Rotation an object (or line) by x and z resulting in an ending x and z












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I knew this equation in High School but that was 30 years ago. Let's say I have a cube (or line). I want to rotate it's x, y and z axis' such that the result has a specific x and z rotation. for instance I want my resulting x and z rotations to be 45 and 60 respectfully, I know I cannot rotate each axis by it's ending value and I have to rotate all three axis' but I can't remember how?



Thanks in advance!










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  • $begingroup$
    Check rotation matrices on wikipedia: en.wikipedia.org/wiki/Rotation_matrix#In_three_dimensions
    $endgroup$
    – lightxbulb
    Jan 24 at 2:09
















0












$begingroup$


I knew this equation in High School but that was 30 years ago. Let's say I have a cube (or line). I want to rotate it's x, y and z axis' such that the result has a specific x and z rotation. for instance I want my resulting x and z rotations to be 45 and 60 respectfully, I know I cannot rotate each axis by it's ending value and I have to rotate all three axis' but I can't remember how?



Thanks in advance!










share|cite|improve this question









$endgroup$












  • $begingroup$
    Check rotation matrices on wikipedia: en.wikipedia.org/wiki/Rotation_matrix#In_three_dimensions
    $endgroup$
    – lightxbulb
    Jan 24 at 2:09














0












0








0





$begingroup$


I knew this equation in High School but that was 30 years ago. Let's say I have a cube (or line). I want to rotate it's x, y and z axis' such that the result has a specific x and z rotation. for instance I want my resulting x and z rotations to be 45 and 60 respectfully, I know I cannot rotate each axis by it's ending value and I have to rotate all three axis' but I can't remember how?



Thanks in advance!










share|cite|improve this question









$endgroup$




I knew this equation in High School but that was 30 years ago. Let's say I have a cube (or line). I want to rotate it's x, y and z axis' such that the result has a specific x and z rotation. for instance I want my resulting x and z rotations to be 45 and 60 respectfully, I know I cannot rotate each axis by it's ending value and I have to rotate all three axis' but I can't remember how?



Thanks in advance!







3d rotations






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share|cite|improve this question











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share|cite|improve this question










asked Jan 24 at 1:53









user3791614user3791614

1




1












  • $begingroup$
    Check rotation matrices on wikipedia: en.wikipedia.org/wiki/Rotation_matrix#In_three_dimensions
    $endgroup$
    – lightxbulb
    Jan 24 at 2:09


















  • $begingroup$
    Check rotation matrices on wikipedia: en.wikipedia.org/wiki/Rotation_matrix#In_three_dimensions
    $endgroup$
    – lightxbulb
    Jan 24 at 2:09
















$begingroup$
Check rotation matrices on wikipedia: en.wikipedia.org/wiki/Rotation_matrix#In_three_dimensions
$endgroup$
– lightxbulb
Jan 24 at 2:09




$begingroup$
Check rotation matrices on wikipedia: en.wikipedia.org/wiki/Rotation_matrix#In_three_dimensions
$endgroup$
– lightxbulb
Jan 24 at 2:09










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