Which work assignment is making medicine?





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I know you need medicine and crafting skills in the same pawn to make medicine, but which task is it in the work tab? I want to prioritize it for one of my workers.



I hope it's not Crafting, because I want them making medicine, not stuff like stone blocks.










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    4















    I know you need medicine and crafting skills in the same pawn to make medicine, but which task is it in the work tab? I want to prioritize it for one of my workers.



    I hope it's not Crafting, because I want them making medicine, not stuff like stone blocks.










    share|improve this question



























      4












      4








      4








      I know you need medicine and crafting skills in the same pawn to make medicine, but which task is it in the work tab? I want to prioritize it for one of my workers.



      I hope it's not Crafting, because I want them making medicine, not stuff like stone blocks.










      share|improve this question
















      I know you need medicine and crafting skills in the same pawn to make medicine, but which task is it in the work tab? I want to prioritize it for one of my workers.



      I hope it's not Crafting, because I want them making medicine, not stuff like stone blocks.







      rimworld






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      edited Jan 31 at 14:40









      Virusbomb

      4,62052449




      4,62052449










      asked Jan 31 at 12:54









      MattMatt

      1,87282842




      1,87282842






















          1 Answer
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          To make medicine is indeed Crafting.



          As per this Steam Discussion, with someone with a similar problem, the vanilla option is to create zones where your medicine man can't interact.






          share|improve this answer



















          • 1





            Note that you can also set a skill level. If your medicine man has skill 11 and you have a skill-3 pawn you want to only do blocks, set your medicine recipe to a minimum skill level of 10 to ensure that only the medicine man is able to start the job. The skill settings are great tools to have rookies only do menial jobs where the outcome quality is irrelevant (butchering, stonecutting, ...)

            – Flater
            Mar 29 at 12:19












          Your Answer








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          1 Answer
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          active

          oldest

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          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          5














          To make medicine is indeed Crafting.



          As per this Steam Discussion, with someone with a similar problem, the vanilla option is to create zones where your medicine man can't interact.






          share|improve this answer



















          • 1





            Note that you can also set a skill level. If your medicine man has skill 11 and you have a skill-3 pawn you want to only do blocks, set your medicine recipe to a minimum skill level of 10 to ensure that only the medicine man is able to start the job. The skill settings are great tools to have rookies only do menial jobs where the outcome quality is irrelevant (butchering, stonecutting, ...)

            – Flater
            Mar 29 at 12:19
















          5














          To make medicine is indeed Crafting.



          As per this Steam Discussion, with someone with a similar problem, the vanilla option is to create zones where your medicine man can't interact.






          share|improve this answer



















          • 1





            Note that you can also set a skill level. If your medicine man has skill 11 and you have a skill-3 pawn you want to only do blocks, set your medicine recipe to a minimum skill level of 10 to ensure that only the medicine man is able to start the job. The skill settings are great tools to have rookies only do menial jobs where the outcome quality is irrelevant (butchering, stonecutting, ...)

            – Flater
            Mar 29 at 12:19














          5












          5








          5







          To make medicine is indeed Crafting.



          As per this Steam Discussion, with someone with a similar problem, the vanilla option is to create zones where your medicine man can't interact.






          share|improve this answer













          To make medicine is indeed Crafting.



          As per this Steam Discussion, with someone with a similar problem, the vanilla option is to create zones where your medicine man can't interact.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Jan 31 at 13:17









          MoacirMoacir

          908423




          908423








          • 1





            Note that you can also set a skill level. If your medicine man has skill 11 and you have a skill-3 pawn you want to only do blocks, set your medicine recipe to a minimum skill level of 10 to ensure that only the medicine man is able to start the job. The skill settings are great tools to have rookies only do menial jobs where the outcome quality is irrelevant (butchering, stonecutting, ...)

            – Flater
            Mar 29 at 12:19














          • 1





            Note that you can also set a skill level. If your medicine man has skill 11 and you have a skill-3 pawn you want to only do blocks, set your medicine recipe to a minimum skill level of 10 to ensure that only the medicine man is able to start the job. The skill settings are great tools to have rookies only do menial jobs where the outcome quality is irrelevant (butchering, stonecutting, ...)

            – Flater
            Mar 29 at 12:19








          1




          1





          Note that you can also set a skill level. If your medicine man has skill 11 and you have a skill-3 pawn you want to only do blocks, set your medicine recipe to a minimum skill level of 10 to ensure that only the medicine man is able to start the job. The skill settings are great tools to have rookies only do menial jobs where the outcome quality is irrelevant (butchering, stonecutting, ...)

          – Flater
          Mar 29 at 12:19





          Note that you can also set a skill level. If your medicine man has skill 11 and you have a skill-3 pawn you want to only do blocks, set your medicine recipe to a minimum skill level of 10 to ensure that only the medicine man is able to start the job. The skill settings are great tools to have rookies only do menial jobs where the outcome quality is irrelevant (butchering, stonecutting, ...)

          – Flater
          Mar 29 at 12:19


















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