Roblox: Check for Tool in Inventory
How can I make a script that checks for a specific tool in the players inventory on execute?
Thanks in advance
roblox
add a comment |
How can I make a script that checks for a specific tool in the players inventory on execute?
Thanks in advance
roblox
You should try yourself first and then post the code. Then we can tell you what went wrong so you can learn from your mistakes. It would also help you understand the code at a higher level.
– Universal Link
Nov 29 '18 at 12:08
add a comment |
How can I make a script that checks for a specific tool in the players inventory on execute?
Thanks in advance
roblox
How can I make a script that checks for a specific tool in the players inventory on execute?
Thanks in advance
roblox
roblox
asked Nov 21 '18 at 4:27
Max LiMax Li
6
6
You should try yourself first and then post the code. Then we can tell you what went wrong so you can learn from your mistakes. It would also help you understand the code at a higher level.
– Universal Link
Nov 29 '18 at 12:08
add a comment |
You should try yourself first and then post the code. Then we can tell you what went wrong so you can learn from your mistakes. It would also help you understand the code at a higher level.
– Universal Link
Nov 29 '18 at 12:08
You should try yourself first and then post the code. Then we can tell you what went wrong so you can learn from your mistakes. It would also help you understand the code at a higher level.
– Universal Link
Nov 29 '18 at 12:08
You should try yourself first and then post the code. Then we can tell you what went wrong so you can learn from your mistakes. It would also help you understand the code at a higher level.
– Universal Link
Nov 29 '18 at 12:08
add a comment |
1 Answer
1
active
oldest
votes
The best way if you know the name of the tool would be to try and FindFirstChild
and then check the result in an if statement.
The code to do something like this is quite simple as seen below:
local player = game.Players.MaxLi
--You can change how you get to the player as you need
if player.Backpack:FindFirstChild("Tool name goes here") then
print("Tool exists")
--Put the code you want to run if they have the tool here
end
Hope this helps you.
Thanks! A quick question - how would i find the player?
– Max Li
Nov 21 '18 at 22:55
If you are using an onTouched function it would beonTouched(hit), hit.Parent.Player
where hit is the part that touched the brick/part. If you know the players name then just doplayer = game.Players.FindFirstChild(nameHere)
– Taazar
Nov 22 '18 at 14:03
@Max Li Just a little suggestion, you can also do something like pcall(function() if player.Character:FindFirstChild("Tool name goes here") then local tool = player.Character:FindFirstChild("Tool name goes here"); if tool:IsA("Tool")then print("Tool exists"); end; end; end); This would detect if the tool is equipped by the character, if you mix this plus your code, you'd have a "full check", just to make sure the player has that tool.
– VetraDebesis
Nov 28 '18 at 0:33
add a comment |
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1 Answer
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oldest
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1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
The best way if you know the name of the tool would be to try and FindFirstChild
and then check the result in an if statement.
The code to do something like this is quite simple as seen below:
local player = game.Players.MaxLi
--You can change how you get to the player as you need
if player.Backpack:FindFirstChild("Tool name goes here") then
print("Tool exists")
--Put the code you want to run if they have the tool here
end
Hope this helps you.
Thanks! A quick question - how would i find the player?
– Max Li
Nov 21 '18 at 22:55
If you are using an onTouched function it would beonTouched(hit), hit.Parent.Player
where hit is the part that touched the brick/part. If you know the players name then just doplayer = game.Players.FindFirstChild(nameHere)
– Taazar
Nov 22 '18 at 14:03
@Max Li Just a little suggestion, you can also do something like pcall(function() if player.Character:FindFirstChild("Tool name goes here") then local tool = player.Character:FindFirstChild("Tool name goes here"); if tool:IsA("Tool")then print("Tool exists"); end; end; end); This would detect if the tool is equipped by the character, if you mix this plus your code, you'd have a "full check", just to make sure the player has that tool.
– VetraDebesis
Nov 28 '18 at 0:33
add a comment |
The best way if you know the name of the tool would be to try and FindFirstChild
and then check the result in an if statement.
The code to do something like this is quite simple as seen below:
local player = game.Players.MaxLi
--You can change how you get to the player as you need
if player.Backpack:FindFirstChild("Tool name goes here") then
print("Tool exists")
--Put the code you want to run if they have the tool here
end
Hope this helps you.
Thanks! A quick question - how would i find the player?
– Max Li
Nov 21 '18 at 22:55
If you are using an onTouched function it would beonTouched(hit), hit.Parent.Player
where hit is the part that touched the brick/part. If you know the players name then just doplayer = game.Players.FindFirstChild(nameHere)
– Taazar
Nov 22 '18 at 14:03
@Max Li Just a little suggestion, you can also do something like pcall(function() if player.Character:FindFirstChild("Tool name goes here") then local tool = player.Character:FindFirstChild("Tool name goes here"); if tool:IsA("Tool")then print("Tool exists"); end; end; end); This would detect if the tool is equipped by the character, if you mix this plus your code, you'd have a "full check", just to make sure the player has that tool.
– VetraDebesis
Nov 28 '18 at 0:33
add a comment |
The best way if you know the name of the tool would be to try and FindFirstChild
and then check the result in an if statement.
The code to do something like this is quite simple as seen below:
local player = game.Players.MaxLi
--You can change how you get to the player as you need
if player.Backpack:FindFirstChild("Tool name goes here") then
print("Tool exists")
--Put the code you want to run if they have the tool here
end
Hope this helps you.
The best way if you know the name of the tool would be to try and FindFirstChild
and then check the result in an if statement.
The code to do something like this is quite simple as seen below:
local player = game.Players.MaxLi
--You can change how you get to the player as you need
if player.Backpack:FindFirstChild("Tool name goes here") then
print("Tool exists")
--Put the code you want to run if they have the tool here
end
Hope this helps you.
answered Nov 21 '18 at 9:48
TaazarTaazar
387315
387315
Thanks! A quick question - how would i find the player?
– Max Li
Nov 21 '18 at 22:55
If you are using an onTouched function it would beonTouched(hit), hit.Parent.Player
where hit is the part that touched the brick/part. If you know the players name then just doplayer = game.Players.FindFirstChild(nameHere)
– Taazar
Nov 22 '18 at 14:03
@Max Li Just a little suggestion, you can also do something like pcall(function() if player.Character:FindFirstChild("Tool name goes here") then local tool = player.Character:FindFirstChild("Tool name goes here"); if tool:IsA("Tool")then print("Tool exists"); end; end; end); This would detect if the tool is equipped by the character, if you mix this plus your code, you'd have a "full check", just to make sure the player has that tool.
– VetraDebesis
Nov 28 '18 at 0:33
add a comment |
Thanks! A quick question - how would i find the player?
– Max Li
Nov 21 '18 at 22:55
If you are using an onTouched function it would beonTouched(hit), hit.Parent.Player
where hit is the part that touched the brick/part. If you know the players name then just doplayer = game.Players.FindFirstChild(nameHere)
– Taazar
Nov 22 '18 at 14:03
@Max Li Just a little suggestion, you can also do something like pcall(function() if player.Character:FindFirstChild("Tool name goes here") then local tool = player.Character:FindFirstChild("Tool name goes here"); if tool:IsA("Tool")then print("Tool exists"); end; end; end); This would detect if the tool is equipped by the character, if you mix this plus your code, you'd have a "full check", just to make sure the player has that tool.
– VetraDebesis
Nov 28 '18 at 0:33
Thanks! A quick question - how would i find the player?
– Max Li
Nov 21 '18 at 22:55
Thanks! A quick question - how would i find the player?
– Max Li
Nov 21 '18 at 22:55
If you are using an onTouched function it would be
onTouched(hit), hit.Parent.Player
where hit is the part that touched the brick/part. If you know the players name then just do player = game.Players.FindFirstChild(nameHere)
– Taazar
Nov 22 '18 at 14:03
If you are using an onTouched function it would be
onTouched(hit), hit.Parent.Player
where hit is the part that touched the brick/part. If you know the players name then just do player = game.Players.FindFirstChild(nameHere)
– Taazar
Nov 22 '18 at 14:03
@Max Li Just a little suggestion, you can also do something like pcall(function() if player.Character:FindFirstChild("Tool name goes here") then local tool = player.Character:FindFirstChild("Tool name goes here"); if tool:IsA("Tool")then print("Tool exists"); end; end; end); This would detect if the tool is equipped by the character, if you mix this plus your code, you'd have a "full check", just to make sure the player has that tool.
– VetraDebesis
Nov 28 '18 at 0:33
@Max Li Just a little suggestion, you can also do something like pcall(function() if player.Character:FindFirstChild("Tool name goes here") then local tool = player.Character:FindFirstChild("Tool name goes here"); if tool:IsA("Tool")then print("Tool exists"); end; end; end); This would detect if the tool is equipped by the character, if you mix this plus your code, you'd have a "full check", just to make sure the player has that tool.
– VetraDebesis
Nov 28 '18 at 0:33
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You should try yourself first and then post the code. Then we can tell you what went wrong so you can learn from your mistakes. It would also help you understand the code at a higher level.
– Universal Link
Nov 29 '18 at 12:08