Creating and rendering SceneKit nodes using pixel/point values?
I'm trying to use SceneKit to render some highly geometric and skeuomorphic UI elements. So far I've figured out how to use SCNView
to render the scene, but I've run into two problems:
SceneKit geometry is measured in meters, which means having to do point conversion any time geometry is manipulated or created.
SCNView
seems to perform it's own scaling onSCNScene
it renders, without any clear API to disable or control that scaling. This makes it more difficult to map the geometry to the screen.
What techniques exist to create scenes in such a way that easily map to screen geometry?
ios macos scenekit
add a comment |
I'm trying to use SceneKit to render some highly geometric and skeuomorphic UI elements. So far I've figured out how to use SCNView
to render the scene, but I've run into two problems:
SceneKit geometry is measured in meters, which means having to do point conversion any time geometry is manipulated or created.
SCNView
seems to perform it's own scaling onSCNScene
it renders, without any clear API to disable or control that scaling. This makes it more difficult to map the geometry to the screen.
What techniques exist to create scenes in such a way that easily map to screen geometry?
ios macos scenekit
I am not sure what exactly you want to accomplish. There are theprojectPoint
and theunprojectPoint
methods to convert between screen coordinates and SceneKit units though.
– jlsiewert
Jan 3 at 17:36
Thanks for the reply. I found the answer I was looking for here.
– mattsven
Jan 3 at 17:46
add a comment |
I'm trying to use SceneKit to render some highly geometric and skeuomorphic UI elements. So far I've figured out how to use SCNView
to render the scene, but I've run into two problems:
SceneKit geometry is measured in meters, which means having to do point conversion any time geometry is manipulated or created.
SCNView
seems to perform it's own scaling onSCNScene
it renders, without any clear API to disable or control that scaling. This makes it more difficult to map the geometry to the screen.
What techniques exist to create scenes in such a way that easily map to screen geometry?
ios macos scenekit
I'm trying to use SceneKit to render some highly geometric and skeuomorphic UI elements. So far I've figured out how to use SCNView
to render the scene, but I've run into two problems:
SceneKit geometry is measured in meters, which means having to do point conversion any time geometry is manipulated or created.
SCNView
seems to perform it's own scaling onSCNScene
it renders, without any clear API to disable or control that scaling. This makes it more difficult to map the geometry to the screen.
What techniques exist to create scenes in such a way that easily map to screen geometry?
ios macos scenekit
ios macos scenekit
asked Jan 3 at 1:36


mattsvenmattsven
14.9k65394
14.9k65394
I am not sure what exactly you want to accomplish. There are theprojectPoint
and theunprojectPoint
methods to convert between screen coordinates and SceneKit units though.
– jlsiewert
Jan 3 at 17:36
Thanks for the reply. I found the answer I was looking for here.
– mattsven
Jan 3 at 17:46
add a comment |
I am not sure what exactly you want to accomplish. There are theprojectPoint
and theunprojectPoint
methods to convert between screen coordinates and SceneKit units though.
– jlsiewert
Jan 3 at 17:36
Thanks for the reply. I found the answer I was looking for here.
– mattsven
Jan 3 at 17:46
I am not sure what exactly you want to accomplish. There are the
projectPoint
and the unprojectPoint
methods to convert between screen coordinates and SceneKit units though.– jlsiewert
Jan 3 at 17:36
I am not sure what exactly you want to accomplish. There are the
projectPoint
and the unprojectPoint
methods to convert between screen coordinates and SceneKit units though.– jlsiewert
Jan 3 at 17:36
Thanks for the reply. I found the answer I was looking for here.
– mattsven
Jan 3 at 17:46
Thanks for the reply. I found the answer I was looking for here.
– mattsven
Jan 3 at 17:46
add a comment |
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I am not sure what exactly you want to accomplish. There are the
projectPoint
and theunprojectPoint
methods to convert between screen coordinates and SceneKit units though.– jlsiewert
Jan 3 at 17:36
Thanks for the reply. I found the answer I was looking for here.
– mattsven
Jan 3 at 17:46