gradient arc based on angle












0















I want to imitate a rating bar. If it's a bad rating the color should be red, good is green...
I am able to achieve color animation from red to green, but it always ends up green in the end.
I must be doing something.. I need to make the color changing be dependant on the angle(angleRating) , and not end up always green .



fragment:



 CircleAngleAnimation animation = new CircleAngleAnimation(ratingCircleBar, angleRating, RATING_ANIMATION_DURATION);
ratingCircleBar.startAnimation(animation);


CircleAngleAnimation :



public class CircleAngleAnimation extends Animation {

private Circle circle;

private float oldAngle;
private float newAngle;
private int duration;

public CircleAngleAnimation(Circle circle, int newAngle, int duration) {
this.oldAngle = circle.getAngle();
this.newAngle = newAngle;
this.circle = circle;
this.duration = duration;
}

@Override
protected void applyTransformation(float interpolatedTime, Transformation transformation) {
float angle = oldAngle + ((newAngle - oldAngle) * interpolatedTime);

setDuration(duration);
circle.setAngle(angle);
circle.requestLayout();
}
}


Circle custom view :



public class Circle extends View {

private static final int START_ANGLE_POINT = 90;
private final int COLORS = { getResources().getColor(R.color.red), getResources().getColor(R.color.yellow), getResources().getColor(R.color.green) };

private final Paint paint;
private final RectF rect;
private float angle;

public Circle(Context context, AttributeSet attrs) {
super(context, attrs);

final int strokeWidth = 20;

paint = new Paint();
paint.setAntiAlias(true);
paint.setStyle(Paint.Style.FILL);
paint.setStrokeWidth(strokeWidth);

ValueAnimator colorAnimation = ValueAnimator.ofObject(new ArgbEvaluator(), COLORS[0], COLORS[1], COLORS[2]);
colorAnimation.setDuration(3000); // milliseconds
colorAnimation.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animator) {
paint.setColor((int) animator.getAnimatedValue());
}
});
colorAnimation.start();

rect = new RectF(10, 10, 40 + strokeWidth, 40 + strokeWidth);

angle = 20;
}

@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawArc(rect, START_ANGLE_POINT, angle, true, paint);
}

public float getAngle() {
return angle;
}

public void setAngle(float angle) {
this.angle = angle;
}
}









share|improve this question























  • If you mean something like this: stackoverflow.com/questions/8830838/… you can use SweepGradient class

    – Nicola Gallazzi
    Jan 9 at 9:30
















0















I want to imitate a rating bar. If it's a bad rating the color should be red, good is green...
I am able to achieve color animation from red to green, but it always ends up green in the end.
I must be doing something.. I need to make the color changing be dependant on the angle(angleRating) , and not end up always green .



fragment:



 CircleAngleAnimation animation = new CircleAngleAnimation(ratingCircleBar, angleRating, RATING_ANIMATION_DURATION);
ratingCircleBar.startAnimation(animation);


CircleAngleAnimation :



public class CircleAngleAnimation extends Animation {

private Circle circle;

private float oldAngle;
private float newAngle;
private int duration;

public CircleAngleAnimation(Circle circle, int newAngle, int duration) {
this.oldAngle = circle.getAngle();
this.newAngle = newAngle;
this.circle = circle;
this.duration = duration;
}

@Override
protected void applyTransformation(float interpolatedTime, Transformation transformation) {
float angle = oldAngle + ((newAngle - oldAngle) * interpolatedTime);

setDuration(duration);
circle.setAngle(angle);
circle.requestLayout();
}
}


Circle custom view :



public class Circle extends View {

private static final int START_ANGLE_POINT = 90;
private final int COLORS = { getResources().getColor(R.color.red), getResources().getColor(R.color.yellow), getResources().getColor(R.color.green) };

private final Paint paint;
private final RectF rect;
private float angle;

public Circle(Context context, AttributeSet attrs) {
super(context, attrs);

final int strokeWidth = 20;

paint = new Paint();
paint.setAntiAlias(true);
paint.setStyle(Paint.Style.FILL);
paint.setStrokeWidth(strokeWidth);

ValueAnimator colorAnimation = ValueAnimator.ofObject(new ArgbEvaluator(), COLORS[0], COLORS[1], COLORS[2]);
colorAnimation.setDuration(3000); // milliseconds
colorAnimation.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animator) {
paint.setColor((int) animator.getAnimatedValue());
}
});
colorAnimation.start();

rect = new RectF(10, 10, 40 + strokeWidth, 40 + strokeWidth);

angle = 20;
}

@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawArc(rect, START_ANGLE_POINT, angle, true, paint);
}

public float getAngle() {
return angle;
}

public void setAngle(float angle) {
this.angle = angle;
}
}









share|improve this question























  • If you mean something like this: stackoverflow.com/questions/8830838/… you can use SweepGradient class

    – Nicola Gallazzi
    Jan 9 at 9:30














0












0








0








I want to imitate a rating bar. If it's a bad rating the color should be red, good is green...
I am able to achieve color animation from red to green, but it always ends up green in the end.
I must be doing something.. I need to make the color changing be dependant on the angle(angleRating) , and not end up always green .



fragment:



 CircleAngleAnimation animation = new CircleAngleAnimation(ratingCircleBar, angleRating, RATING_ANIMATION_DURATION);
ratingCircleBar.startAnimation(animation);


CircleAngleAnimation :



public class CircleAngleAnimation extends Animation {

private Circle circle;

private float oldAngle;
private float newAngle;
private int duration;

public CircleAngleAnimation(Circle circle, int newAngle, int duration) {
this.oldAngle = circle.getAngle();
this.newAngle = newAngle;
this.circle = circle;
this.duration = duration;
}

@Override
protected void applyTransformation(float interpolatedTime, Transformation transformation) {
float angle = oldAngle + ((newAngle - oldAngle) * interpolatedTime);

setDuration(duration);
circle.setAngle(angle);
circle.requestLayout();
}
}


Circle custom view :



public class Circle extends View {

private static final int START_ANGLE_POINT = 90;
private final int COLORS = { getResources().getColor(R.color.red), getResources().getColor(R.color.yellow), getResources().getColor(R.color.green) };

private final Paint paint;
private final RectF rect;
private float angle;

public Circle(Context context, AttributeSet attrs) {
super(context, attrs);

final int strokeWidth = 20;

paint = new Paint();
paint.setAntiAlias(true);
paint.setStyle(Paint.Style.FILL);
paint.setStrokeWidth(strokeWidth);

ValueAnimator colorAnimation = ValueAnimator.ofObject(new ArgbEvaluator(), COLORS[0], COLORS[1], COLORS[2]);
colorAnimation.setDuration(3000); // milliseconds
colorAnimation.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animator) {
paint.setColor((int) animator.getAnimatedValue());
}
});
colorAnimation.start();

rect = new RectF(10, 10, 40 + strokeWidth, 40 + strokeWidth);

angle = 20;
}

@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawArc(rect, START_ANGLE_POINT, angle, true, paint);
}

public float getAngle() {
return angle;
}

public void setAngle(float angle) {
this.angle = angle;
}
}









share|improve this question














I want to imitate a rating bar. If it's a bad rating the color should be red, good is green...
I am able to achieve color animation from red to green, but it always ends up green in the end.
I must be doing something.. I need to make the color changing be dependant on the angle(angleRating) , and not end up always green .



fragment:



 CircleAngleAnimation animation = new CircleAngleAnimation(ratingCircleBar, angleRating, RATING_ANIMATION_DURATION);
ratingCircleBar.startAnimation(animation);


CircleAngleAnimation :



public class CircleAngleAnimation extends Animation {

private Circle circle;

private float oldAngle;
private float newAngle;
private int duration;

public CircleAngleAnimation(Circle circle, int newAngle, int duration) {
this.oldAngle = circle.getAngle();
this.newAngle = newAngle;
this.circle = circle;
this.duration = duration;
}

@Override
protected void applyTransformation(float interpolatedTime, Transformation transformation) {
float angle = oldAngle + ((newAngle - oldAngle) * interpolatedTime);

setDuration(duration);
circle.setAngle(angle);
circle.requestLayout();
}
}


Circle custom view :



public class Circle extends View {

private static final int START_ANGLE_POINT = 90;
private final int COLORS = { getResources().getColor(R.color.red), getResources().getColor(R.color.yellow), getResources().getColor(R.color.green) };

private final Paint paint;
private final RectF rect;
private float angle;

public Circle(Context context, AttributeSet attrs) {
super(context, attrs);

final int strokeWidth = 20;

paint = new Paint();
paint.setAntiAlias(true);
paint.setStyle(Paint.Style.FILL);
paint.setStrokeWidth(strokeWidth);

ValueAnimator colorAnimation = ValueAnimator.ofObject(new ArgbEvaluator(), COLORS[0], COLORS[1], COLORS[2]);
colorAnimation.setDuration(3000); // milliseconds
colorAnimation.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animator) {
paint.setColor((int) animator.getAnimatedValue());
}
});
colorAnimation.start();

rect = new RectF(10, 10, 40 + strokeWidth, 40 + strokeWidth);

angle = 20;
}

@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawArc(rect, START_ANGLE_POINT, angle, true, paint);
}

public float getAngle() {
return angle;
}

public void setAngle(float angle) {
this.angle = angle;
}
}






android canvas android-custom-view






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Jan 2 at 15:05









BVtpBVtp

7351134




7351134













  • If you mean something like this: stackoverflow.com/questions/8830838/… you can use SweepGradient class

    – Nicola Gallazzi
    Jan 9 at 9:30



















  • If you mean something like this: stackoverflow.com/questions/8830838/… you can use SweepGradient class

    – Nicola Gallazzi
    Jan 9 at 9:30

















If you mean something like this: stackoverflow.com/questions/8830838/… you can use SweepGradient class

– Nicola Gallazzi
Jan 9 at 9:30





If you mean something like this: stackoverflow.com/questions/8830838/… you can use SweepGradient class

– Nicola Gallazzi
Jan 9 at 9:30












0






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