocation vote true

            – Antoine Morrier
            Jan 2 at 22:40








          • 1





            Ah okay. These 2 assumptions are made only for the case where we wrote explicitely true or false. Thanks !

            – Antoine Morrier
            Jan 2 at 22:43
















          2














          What should ballotARB(false) return, if not 0?



          It does return the count of the true votes in the local subgroup. Since all your invocations vote false no matter what, the result must be 0. This is even explicitely stated in the ARB_shader_ballot extension spec:




          The following trivial assumptions can be made:





          • ballotARB(true) returns bitfield where the corresponding bits are set for all active invocations in the sub-group.

          • ballotARB(false) returns zero.




          So to make use of the votes, you should use it on an experession which is actually not dynamically uniform.






          share|improve this answer
























          • Okay I misexplain my problem. If I have 25 invocations that vote true and 7 that vote false. A thread that vote true will get the bitfield where the corresponding bits are set for all active invocations in the sub-group.. However in my understanding ofthe spec, if a thread vote false, it will get always 0 even if other invocation vote true

            – Antoine Morrier
            Jan 2 at 22:40








          • 1





            Ah okay. These 2 assumptions are made only for the case where we wrote explicitely true or false. Thanks !

            – Antoine Morrier
            Jan 2 at 22:43














          2












          2








          2







          What should ballotARB(false) return, if not 0?



          It does return the count of the true votes in the local subgroup. Since all your invocations vote false no matter what, the result must be 0. This is even explicitely stated in the ARB_shader_ballot extension spec:




          The following trivial assumptions can be made:





          • ballotARB(true) returns bitfield where the corresponding bits are set for all active invocations in the sub-group.

          • ballotARB(false) returns zero.




          So to make use of the votes, you should use it on an experession which is actually not dynamically uniform.






          share|improve this answer













          What should ballotARB(false) return, if not 0?



          It does return the count of the true votes in the local subgroup. Since all your invocations vote false no matter what, the result must be 0. This is even explicitely stated in the ARB_shader_ballot extension spec:




          The following trivial assumptions can be made:





          • ballotARB(true) returns bitfield where the corresponding bits are set for all active invocations in the sub-group.

          • ballotARB(false) returns zero.




          So to make use of the votes, you should use it on an experession which is actually not dynamically uniform.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Jan 2 at 21:56









          derhassderhass

          31.7k22743




          31.7k22743













          • Okay I misexplain my problem. If I have 25 invocations that vote true and 7 that vote false. A thread that vote true will get the bitfield where the corresponding bits are set for all active invocations in the sub-group.. However in my understanding ofthe spec, if a thread vote false, it will get always 0 even if other invocation vote true

            – Antoine Morrier
            Jan 2 at 22:40








          • 1





            Ah okay. These 2 assumptions are made only for the case where we wrote explicitely true or false. Thanks !

            – Antoine Morrier
            Jan 2 at 22:43



















          • Okay I misexplain my problem. If I have 25 invocations that vote true and 7 that vote false. A thread that vote true will get the bitfield where the corresponding bits are set for all active invocations in the sub-group.. However in my understanding ofthe spec, if a thread vote false, it will get always 0 even if other invocation vote true

            – Antoine Morrier
            Jan 2 at 22:40








          • 1





            Ah okay. These 2 assumptions are made only for the case where we wrote explicitely true or false. Thanks !

            – Antoine Morrier
            Jan 2 at 22:43

















          Okay I misexplain my problem. If I have 25 invocations that vote true and 7 that vote false. A thread that vote true will get the bitfield where the corresponding bits are set for all active invocations in the sub-group.. However in my understanding ofthe spec, if a thread vote false, it will get always 0 even if other invocation vote true

          – Antoine Morrier
          Jan 2 at 22:40







          Okay I misexplain my problem. If I have 25 invocations that vote true and 7 that vote false. A thread that vote true will get the bitfield where the corresponding bits are set for all active invocations in the sub-group.. However in my understanding ofthe spec, if a thread vote false, it will get always 0 even if other invocation vote true

          – Antoine Morrier
          Jan 2 at 22:40






          1




          1





          Ah okay. These 2 assumptions are made only for the case where we wrote explicitely true or false. Thanks !

          – Antoine Morrier
          Jan 2 at 22:43





          Ah okay. These 2 assumptions are made only for the case where we wrote explicitely true or false. Thanks !

          – Antoine Morrier
          Jan 2 at 22:43




















          draft saved

          draft discarded




















































          Thanks for contributing an answer to Stack Overflow!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid



          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.


          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f54013383%2farb-shader-ballot-not-coherent-between-false-and-true%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          MongoDB - Not Authorized To Execute Command

          How to fix TextFormField cause rebuild widget in Flutter

          in spring boot 2.1 many test slices are not allowed anymore due to multiple @BootstrapWith