Segmentation fault on large array sizes












93















The following code gives me a segmentation fault when run on a 2Gb machine, but works on a 4GB machine.



int main()
{
int c[1000000];
cout << "donen";
return 0;
}


The size of the array is just 4Mb. Is there a limit on the size of an array that can be used in c++?










share|improve this question





























    93















    The following code gives me a segmentation fault when run on a 2Gb machine, but works on a 4GB machine.



    int main()
    {
    int c[1000000];
    cout << "donen";
    return 0;
    }


    The size of the array is just 4Mb. Is there a limit on the size of an array that can be used in c++?










    share|improve this question



























      93












      93








      93


      44






      The following code gives me a segmentation fault when run on a 2Gb machine, but works on a 4GB machine.



      int main()
      {
      int c[1000000];
      cout << "donen";
      return 0;
      }


      The size of the array is just 4Mb. Is there a limit on the size of an array that can be used in c++?










      share|improve this question
















      The following code gives me a segmentation fault when run on a 2Gb machine, but works on a 4GB machine.



      int main()
      {
      int c[1000000];
      cout << "donen";
      return 0;
      }


      The size of the array is just 4Mb. Is there a limit on the size of an array that can be used in c++?







      c++ arrays segmentation-fault






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Dec 4 '09 at 15:43









      sth

      167k42247334




      167k42247334










      asked Dec 4 '09 at 15:41









      MayankMayank

      566154




      566154
























          5 Answers
          5






          active

          oldest

          votes


















          103














          You're probably just getting a stack overflow here. The array is too big to fit in your program's stack address space.



          If you allocate the array on the heap you should be fine, assuming your machine has enough memory.



          int* array = new int[1000000];



          But remember that this will require you to delete the array. A better solution would be to use std::vector<int> and resize it to 1000000 elements.






          share|improve this answer





















          • 1





            Thanks for the answer, but could you explain me why arrays are allocated on the stack and why not in the main program memory.

            – Mayank
            Dec 4 '09 at 15:51






          • 11





            The given code allocates on the stack because it's specified as an array with a constant number of elements at compile time. Values are only put on the heap with malloc, new, etc.

            – Seth Johnson
            Dec 4 '09 at 16:05






          • 3





            All automatic varables are allocated on the stack. If you look at the disasseble you will see the size of your local variables subtracted from the stack pointer. When you call malloc or calloc or any of the memory fuctions the fuctions go and find blocks of memory large enough to sataisfy your reqest.

            – rerun
            Dec 4 '09 at 16:12











          • @Charles why we could allocate more memory from heap, not from stack? from my understanding, both stack and heap moves in opposite direction in allocated address space in the memory.

            – saurabh agarwal
            Feb 24 '15 at 6:58






          • 2





            @saurabhagarwal The heap doesn't move. It's not even a contiguous memory region. The allocator simply returns a free memory block that fits your size requirement What and where are the stack and heap?

            – phuclv
            Jun 23 '15 at 4:45



















          49














          In C or C++ local objects are usually allocated on the stack. You are allocating a large array on the stack, more than the stack can handle, so you are getting a stackoverflow.



          Don't allocate it local on stack, use some other place instead. This can be achieved by either making the object global or allocating it on the global heap. Global variables are fine, if you don't use the from any other compilation unit. To make sure this doesn't happen by accident, add a static storage specifier, otherwise just use the heap.



          This will allocate in the BSS segment, which is a part of the heap:



          static int c[1000000];
          int main()
          {
          cout << "donen";
          return 0;
          }


          This will allocate in the DATA segment, which is a part of the heap too:



          int c[1000000] = {};
          int main()
          {
          cout << "donen";
          return 0;
          }


          This will allocate at some unspecified location in the heap:



          int main()
          {
          int* c = new int[1000000];
          cout << "donen";
          return 0;
          }





          share|improve this answer


























          • If you use the third pattern, allocating on the heap, don't forget to delete the pointer at some stage or you'll leak memory. Or look into smart pointers.

            – davidA
            Sep 5 '12 at 1:20






          • 6





            @meowsqueak Of course it is good practice to delete everywhere you allocate with new. But if you are sure you allocate memory only once (like in main) it is strictly not needed - the memory is guaranteed to be freed at the exit of main even without explicit delete.

            – Gunther Piez
            Sep 5 '12 at 8:11











          • 'at'drhirsch (how do you do an at-character anyway?) - yes, fair comment. As the OP appears new to the language I just wanted to make sure that they, and anyone else seeing your good answer, were aware of the implications of the third option if used generally.

            – davidA
            Sep 5 '12 at 12:19













          • @meowsqueak: Depends on your keyboard. For me it is RightALT-L (Mac) or RightALT-Q (Windows). You need to add the "@" symbol if you want to answer to a comment, so that the author of the original comment gets a notice. In this case I get noticed anyway, because it was my answer.

            – Gunther Piez
            Sep 5 '12 at 14:50








          • 1





            if I put @ + drhirsch at the start of my comment, the @ and your name disappear, even from the edit box. Very odd. Oh well, this isn't the place to sort this one out.

            – davidA
            Sep 5 '12 at 21:05





















          9














          Also, if you are running in most UNIX & Linux systems you can temporarily increase the stack size by the following command:



          ulimit -s unlimited


          But be careful, memory is a limited resource and with great power come great responsibilities :)






          share|improve this answer


























          • This is the solution but I advise all to be extremely cautious when removing this default limits on the program's stack size. You will experience not only severe performance drop but your system might crash. For example I tried to sort an array with 16 000 000 integer elements with quicksort on a machine with 4GB RAM and my system was almost killed. LOL

            – rbaleksandar
            Oct 16 '14 at 16:51











          • @rbaleksandar I think you ~16MB program almost kill your machine because you were working with several copies of the array (may be one per function call?) try a more memory aware implementation ;)

            – RSFalcon7
            Oct 16 '14 at 23:20











          • I'm pretty sure the array handling is okay since I'm passing by reference and not by value. The same thing happens with bubblesort. Hell, even if my implementation of quicksort sucks bubblesort is something that you cannot possibly implement incorrectly. LOL

            – rbaleksandar
            Oct 17 '14 at 10:07











          • LOL you could try radix sort, or simply use std::sort :)

            – RSFalcon7
            Oct 17 '14 at 16:54






          • 1





            No chance. It's a lab assignment. :D

            – rbaleksandar
            Oct 17 '14 at 17:00



















          2














          You array is being allocated on the stack in this case attempt to allocate an array of the same size using alloc.






          share|improve this answer































            2














            Because you store the array in the stack. You should store it in the heap. See this link to understand the concept of the heap and the stack.






            share|improve this answer

























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              5 Answers
              5






              active

              oldest

              votes








              5 Answers
              5






              active

              oldest

              votes









              active

              oldest

              votes






              active

              oldest

              votes









              103














              You're probably just getting a stack overflow here. The array is too big to fit in your program's stack address space.



              If you allocate the array on the heap you should be fine, assuming your machine has enough memory.



              int* array = new int[1000000];



              But remember that this will require you to delete the array. A better solution would be to use std::vector<int> and resize it to 1000000 elements.






              share|improve this answer





















              • 1





                Thanks for the answer, but could you explain me why arrays are allocated on the stack and why not in the main program memory.

                – Mayank
                Dec 4 '09 at 15:51






              • 11





                The given code allocates on the stack because it's specified as an array with a constant number of elements at compile time. Values are only put on the heap with malloc, new, etc.

                – Seth Johnson
                Dec 4 '09 at 16:05






              • 3





                All automatic varables are allocated on the stack. If you look at the disasseble you will see the size of your local variables subtracted from the stack pointer. When you call malloc or calloc or any of the memory fuctions the fuctions go and find blocks of memory large enough to sataisfy your reqest.

                – rerun
                Dec 4 '09 at 16:12











              • @Charles why we could allocate more memory from heap, not from stack? from my understanding, both stack and heap moves in opposite direction in allocated address space in the memory.

                – saurabh agarwal
                Feb 24 '15 at 6:58






              • 2





                @saurabhagarwal The heap doesn't move. It's not even a contiguous memory region. The allocator simply returns a free memory block that fits your size requirement What and where are the stack and heap?

                – phuclv
                Jun 23 '15 at 4:45
















              103














              You're probably just getting a stack overflow here. The array is too big to fit in your program's stack address space.



              If you allocate the array on the heap you should be fine, assuming your machine has enough memory.



              int* array = new int[1000000];



              But remember that this will require you to delete the array. A better solution would be to use std::vector<int> and resize it to 1000000 elements.






              share|improve this answer





















              • 1





                Thanks for the answer, but could you explain me why arrays are allocated on the stack and why not in the main program memory.

                – Mayank
                Dec 4 '09 at 15:51






              • 11





                The given code allocates on the stack because it's specified as an array with a constant number of elements at compile time. Values are only put on the heap with malloc, new, etc.

                – Seth Johnson
                Dec 4 '09 at 16:05






              • 3





                All automatic varables are allocated on the stack. If you look at the disasseble you will see the size of your local variables subtracted from the stack pointer. When you call malloc or calloc or any of the memory fuctions the fuctions go and find blocks of memory large enough to sataisfy your reqest.

                – rerun
                Dec 4 '09 at 16:12











              • @Charles why we could allocate more memory from heap, not from stack? from my understanding, both stack and heap moves in opposite direction in allocated address space in the memory.

                – saurabh agarwal
                Feb 24 '15 at 6:58






              • 2





                @saurabhagarwal The heap doesn't move. It's not even a contiguous memory region. The allocator simply returns a free memory block that fits your size requirement What and where are the stack and heap?

                – phuclv
                Jun 23 '15 at 4:45














              103












              103








              103







              You're probably just getting a stack overflow here. The array is too big to fit in your program's stack address space.



              If you allocate the array on the heap you should be fine, assuming your machine has enough memory.



              int* array = new int[1000000];



              But remember that this will require you to delete the array. A better solution would be to use std::vector<int> and resize it to 1000000 elements.






              share|improve this answer















              You're probably just getting a stack overflow here. The array is too big to fit in your program's stack address space.



              If you allocate the array on the heap you should be fine, assuming your machine has enough memory.



              int* array = new int[1000000];



              But remember that this will require you to delete the array. A better solution would be to use std::vector<int> and resize it to 1000000 elements.







              share|improve this answer














              share|improve this answer



              share|improve this answer








              edited Jun 2 '13 at 3:40

























              answered Dec 4 '09 at 15:42









              Charles SalviaCharles Salvia

              42.3k10107135




              42.3k10107135








              • 1





                Thanks for the answer, but could you explain me why arrays are allocated on the stack and why not in the main program memory.

                – Mayank
                Dec 4 '09 at 15:51






              • 11





                The given code allocates on the stack because it's specified as an array with a constant number of elements at compile time. Values are only put on the heap with malloc, new, etc.

                – Seth Johnson
                Dec 4 '09 at 16:05






              • 3





                All automatic varables are allocated on the stack. If you look at the disasseble you will see the size of your local variables subtracted from the stack pointer. When you call malloc or calloc or any of the memory fuctions the fuctions go and find blocks of memory large enough to sataisfy your reqest.

                – rerun
                Dec 4 '09 at 16:12











              • @Charles why we could allocate more memory from heap, not from stack? from my understanding, both stack and heap moves in opposite direction in allocated address space in the memory.

                – saurabh agarwal
                Feb 24 '15 at 6:58






              • 2





                @saurabhagarwal The heap doesn't move. It's not even a contiguous memory region. The allocator simply returns a free memory block that fits your size requirement What and where are the stack and heap?

                – phuclv
                Jun 23 '15 at 4:45














              • 1





                Thanks for the answer, but could you explain me why arrays are allocated on the stack and why not in the main program memory.

                – Mayank
                Dec 4 '09 at 15:51






              • 11





                The given code allocates on the stack because it's specified as an array with a constant number of elements at compile time. Values are only put on the heap with malloc, new, etc.

                – Seth Johnson
                Dec 4 '09 at 16:05






              • 3





                All automatic varables are allocated on the stack. If you look at the disasseble you will see the size of your local variables subtracted from the stack pointer. When you call malloc or calloc or any of the memory fuctions the fuctions go and find blocks of memory large enough to sataisfy your reqest.

                – rerun
                Dec 4 '09 at 16:12











              • @Charles why we could allocate more memory from heap, not from stack? from my understanding, both stack and heap moves in opposite direction in allocated address space in the memory.

                – saurabh agarwal
                Feb 24 '15 at 6:58






              • 2





                @saurabhagarwal The heap doesn't move. It's not even a contiguous memory region. The allocator simply returns a free memory block that fits your size requirement What and where are the stack and heap?

                – phuclv
                Jun 23 '15 at 4:45








              1




              1





              Thanks for the answer, but could you explain me why arrays are allocated on the stack and why not in the main program memory.

              – Mayank
              Dec 4 '09 at 15:51





              Thanks for the answer, but could you explain me why arrays are allocated on the stack and why not in the main program memory.

              – Mayank
              Dec 4 '09 at 15:51




              11




              11





              The given code allocates on the stack because it's specified as an array with a constant number of elements at compile time. Values are only put on the heap with malloc, new, etc.

              – Seth Johnson
              Dec 4 '09 at 16:05





              The given code allocates on the stack because it's specified as an array with a constant number of elements at compile time. Values are only put on the heap with malloc, new, etc.

              – Seth Johnson
              Dec 4 '09 at 16:05




              3




              3





              All automatic varables are allocated on the stack. If you look at the disasseble you will see the size of your local variables subtracted from the stack pointer. When you call malloc or calloc or any of the memory fuctions the fuctions go and find blocks of memory large enough to sataisfy your reqest.

              – rerun
              Dec 4 '09 at 16:12





              All automatic varables are allocated on the stack. If you look at the disasseble you will see the size of your local variables subtracted from the stack pointer. When you call malloc or calloc or any of the memory fuctions the fuctions go and find blocks of memory large enough to sataisfy your reqest.

              – rerun
              Dec 4 '09 at 16:12













              @Charles why we could allocate more memory from heap, not from stack? from my understanding, both stack and heap moves in opposite direction in allocated address space in the memory.

              – saurabh agarwal
              Feb 24 '15 at 6:58





              @Charles why we could allocate more memory from heap, not from stack? from my understanding, both stack and heap moves in opposite direction in allocated address space in the memory.

              – saurabh agarwal
              Feb 24 '15 at 6:58




              2




              2





              @saurabhagarwal The heap doesn't move. It's not even a contiguous memory region. The allocator simply returns a free memory block that fits your size requirement What and where are the stack and heap?

              – phuclv
              Jun 23 '15 at 4:45





              @saurabhagarwal The heap doesn't move. It's not even a contiguous memory region. The allocator simply returns a free memory block that fits your size requirement What and where are the stack and heap?

              – phuclv
              Jun 23 '15 at 4:45













              49














              In C or C++ local objects are usually allocated on the stack. You are allocating a large array on the stack, more than the stack can handle, so you are getting a stackoverflow.



              Don't allocate it local on stack, use some other place instead. This can be achieved by either making the object global or allocating it on the global heap. Global variables are fine, if you don't use the from any other compilation unit. To make sure this doesn't happen by accident, add a static storage specifier, otherwise just use the heap.



              This will allocate in the BSS segment, which is a part of the heap:



              static int c[1000000];
              int main()
              {
              cout << "donen";
              return 0;
              }


              This will allocate in the DATA segment, which is a part of the heap too:



              int c[1000000] = {};
              int main()
              {
              cout << "donen";
              return 0;
              }


              This will allocate at some unspecified location in the heap:



              int main()
              {
              int* c = new int[1000000];
              cout << "donen";
              return 0;
              }





              share|improve this answer


























              • If you use the third pattern, allocating on the heap, don't forget to delete the pointer at some stage or you'll leak memory. Or look into smart pointers.

                – davidA
                Sep 5 '12 at 1:20






              • 6





                @meowsqueak Of course it is good practice to delete everywhere you allocate with new. But if you are sure you allocate memory only once (like in main) it is strictly not needed - the memory is guaranteed to be freed at the exit of main even without explicit delete.

                – Gunther Piez
                Sep 5 '12 at 8:11











              • 'at'drhirsch (how do you do an at-character anyway?) - yes, fair comment. As the OP appears new to the language I just wanted to make sure that they, and anyone else seeing your good answer, were aware of the implications of the third option if used generally.

                – davidA
                Sep 5 '12 at 12:19













              • @meowsqueak: Depends on your keyboard. For me it is RightALT-L (Mac) or RightALT-Q (Windows). You need to add the "@" symbol if you want to answer to a comment, so that the author of the original comment gets a notice. In this case I get noticed anyway, because it was my answer.

                – Gunther Piez
                Sep 5 '12 at 14:50








              • 1





                if I put @ + drhirsch at the start of my comment, the @ and your name disappear, even from the edit box. Very odd. Oh well, this isn't the place to sort this one out.

                – davidA
                Sep 5 '12 at 21:05


















              49














              In C or C++ local objects are usually allocated on the stack. You are allocating a large array on the stack, more than the stack can handle, so you are getting a stackoverflow.



              Don't allocate it local on stack, use some other place instead. This can be achieved by either making the object global or allocating it on the global heap. Global variables are fine, if you don't use the from any other compilation unit. To make sure this doesn't happen by accident, add a static storage specifier, otherwise just use the heap.



              This will allocate in the BSS segment, which is a part of the heap:



              static int c[1000000];
              int main()
              {
              cout << "donen";
              return 0;
              }


              This will allocate in the DATA segment, which is a part of the heap too:



              int c[1000000] = {};
              int main()
              {
              cout << "donen";
              return 0;
              }


              This will allocate at some unspecified location in the heap:



              int main()
              {
              int* c = new int[1000000];
              cout << "donen";
              return 0;
              }





              share|improve this answer


























              • If you use the third pattern, allocating on the heap, don't forget to delete the pointer at some stage or you'll leak memory. Or look into smart pointers.

                – davidA
                Sep 5 '12 at 1:20






              • 6





                @meowsqueak Of course it is good practice to delete everywhere you allocate with new. But if you are sure you allocate memory only once (like in main) it is strictly not needed - the memory is guaranteed to be freed at the exit of main even without explicit delete.

                – Gunther Piez
                Sep 5 '12 at 8:11











              • 'at'drhirsch (how do you do an at-character anyway?) - yes, fair comment. As the OP appears new to the language I just wanted to make sure that they, and anyone else seeing your good answer, were aware of the implications of the third option if used generally.

                – davidA
                Sep 5 '12 at 12:19













              • @meowsqueak: Depends on your keyboard. For me it is RightALT-L (Mac) or RightALT-Q (Windows). You need to add the "@" symbol if you want to answer to a comment, so that the author of the original comment gets a notice. In this case I get noticed anyway, because it was my answer.

                – Gunther Piez
                Sep 5 '12 at 14:50








              • 1





                if I put @ + drhirsch at the start of my comment, the @ and your name disappear, even from the edit box. Very odd. Oh well, this isn't the place to sort this one out.

                – davidA
                Sep 5 '12 at 21:05
















              49












              49








              49







              In C or C++ local objects are usually allocated on the stack. You are allocating a large array on the stack, more than the stack can handle, so you are getting a stackoverflow.



              Don't allocate it local on stack, use some other place instead. This can be achieved by either making the object global or allocating it on the global heap. Global variables are fine, if you don't use the from any other compilation unit. To make sure this doesn't happen by accident, add a static storage specifier, otherwise just use the heap.



              This will allocate in the BSS segment, which is a part of the heap:



              static int c[1000000];
              int main()
              {
              cout << "donen";
              return 0;
              }


              This will allocate in the DATA segment, which is a part of the heap too:



              int c[1000000] = {};
              int main()
              {
              cout << "donen";
              return 0;
              }


              This will allocate at some unspecified location in the heap:



              int main()
              {
              int* c = new int[1000000];
              cout << "donen";
              return 0;
              }





              share|improve this answer















              In C or C++ local objects are usually allocated on the stack. You are allocating a large array on the stack, more than the stack can handle, so you are getting a stackoverflow.



              Don't allocate it local on stack, use some other place instead. This can be achieved by either making the object global or allocating it on the global heap. Global variables are fine, if you don't use the from any other compilation unit. To make sure this doesn't happen by accident, add a static storage specifier, otherwise just use the heap.



              This will allocate in the BSS segment, which is a part of the heap:



              static int c[1000000];
              int main()
              {
              cout << "donen";
              return 0;
              }


              This will allocate in the DATA segment, which is a part of the heap too:



              int c[1000000] = {};
              int main()
              {
              cout << "donen";
              return 0;
              }


              This will allocate at some unspecified location in the heap:



              int main()
              {
              int* c = new int[1000000];
              cout << "donen";
              return 0;
              }






              share|improve this answer














              share|improve this answer



              share|improve this answer








              edited May 23 '17 at 12:34









              Community

              11




              11










              answered Dec 4 '09 at 15:58









              Gunther PiezGunther Piez

              24.8k55596




              24.8k55596













              • If you use the third pattern, allocating on the heap, don't forget to delete the pointer at some stage or you'll leak memory. Or look into smart pointers.

                – davidA
                Sep 5 '12 at 1:20






              • 6





                @meowsqueak Of course it is good practice to delete everywhere you allocate with new. But if you are sure you allocate memory only once (like in main) it is strictly not needed - the memory is guaranteed to be freed at the exit of main even without explicit delete.

                – Gunther Piez
                Sep 5 '12 at 8:11











              • 'at'drhirsch (how do you do an at-character anyway?) - yes, fair comment. As the OP appears new to the language I just wanted to make sure that they, and anyone else seeing your good answer, were aware of the implications of the third option if used generally.

                – davidA
                Sep 5 '12 at 12:19













              • @meowsqueak: Depends on your keyboard. For me it is RightALT-L (Mac) or RightALT-Q (Windows). You need to add the "@" symbol if you want to answer to a comment, so that the author of the original comment gets a notice. In this case I get noticed anyway, because it was my answer.

                – Gunther Piez
                Sep 5 '12 at 14:50








              • 1





                if I put @ + drhirsch at the start of my comment, the @ and your name disappear, even from the edit box. Very odd. Oh well, this isn't the place to sort this one out.

                – davidA
                Sep 5 '12 at 21:05





















              • If you use the third pattern, allocating on the heap, don't forget to delete the pointer at some stage or you'll leak memory. Or look into smart pointers.

                – davidA
                Sep 5 '12 at 1:20






              • 6





                @meowsqueak Of course it is good practice to delete everywhere you allocate with new. But if you are sure you allocate memory only once (like in main) it is strictly not needed - the memory is guaranteed to be freed at the exit of main even without explicit delete.

                – Gunther Piez
                Sep 5 '12 at 8:11











              • 'at'drhirsch (how do you do an at-character anyway?) - yes, fair comment. As the OP appears new to the language I just wanted to make sure that they, and anyone else seeing your good answer, were aware of the implications of the third option if used generally.

                – davidA
                Sep 5 '12 at 12:19













              • @meowsqueak: Depends on your keyboard. For me it is RightALT-L (Mac) or RightALT-Q (Windows). You need to add the "@" symbol if you want to answer to a comment, so that the author of the original comment gets a notice. In this case I get noticed anyway, because it was my answer.

                – Gunther Piez
                Sep 5 '12 at 14:50








              • 1





                if I put @ + drhirsch at the start of my comment, the @ and your name disappear, even from the edit box. Very odd. Oh well, this isn't the place to sort this one out.

                – davidA
                Sep 5 '12 at 21:05



















              If you use the third pattern, allocating on the heap, don't forget to delete the pointer at some stage or you'll leak memory. Or look into smart pointers.

              – davidA
              Sep 5 '12 at 1:20





              If you use the third pattern, allocating on the heap, don't forget to delete the pointer at some stage or you'll leak memory. Or look into smart pointers.

              – davidA
              Sep 5 '12 at 1:20




              6




              6





              @meowsqueak Of course it is good practice to delete everywhere you allocate with new. But if you are sure you allocate memory only once (like in main) it is strictly not needed - the memory is guaranteed to be freed at the exit of main even without explicit delete.

              – Gunther Piez
              Sep 5 '12 at 8:11





              @meowsqueak Of course it is good practice to delete everywhere you allocate with new. But if you are sure you allocate memory only once (like in main) it is strictly not needed - the memory is guaranteed to be freed at the exit of main even without explicit delete.

              – Gunther Piez
              Sep 5 '12 at 8:11













              'at'drhirsch (how do you do an at-character anyway?) - yes, fair comment. As the OP appears new to the language I just wanted to make sure that they, and anyone else seeing your good answer, were aware of the implications of the third option if used generally.

              – davidA
              Sep 5 '12 at 12:19







              'at'drhirsch (how do you do an at-character anyway?) - yes, fair comment. As the OP appears new to the language I just wanted to make sure that they, and anyone else seeing your good answer, were aware of the implications of the third option if used generally.

              – davidA
              Sep 5 '12 at 12:19















              @meowsqueak: Depends on your keyboard. For me it is RightALT-L (Mac) or RightALT-Q (Windows). You need to add the "@" symbol if you want to answer to a comment, so that the author of the original comment gets a notice. In this case I get noticed anyway, because it was my answer.

              – Gunther Piez
              Sep 5 '12 at 14:50







              @meowsqueak: Depends on your keyboard. For me it is RightALT-L (Mac) or RightALT-Q (Windows). You need to add the "@" symbol if you want to answer to a comment, so that the author of the original comment gets a notice. In this case I get noticed anyway, because it was my answer.

              – Gunther Piez
              Sep 5 '12 at 14:50






              1




              1





              if I put @ + drhirsch at the start of my comment, the @ and your name disappear, even from the edit box. Very odd. Oh well, this isn't the place to sort this one out.

              – davidA
              Sep 5 '12 at 21:05







              if I put @ + drhirsch at the start of my comment, the @ and your name disappear, even from the edit box. Very odd. Oh well, this isn't the place to sort this one out.

              – davidA
              Sep 5 '12 at 21:05













              9














              Also, if you are running in most UNIX & Linux systems you can temporarily increase the stack size by the following command:



              ulimit -s unlimited


              But be careful, memory is a limited resource and with great power come great responsibilities :)






              share|improve this answer


























              • This is the solution but I advise all to be extremely cautious when removing this default limits on the program's stack size. You will experience not only severe performance drop but your system might crash. For example I tried to sort an array with 16 000 000 integer elements with quicksort on a machine with 4GB RAM and my system was almost killed. LOL

                – rbaleksandar
                Oct 16 '14 at 16:51











              • @rbaleksandar I think you ~16MB program almost kill your machine because you were working with several copies of the array (may be one per function call?) try a more memory aware implementation ;)

                – RSFalcon7
                Oct 16 '14 at 23:20











              • I'm pretty sure the array handling is okay since I'm passing by reference and not by value. The same thing happens with bubblesort. Hell, even if my implementation of quicksort sucks bubblesort is something that you cannot possibly implement incorrectly. LOL

                – rbaleksandar
                Oct 17 '14 at 10:07











              • LOL you could try radix sort, or simply use std::sort :)

                – RSFalcon7
                Oct 17 '14 at 16:54






              • 1





                No chance. It's a lab assignment. :D

                – rbaleksandar
                Oct 17 '14 at 17:00
















              9














              Also, if you are running in most UNIX & Linux systems you can temporarily increase the stack size by the following command:



              ulimit -s unlimited


              But be careful, memory is a limited resource and with great power come great responsibilities :)






              share|improve this answer


























              • This is the solution but I advise all to be extremely cautious when removing this default limits on the program's stack size. You will experience not only severe performance drop but your system might crash. For example I tried to sort an array with 16 000 000 integer elements with quicksort on a machine with 4GB RAM and my system was almost killed. LOL

                – rbaleksandar
                Oct 16 '14 at 16:51











              • @rbaleksandar I think you ~16MB program almost kill your machine because you were working with several copies of the array (may be one per function call?) try a more memory aware implementation ;)

                – RSFalcon7
                Oct 16 '14 at 23:20











              • I'm pretty sure the array handling is okay since I'm passing by reference and not by value. The same thing happens with bubblesort. Hell, even if my implementation of quicksort sucks bubblesort is something that you cannot possibly implement incorrectly. LOL

                – rbaleksandar
                Oct 17 '14 at 10:07











              • LOL you could try radix sort, or simply use std::sort :)

                – RSFalcon7
                Oct 17 '14 at 16:54






              • 1





                No chance. It's a lab assignment. :D

                – rbaleksandar
                Oct 17 '14 at 17:00














              9












              9








              9







              Also, if you are running in most UNIX & Linux systems you can temporarily increase the stack size by the following command:



              ulimit -s unlimited


              But be careful, memory is a limited resource and with great power come great responsibilities :)






              share|improve this answer















              Also, if you are running in most UNIX & Linux systems you can temporarily increase the stack size by the following command:



              ulimit -s unlimited


              But be careful, memory is a limited resource and with great power come great responsibilities :)







              share|improve this answer














              share|improve this answer



              share|improve this answer








              edited Jul 25 '17 at 9:59









              Usman.3D

              1,46921426




              1,46921426










              answered Nov 8 '13 at 15:38









              RSFalcon7RSFalcon7

              1,13822051




              1,13822051













              • This is the solution but I advise all to be extremely cautious when removing this default limits on the program's stack size. You will experience not only severe performance drop but your system might crash. For example I tried to sort an array with 16 000 000 integer elements with quicksort on a machine with 4GB RAM and my system was almost killed. LOL

                – rbaleksandar
                Oct 16 '14 at 16:51











              • @rbaleksandar I think you ~16MB program almost kill your machine because you were working with several copies of the array (may be one per function call?) try a more memory aware implementation ;)

                – RSFalcon7
                Oct 16 '14 at 23:20











              • I'm pretty sure the array handling is okay since I'm passing by reference and not by value. The same thing happens with bubblesort. Hell, even if my implementation of quicksort sucks bubblesort is something that you cannot possibly implement incorrectly. LOL

                – rbaleksandar
                Oct 17 '14 at 10:07











              • LOL you could try radix sort, or simply use std::sort :)

                – RSFalcon7
                Oct 17 '14 at 16:54






              • 1





                No chance. It's a lab assignment. :D

                – rbaleksandar
                Oct 17 '14 at 17:00



















              • This is the solution but I advise all to be extremely cautious when removing this default limits on the program's stack size. You will experience not only severe performance drop but your system might crash. For example I tried to sort an array with 16 000 000 integer elements with quicksort on a machine with 4GB RAM and my system was almost killed. LOL

                – rbaleksandar
                Oct 16 '14 at 16:51











              • @rbaleksandar I think you ~16MB program almost kill your machine because you were working with several copies of the array (may be one per function call?) try a more memory aware implementation ;)

                – RSFalcon7
                Oct 16 '14 at 23:20











              • I'm pretty sure the array handling is okay since I'm passing by reference and not by value. The same thing happens with bubblesort. Hell, even if my implementation of quicksort sucks bubblesort is something that you cannot possibly implement incorrectly. LOL

                – rbaleksandar
                Oct 17 '14 at 10:07











              • LOL you could try radix sort, or simply use std::sort :)

                – RSFalcon7
                Oct 17 '14 at 16:54






              • 1





                No chance. It's a lab assignment. :D

                – rbaleksandar
                Oct 17 '14 at 17:00

















              This is the solution but I advise all to be extremely cautious when removing this default limits on the program's stack size. You will experience not only severe performance drop but your system might crash. For example I tried to sort an array with 16 000 000 integer elements with quicksort on a machine with 4GB RAM and my system was almost killed. LOL

              – rbaleksandar
              Oct 16 '14 at 16:51





              This is the solution but I advise all to be extremely cautious when removing this default limits on the program's stack size. You will experience not only severe performance drop but your system might crash. For example I tried to sort an array with 16 000 000 integer elements with quicksort on a machine with 4GB RAM and my system was almost killed. LOL

              – rbaleksandar
              Oct 16 '14 at 16:51













              @rbaleksandar I think you ~16MB program almost kill your machine because you were working with several copies of the array (may be one per function call?) try a more memory aware implementation ;)

              – RSFalcon7
              Oct 16 '14 at 23:20





              @rbaleksandar I think you ~16MB program almost kill your machine because you were working with several copies of the array (may be one per function call?) try a more memory aware implementation ;)

              – RSFalcon7
              Oct 16 '14 at 23:20













              I'm pretty sure the array handling is okay since I'm passing by reference and not by value. The same thing happens with bubblesort. Hell, even if my implementation of quicksort sucks bubblesort is something that you cannot possibly implement incorrectly. LOL

              – rbaleksandar
              Oct 17 '14 at 10:07





              I'm pretty sure the array handling is okay since I'm passing by reference and not by value. The same thing happens with bubblesort. Hell, even if my implementation of quicksort sucks bubblesort is something that you cannot possibly implement incorrectly. LOL

              – rbaleksandar
              Oct 17 '14 at 10:07













              LOL you could try radix sort, or simply use std::sort :)

              – RSFalcon7
              Oct 17 '14 at 16:54





              LOL you could try radix sort, or simply use std::sort :)

              – RSFalcon7
              Oct 17 '14 at 16:54




              1




              1





              No chance. It's a lab assignment. :D

              – rbaleksandar
              Oct 17 '14 at 17:00





              No chance. It's a lab assignment. :D

              – rbaleksandar
              Oct 17 '14 at 17:00











              2














              You array is being allocated on the stack in this case attempt to allocate an array of the same size using alloc.






              share|improve this answer




























                2














                You array is being allocated on the stack in this case attempt to allocate an array of the same size using alloc.






                share|improve this answer


























                  2












                  2








                  2







                  You array is being allocated on the stack in this case attempt to allocate an array of the same size using alloc.






                  share|improve this answer













                  You array is being allocated on the stack in this case attempt to allocate an array of the same size using alloc.







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered Dec 4 '09 at 15:43









                  rerunrerun

                  21.1k53571




                  21.1k53571























                      2














                      Because you store the array in the stack. You should store it in the heap. See this link to understand the concept of the heap and the stack.






                      share|improve this answer






























                        2














                        Because you store the array in the stack. You should store it in the heap. See this link to understand the concept of the heap and the stack.






                        share|improve this answer




























                          2












                          2








                          2







                          Because you store the array in the stack. You should store it in the heap. See this link to understand the concept of the heap and the stack.






                          share|improve this answer















                          Because you store the array in the stack. You should store it in the heap. See this link to understand the concept of the heap and the stack.







                          share|improve this answer














                          share|improve this answer



                          share|improve this answer








                          edited Apr 14 '12 at 20:50









                          evotopid

                          4,12522139




                          4,12522139










                          answered Jan 7 '11 at 23:21









                          NarekNarek

                          18.3k57174312




                          18.3k57174312






























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