Run Android Studio Libgdx Game on Emulator Without Building HTML
When I try to run my libgdx game using the AndroidLauncher in Android Studio, I keep getting an error because one of the dependencies I'm using (FreeTypeFontGenerator) is not compatible with HTML.
:html:addSource
:html:compileGwt
Compiling module io.github.mygame.GdxDefinition
Tracing compile failure path for type
'io.github.mygame.resources.HighScore'
[ERROR] Errors in 'file:/C:/Users/mygame/core/src/io/github/mygame//resources/HighScore.java'
[ERROR] Line 14: No source code is available for type com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator; did you forget to inherit a required module?
Is it possible to build/run the game on the Android Studio emulator without building/compiling the HTML code at all? Or do I simply need to entirely remove the HTML Libgdx code from my game if I won't be using HTML? I just want to test out my game on my Android device.
The DesktopLauncher is working just fine and giving me no errors.


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When I try to run my libgdx game using the AndroidLauncher in Android Studio, I keep getting an error because one of the dependencies I'm using (FreeTypeFontGenerator) is not compatible with HTML.
:html:addSource
:html:compileGwt
Compiling module io.github.mygame.GdxDefinition
Tracing compile failure path for type
'io.github.mygame.resources.HighScore'
[ERROR] Errors in 'file:/C:/Users/mygame/core/src/io/github/mygame//resources/HighScore.java'
[ERROR] Line 14: No source code is available for type com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator; did you forget to inherit a required module?
Is it possible to build/run the game on the Android Studio emulator without building/compiling the HTML code at all? Or do I simply need to entirely remove the HTML Libgdx code from my game if I won't be using HTML? I just want to test out my game on my Android device.
The DesktopLauncher is working just fine and giving me no errors.


add a comment |
When I try to run my libgdx game using the AndroidLauncher in Android Studio, I keep getting an error because one of the dependencies I'm using (FreeTypeFontGenerator) is not compatible with HTML.
:html:addSource
:html:compileGwt
Compiling module io.github.mygame.GdxDefinition
Tracing compile failure path for type
'io.github.mygame.resources.HighScore'
[ERROR] Errors in 'file:/C:/Users/mygame/core/src/io/github/mygame//resources/HighScore.java'
[ERROR] Line 14: No source code is available for type com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator; did you forget to inherit a required module?
Is it possible to build/run the game on the Android Studio emulator without building/compiling the HTML code at all? Or do I simply need to entirely remove the HTML Libgdx code from my game if I won't be using HTML? I just want to test out my game on my Android device.
The DesktopLauncher is working just fine and giving me no errors.


When I try to run my libgdx game using the AndroidLauncher in Android Studio, I keep getting an error because one of the dependencies I'm using (FreeTypeFontGenerator) is not compatible with HTML.
:html:addSource
:html:compileGwt
Compiling module io.github.mygame.GdxDefinition
Tracing compile failure path for type
'io.github.mygame.resources.HighScore'
[ERROR] Errors in 'file:/C:/Users/mygame/core/src/io/github/mygame//resources/HighScore.java'
[ERROR] Line 14: No source code is available for type com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator; did you forget to inherit a required module?
Is it possible to build/run the game on the Android Studio emulator without building/compiling the HTML code at all? Or do I simply need to entirely remove the HTML Libgdx code from my game if I won't be using HTML? I just want to test out my game on my Android device.
The DesktopLauncher is working just fine and giving me no errors.




asked Nov 21 '18 at 0:17
PatPatchPatrickPatPatchPatrick
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It does not compile the html module when deploying on Android, so there's a problem in your run configuration.
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1 Answer
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1 Answer
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It does not compile the html module when deploying on Android, so there's a problem in your run configuration.
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It does not compile the html module when deploying on Android, so there's a problem in your run configuration.
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It does not compile the html module when deploying on Android, so there's a problem in your run configuration.
It does not compile the html module when deploying on Android, so there's a problem in your run configuration.
answered Nov 25 '18 at 19:13


MrStahlfelgeMrStahlfelge
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