Updating a kivy label on a screen when dynamically generating it through a list?












0















Firstly, disclaimer: I am terribly new to programming and am trying to build my understanding with this project. Additionally, let me say I have searched the forums and found similar posts to mine, but none have the issue of updating a label that has been dynamically generated through a list.



My question is in my code, commented out, but to summarize: I generate buttons and labels for each item in a list. Then the buttons should add and subtract from the linked value in a dictionary. Currently the code does this, but the labels on screen don't update to reflect the new values. Can someone please assist with updating the value for "ordlayout.add_widget(ordlayout.lbl[str(i)])" when calling to updateup and updatedown?



import kivy
kivy.require('1.10.0')
from kivy.app import App
from kivy.uix.label import Label
from kivy.uix.button import Button
from kivy.uix.widget import Widget
from kivy.properties import ObjectProperty
from kivy.uix.behaviors import ButtonBehavior
from kivy.uix.gridlayout import GridLayout
from kivy.uix.scrollview import ScrollView
from kivy.uix.textinput import TextInput
from kivy.lang import Builder
from kivy.uix.dropdown import DropDown
from kivy.base import runTouchApp
from kivy.uix.screenmanager import ScreenManager, Screen, FadeTransition
from functools import partial
#The first screen the app opens to. Contains all other screen branches.
class MainScreen(Screen):
pass

#NewOrder will be the screen used for choosing which
#items/and how many of each the customer wants added.
class NewOrder(Screen):
def __init__(self, **kwargs):
super(NewOrder, self).__init__(**kwargs)
#This will eventually read/create a list of strings from a user-modified file.
self.foods = ["Puppy", "Cat", "Fish"]
#I create a dictionary linking a number to each item.
self.countfoods = {}
for i in self.foods:
self.countfoods[i] = 0
#Now I create a grid layout to put on the screen.
ordlayout = GridLayout()
ordlayout.cols = 8
ordlayout.row_default_height=20
ordlayout.buttons={}
ordlayout.btns1 = {}
ordlayout.lbl = {}
#The items I want on the screen are 1.)First item from list. 2.) Minus button.
#3.) Current number of the item. 4.) Plus button.
#I want these four buttons for each item.
for i in self.countfoods:
#Adds text for first item.
ordlayout.add_widget(Label(text=i))
#Adds a button for minus, linked to a unique dict value.
ordlayout.buttons[str(i)] = Button(text="-")
ordlayout.lbl[str(i)] = Label(text=str((self.countfoods[i])))
#The below assigns the specific object location of each label
#to a variable for passing to ocuntup and countdown.
tempPlacement = str(ordlayout.lbl[str(i)])
ordlayout.buttons[str(i)].bind(on_press=partial(self.updatedown, i))
ordlayout.add_widget(ordlayout.buttons[str(i)])
#Add the value that I want to update.
ordlayout.add_widget(ordlayout.lbl[str(i)])
#Adds a button for addition, but doesn't properly link it to a specific value.
ordlayout.btns1[str(i)] = Button(text="+")
ordlayout.btns1[str(i)].bind(on_press=partial(self.updateup, i))
ordlayout.add_widget(ordlayout.btns1[str(i)])
#Add that grid wit
h values to the screen.
self.add_widget(ordlayout)

#Function used to change value down by one.
def updatedown(self, event, i):
self.countfoods[event] -= 1
print (self.countfoods)

#Function used to change value up by one.
def updateup(self, event, i):
self.countfoods[event] += 1
print (self.countfoods)


#AdminOpt will be the screen used for
class AdminOpt(Screen):
def __init__(self, **kwargs):
super(AdminOpt, self).__init__(**kwargs)

#Will allow for opening and checking of created orders.
class OrdHist(Screen):
pass

#This is purely the class used for managing the other screens.
class ScreenManagement(ScreenManager):
pass


Main = Builder.load_file("Order Handler2.kv")


class Customer:
def __init__(self, name, pricelist):
self.name = name
self.pricelist = pricelist


class SimpleKivy(App):
def build(self):
return Main


if __name__== "__main__":
SimpleKivy().run()









share|improve this question























  • Your updateup and updatedown methods need to explicitly change the text property of the Label in addition to changing the vale.

    – John Anderson
    Nov 21 '18 at 3:47











  • I was aware that the label needed updated, but I'm not sure on how to word the code to do so. I had thought something akin to- self.ordlayout.lbl[str(event)] += 1 However, this returns something akin to "self has no attribute ordlayout". I will update with the exact error when possible.

    – Mihslayer
    Nov 27 '18 at 14:16


















0















Firstly, disclaimer: I am terribly new to programming and am trying to build my understanding with this project. Additionally, let me say I have searched the forums and found similar posts to mine, but none have the issue of updating a label that has been dynamically generated through a list.



My question is in my code, commented out, but to summarize: I generate buttons and labels for each item in a list. Then the buttons should add and subtract from the linked value in a dictionary. Currently the code does this, but the labels on screen don't update to reflect the new values. Can someone please assist with updating the value for "ordlayout.add_widget(ordlayout.lbl[str(i)])" when calling to updateup and updatedown?



import kivy
kivy.require('1.10.0')
from kivy.app import App
from kivy.uix.label import Label
from kivy.uix.button import Button
from kivy.uix.widget import Widget
from kivy.properties import ObjectProperty
from kivy.uix.behaviors import ButtonBehavior
from kivy.uix.gridlayout import GridLayout
from kivy.uix.scrollview import ScrollView
from kivy.uix.textinput import TextInput
from kivy.lang import Builder
from kivy.uix.dropdown import DropDown
from kivy.base import runTouchApp
from kivy.uix.screenmanager import ScreenManager, Screen, FadeTransition
from functools import partial
#The first screen the app opens to. Contains all other screen branches.
class MainScreen(Screen):
pass

#NewOrder will be the screen used for choosing which
#items/and how many of each the customer wants added.
class NewOrder(Screen):
def __init__(self, **kwargs):
super(NewOrder, self).__init__(**kwargs)
#This will eventually read/create a list of strings from a user-modified file.
self.foods = ["Puppy", "Cat", "Fish"]
#I create a dictionary linking a number to each item.
self.countfoods = {}
for i in self.foods:
self.countfoods[i] = 0
#Now I create a grid layout to put on the screen.
ordlayout = GridLayout()
ordlayout.cols = 8
ordlayout.row_default_height=20
ordlayout.buttons={}
ordlayout.btns1 = {}
ordlayout.lbl = {}
#The items I want on the screen are 1.)First item from list. 2.) Minus button.
#3.) Current number of the item. 4.) Plus button.
#I want these four buttons for each item.
for i in self.countfoods:
#Adds text for first item.
ordlayout.add_widget(Label(text=i))
#Adds a button for minus, linked to a unique dict value.
ordlayout.buttons[str(i)] = Button(text="-")
ordlayout.lbl[str(i)] = Label(text=str((self.countfoods[i])))
#The below assigns the specific object location of each label
#to a variable for passing to ocuntup and countdown.
tempPlacement = str(ordlayout.lbl[str(i)])
ordlayout.buttons[str(i)].bind(on_press=partial(self.updatedown, i))
ordlayout.add_widget(ordlayout.buttons[str(i)])
#Add the value that I want to update.
ordlayout.add_widget(ordlayout.lbl[str(i)])
#Adds a button for addition, but doesn't properly link it to a specific value.
ordlayout.btns1[str(i)] = Button(text="+")
ordlayout.btns1[str(i)].bind(on_press=partial(self.updateup, i))
ordlayout.add_widget(ordlayout.btns1[str(i)])
#Add that grid wit
h values to the screen.
self.add_widget(ordlayout)

#Function used to change value down by one.
def updatedown(self, event, i):
self.countfoods[event] -= 1
print (self.countfoods)

#Function used to change value up by one.
def updateup(self, event, i):
self.countfoods[event] += 1
print (self.countfoods)


#AdminOpt will be the screen used for
class AdminOpt(Screen):
def __init__(self, **kwargs):
super(AdminOpt, self).__init__(**kwargs)

#Will allow for opening and checking of created orders.
class OrdHist(Screen):
pass

#This is purely the class used for managing the other screens.
class ScreenManagement(ScreenManager):
pass


Main = Builder.load_file("Order Handler2.kv")


class Customer:
def __init__(self, name, pricelist):
self.name = name
self.pricelist = pricelist


class SimpleKivy(App):
def build(self):
return Main


if __name__== "__main__":
SimpleKivy().run()









share|improve this question























  • Your updateup and updatedown methods need to explicitly change the text property of the Label in addition to changing the vale.

    – John Anderson
    Nov 21 '18 at 3:47











  • I was aware that the label needed updated, but I'm not sure on how to word the code to do so. I had thought something akin to- self.ordlayout.lbl[str(event)] += 1 However, this returns something akin to "self has no attribute ordlayout". I will update with the exact error when possible.

    – Mihslayer
    Nov 27 '18 at 14:16
















0












0








0








Firstly, disclaimer: I am terribly new to programming and am trying to build my understanding with this project. Additionally, let me say I have searched the forums and found similar posts to mine, but none have the issue of updating a label that has been dynamically generated through a list.



My question is in my code, commented out, but to summarize: I generate buttons and labels for each item in a list. Then the buttons should add and subtract from the linked value in a dictionary. Currently the code does this, but the labels on screen don't update to reflect the new values. Can someone please assist with updating the value for "ordlayout.add_widget(ordlayout.lbl[str(i)])" when calling to updateup and updatedown?



import kivy
kivy.require('1.10.0')
from kivy.app import App
from kivy.uix.label import Label
from kivy.uix.button import Button
from kivy.uix.widget import Widget
from kivy.properties import ObjectProperty
from kivy.uix.behaviors import ButtonBehavior
from kivy.uix.gridlayout import GridLayout
from kivy.uix.scrollview import ScrollView
from kivy.uix.textinput import TextInput
from kivy.lang import Builder
from kivy.uix.dropdown import DropDown
from kivy.base import runTouchApp
from kivy.uix.screenmanager import ScreenManager, Screen, FadeTransition
from functools import partial
#The first screen the app opens to. Contains all other screen branches.
class MainScreen(Screen):
pass

#NewOrder will be the screen used for choosing which
#items/and how many of each the customer wants added.
class NewOrder(Screen):
def __init__(self, **kwargs):
super(NewOrder, self).__init__(**kwargs)
#This will eventually read/create a list of strings from a user-modified file.
self.foods = ["Puppy", "Cat", "Fish"]
#I create a dictionary linking a number to each item.
self.countfoods = {}
for i in self.foods:
self.countfoods[i] = 0
#Now I create a grid layout to put on the screen.
ordlayout = GridLayout()
ordlayout.cols = 8
ordlayout.row_default_height=20
ordlayout.buttons={}
ordlayout.btns1 = {}
ordlayout.lbl = {}
#The items I want on the screen are 1.)First item from list. 2.) Minus button.
#3.) Current number of the item. 4.) Plus button.
#I want these four buttons for each item.
for i in self.countfoods:
#Adds text for first item.
ordlayout.add_widget(Label(text=i))
#Adds a button for minus, linked to a unique dict value.
ordlayout.buttons[str(i)] = Button(text="-")
ordlayout.lbl[str(i)] = Label(text=str((self.countfoods[i])))
#The below assigns the specific object location of each label
#to a variable for passing to ocuntup and countdown.
tempPlacement = str(ordlayout.lbl[str(i)])
ordlayout.buttons[str(i)].bind(on_press=partial(self.updatedown, i))
ordlayout.add_widget(ordlayout.buttons[str(i)])
#Add the value that I want to update.
ordlayout.add_widget(ordlayout.lbl[str(i)])
#Adds a button for addition, but doesn't properly link it to a specific value.
ordlayout.btns1[str(i)] = Button(text="+")
ordlayout.btns1[str(i)].bind(on_press=partial(self.updateup, i))
ordlayout.add_widget(ordlayout.btns1[str(i)])
#Add that grid wit
h values to the screen.
self.add_widget(ordlayout)

#Function used to change value down by one.
def updatedown(self, event, i):
self.countfoods[event] -= 1
print (self.countfoods)

#Function used to change value up by one.
def updateup(self, event, i):
self.countfoods[event] += 1
print (self.countfoods)


#AdminOpt will be the screen used for
class AdminOpt(Screen):
def __init__(self, **kwargs):
super(AdminOpt, self).__init__(**kwargs)

#Will allow for opening and checking of created orders.
class OrdHist(Screen):
pass

#This is purely the class used for managing the other screens.
class ScreenManagement(ScreenManager):
pass


Main = Builder.load_file("Order Handler2.kv")


class Customer:
def __init__(self, name, pricelist):
self.name = name
self.pricelist = pricelist


class SimpleKivy(App):
def build(self):
return Main


if __name__== "__main__":
SimpleKivy().run()









share|improve this question














Firstly, disclaimer: I am terribly new to programming and am trying to build my understanding with this project. Additionally, let me say I have searched the forums and found similar posts to mine, but none have the issue of updating a label that has been dynamically generated through a list.



My question is in my code, commented out, but to summarize: I generate buttons and labels for each item in a list. Then the buttons should add and subtract from the linked value in a dictionary. Currently the code does this, but the labels on screen don't update to reflect the new values. Can someone please assist with updating the value for "ordlayout.add_widget(ordlayout.lbl[str(i)])" when calling to updateup and updatedown?



import kivy
kivy.require('1.10.0')
from kivy.app import App
from kivy.uix.label import Label
from kivy.uix.button import Button
from kivy.uix.widget import Widget
from kivy.properties import ObjectProperty
from kivy.uix.behaviors import ButtonBehavior
from kivy.uix.gridlayout import GridLayout
from kivy.uix.scrollview import ScrollView
from kivy.uix.textinput import TextInput
from kivy.lang import Builder
from kivy.uix.dropdown import DropDown
from kivy.base import runTouchApp
from kivy.uix.screenmanager import ScreenManager, Screen, FadeTransition
from functools import partial
#The first screen the app opens to. Contains all other screen branches.
class MainScreen(Screen):
pass

#NewOrder will be the screen used for choosing which
#items/and how many of each the customer wants added.
class NewOrder(Screen):
def __init__(self, **kwargs):
super(NewOrder, self).__init__(**kwargs)
#This will eventually read/create a list of strings from a user-modified file.
self.foods = ["Puppy", "Cat", "Fish"]
#I create a dictionary linking a number to each item.
self.countfoods = {}
for i in self.foods:
self.countfoods[i] = 0
#Now I create a grid layout to put on the screen.
ordlayout = GridLayout()
ordlayout.cols = 8
ordlayout.row_default_height=20
ordlayout.buttons={}
ordlayout.btns1 = {}
ordlayout.lbl = {}
#The items I want on the screen are 1.)First item from list. 2.) Minus button.
#3.) Current number of the item. 4.) Plus button.
#I want these four buttons for each item.
for i in self.countfoods:
#Adds text for first item.
ordlayout.add_widget(Label(text=i))
#Adds a button for minus, linked to a unique dict value.
ordlayout.buttons[str(i)] = Button(text="-")
ordlayout.lbl[str(i)] = Label(text=str((self.countfoods[i])))
#The below assigns the specific object location of each label
#to a variable for passing to ocuntup and countdown.
tempPlacement = str(ordlayout.lbl[str(i)])
ordlayout.buttons[str(i)].bind(on_press=partial(self.updatedown, i))
ordlayout.add_widget(ordlayout.buttons[str(i)])
#Add the value that I want to update.
ordlayout.add_widget(ordlayout.lbl[str(i)])
#Adds a button for addition, but doesn't properly link it to a specific value.
ordlayout.btns1[str(i)] = Button(text="+")
ordlayout.btns1[str(i)].bind(on_press=partial(self.updateup, i))
ordlayout.add_widget(ordlayout.btns1[str(i)])
#Add that grid wit
h values to the screen.
self.add_widget(ordlayout)

#Function used to change value down by one.
def updatedown(self, event, i):
self.countfoods[event] -= 1
print (self.countfoods)

#Function used to change value up by one.
def updateup(self, event, i):
self.countfoods[event] += 1
print (self.countfoods)


#AdminOpt will be the screen used for
class AdminOpt(Screen):
def __init__(self, **kwargs):
super(AdminOpt, self).__init__(**kwargs)

#Will allow for opening and checking of created orders.
class OrdHist(Screen):
pass

#This is purely the class used for managing the other screens.
class ScreenManagement(ScreenManager):
pass


Main = Builder.load_file("Order Handler2.kv")


class Customer:
def __init__(self, name, pricelist):
self.name = name
self.pricelist = pricelist


class SimpleKivy(App):
def build(self):
return Main


if __name__== "__main__":
SimpleKivy().run()






label kivy






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asked Nov 21 '18 at 0:03









MihslayerMihslayer

31




31













  • Your updateup and updatedown methods need to explicitly change the text property of the Label in addition to changing the vale.

    – John Anderson
    Nov 21 '18 at 3:47











  • I was aware that the label needed updated, but I'm not sure on how to word the code to do so. I had thought something akin to- self.ordlayout.lbl[str(event)] += 1 However, this returns something akin to "self has no attribute ordlayout". I will update with the exact error when possible.

    – Mihslayer
    Nov 27 '18 at 14:16





















  • Your updateup and updatedown methods need to explicitly change the text property of the Label in addition to changing the vale.

    – John Anderson
    Nov 21 '18 at 3:47











  • I was aware that the label needed updated, but I'm not sure on how to word the code to do so. I had thought something akin to- self.ordlayout.lbl[str(event)] += 1 However, this returns something akin to "self has no attribute ordlayout". I will update with the exact error when possible.

    – Mihslayer
    Nov 27 '18 at 14:16



















Your updateup and updatedown methods need to explicitly change the text property of the Label in addition to changing the vale.

– John Anderson
Nov 21 '18 at 3:47





Your updateup and updatedown methods need to explicitly change the text property of the Label in addition to changing the vale.

– John Anderson
Nov 21 '18 at 3:47













I was aware that the label needed updated, but I'm not sure on how to word the code to do so. I had thought something akin to- self.ordlayout.lbl[str(event)] += 1 However, this returns something akin to "self has no attribute ordlayout". I will update with the exact error when possible.

– Mihslayer
Nov 27 '18 at 14:16







I was aware that the label needed updated, but I'm not sure on how to word the code to do so. I had thought something akin to- self.ordlayout.lbl[str(event)] += 1 However, this returns something akin to "self has no attribute ordlayout". I will update with the exact error when possible.

– Mihslayer
Nov 27 '18 at 14:16














1 Answer
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oldest

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Haven't been able to test this (your question is missing your kv file), but something like this might work:



#Function used to change value down by one.
def updatedown(self, i, button):
self.countfoods[i] -= 1
self.ordlayout.lbl[str(i)].text = str(self.countfoods[i])
print (self.countfoods)

#Function used to change value up by one.
def updateup(self, i, button):
self.countfoods[i] += 1
self.ordlayout.lbl[str(i)].text = str(self.countfoods[i])
print (self.countfoods)


You will also need to replace every occurence of ordlayout with self.ordlayout in the __init__() method.



As an aside, you don't need to do str(i) for your dictionary keys. In fact, you can use lists instead of dictionaries, if you prefer.






share|improve this answer























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    Haven't been able to test this (your question is missing your kv file), but something like this might work:



    #Function used to change value down by one.
    def updatedown(self, i, button):
    self.countfoods[i] -= 1
    self.ordlayout.lbl[str(i)].text = str(self.countfoods[i])
    print (self.countfoods)

    #Function used to change value up by one.
    def updateup(self, i, button):
    self.countfoods[i] += 1
    self.ordlayout.lbl[str(i)].text = str(self.countfoods[i])
    print (self.countfoods)


    You will also need to replace every occurence of ordlayout with self.ordlayout in the __init__() method.



    As an aside, you don't need to do str(i) for your dictionary keys. In fact, you can use lists instead of dictionaries, if you prefer.






    share|improve this answer




























      0














      Haven't been able to test this (your question is missing your kv file), but something like this might work:



      #Function used to change value down by one.
      def updatedown(self, i, button):
      self.countfoods[i] -= 1
      self.ordlayout.lbl[str(i)].text = str(self.countfoods[i])
      print (self.countfoods)

      #Function used to change value up by one.
      def updateup(self, i, button):
      self.countfoods[i] += 1
      self.ordlayout.lbl[str(i)].text = str(self.countfoods[i])
      print (self.countfoods)


      You will also need to replace every occurence of ordlayout with self.ordlayout in the __init__() method.



      As an aside, you don't need to do str(i) for your dictionary keys. In fact, you can use lists instead of dictionaries, if you prefer.






      share|improve this answer


























        0












        0








        0







        Haven't been able to test this (your question is missing your kv file), but something like this might work:



        #Function used to change value down by one.
        def updatedown(self, i, button):
        self.countfoods[i] -= 1
        self.ordlayout.lbl[str(i)].text = str(self.countfoods[i])
        print (self.countfoods)

        #Function used to change value up by one.
        def updateup(self, i, button):
        self.countfoods[i] += 1
        self.ordlayout.lbl[str(i)].text = str(self.countfoods[i])
        print (self.countfoods)


        You will also need to replace every occurence of ordlayout with self.ordlayout in the __init__() method.



        As an aside, you don't need to do str(i) for your dictionary keys. In fact, you can use lists instead of dictionaries, if you prefer.






        share|improve this answer













        Haven't been able to test this (your question is missing your kv file), but something like this might work:



        #Function used to change value down by one.
        def updatedown(self, i, button):
        self.countfoods[i] -= 1
        self.ordlayout.lbl[str(i)].text = str(self.countfoods[i])
        print (self.countfoods)

        #Function used to change value up by one.
        def updateup(self, i, button):
        self.countfoods[i] += 1
        self.ordlayout.lbl[str(i)].text = str(self.countfoods[i])
        print (self.countfoods)


        You will also need to replace every occurence of ordlayout with self.ordlayout in the __init__() method.



        As an aside, you don't need to do str(i) for your dictionary keys. In fact, you can use lists instead of dictionaries, if you prefer.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 27 '18 at 19:11









        John AndersonJohn Anderson

        2,9701515




        2,9701515






























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