c++ map class's in value












0















I need to make map with value of class's. Now it's look like:



if (string=="Reg") {
Registration Registration(Data);
Registration.GetResult();
}

if (string=="Auth") {
Login Login(Data);
Login.GetResult();
}
.....


and I would like to do like:



map <std::string, class_name> ClassList;
ClassList ["Reg"] = Registration;
ClassList ["Auth"] = Login;

......

ClassList [string](Data).GetResult();


Thanks for help!










share|improve this question



























    0















    I need to make map with value of class's. Now it's look like:



    if (string=="Reg") {
    Registration Registration(Data);
    Registration.GetResult();
    }

    if (string=="Auth") {
    Login Login(Data);
    Login.GetResult();
    }
    .....


    and I would like to do like:



    map <std::string, class_name> ClassList;
    ClassList ["Reg"] = Registration;
    ClassList ["Auth"] = Login;

    ......

    ClassList [string](Data).GetResult();


    Thanks for help!










    share|improve this question

























      0












      0








      0








      I need to make map with value of class's. Now it's look like:



      if (string=="Reg") {
      Registration Registration(Data);
      Registration.GetResult();
      }

      if (string=="Auth") {
      Login Login(Data);
      Login.GetResult();
      }
      .....


      and I would like to do like:



      map <std::string, class_name> ClassList;
      ClassList ["Reg"] = Registration;
      ClassList ["Auth"] = Login;

      ......

      ClassList [string](Data).GetResult();


      Thanks for help!










      share|improve this question














      I need to make map with value of class's. Now it's look like:



      if (string=="Reg") {
      Registration Registration(Data);
      Registration.GetResult();
      }

      if (string=="Auth") {
      Login Login(Data);
      Login.GetResult();
      }
      .....


      and I would like to do like:



      map <std::string, class_name> ClassList;
      ClassList ["Reg"] = Registration;
      ClassList ["Auth"] = Login;

      ......

      ClassList [string](Data).GetResult();


      Thanks for help!







      c++ class






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Nov 22 '18 at 9:51









      user1786639user1786639

      4410




      4410
























          2 Answers
          2






          active

          oldest

          votes


















          4














          One way is to have a (unordered?) map of functions:



          std::unordered_map<std::string, std::function<void(DataCls)>> map;
          map["Reg"] = (DataCls Data) {
          Registration Registration(Data);
          Registration.GetResult();
          };
          map["Auth"] = (DataCls Data) {
          Login Login(Data);
          Login.GetResult();
          };
          ...
          map[string](Data);


          This can be simplified with this templated function:



          template<class T>
          void Handler(DataCls Data) {
          T instance(Data);
          instance.GetResult();
          };

          map["Reg"] = Handler<Registration>;
          map["Auth"] = Handler<Login>;
          ...
          map[string](Data);





          share|improve this answer


























          • thanks, and how to initialize map for map["Reg"] = Handler<Registration>?

            – user1786639
            Nov 22 '18 at 10:24











          • @user1786639 I'm not sure what you mean? The code I've posted should do what you are looking for, no additional initialization is needed.

            – freakish
            Nov 22 '18 at 10:38











          • what is DataCls?

            – user1786639
            Nov 22 '18 at 10:44











          • @user1786639 whatever your Data object is.

            – freakish
            Nov 22 '18 at 11:06













          • Thanks! It's work!

            – user1786639
            Nov 22 '18 at 15:04



















          1














          I would recommend the following inheritance hierarchy:



          #include <iostream>
          #include <string>
          #include <map>

          class IOperation
          {
          public:
          virtual ~IOperation(){}
          virtual int GetResult() = 0;
          };

          class Registration : public IOperation
          {
          public:
          int GetResult() override
          {
          return 1;
          }
          };

          class Login : public IOperation
          {
          public:
          int GetResult() override
          {
          return 2;
          }
          };

          int main()
          {
          std::map<std::string, IOperation *> classList;

          classList["Reg"] = new Registration();
          classList["Auth"] = new Login();

          std::string cmd = "Auth";
          std::cout << classList[cmd]->GetResult();
          }





          share|improve this answer























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            2 Answers
            2






            active

            oldest

            votes








            2 Answers
            2






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            4














            One way is to have a (unordered?) map of functions:



            std::unordered_map<std::string, std::function<void(DataCls)>> map;
            map["Reg"] = (DataCls Data) {
            Registration Registration(Data);
            Registration.GetResult();
            };
            map["Auth"] = (DataCls Data) {
            Login Login(Data);
            Login.GetResult();
            };
            ...
            map[string](Data);


            This can be simplified with this templated function:



            template<class T>
            void Handler(DataCls Data) {
            T instance(Data);
            instance.GetResult();
            };

            map["Reg"] = Handler<Registration>;
            map["Auth"] = Handler<Login>;
            ...
            map[string](Data);





            share|improve this answer


























            • thanks, and how to initialize map for map["Reg"] = Handler<Registration>?

              – user1786639
              Nov 22 '18 at 10:24











            • @user1786639 I'm not sure what you mean? The code I've posted should do what you are looking for, no additional initialization is needed.

              – freakish
              Nov 22 '18 at 10:38











            • what is DataCls?

              – user1786639
              Nov 22 '18 at 10:44











            • @user1786639 whatever your Data object is.

              – freakish
              Nov 22 '18 at 11:06













            • Thanks! It's work!

              – user1786639
              Nov 22 '18 at 15:04
















            4














            One way is to have a (unordered?) map of functions:



            std::unordered_map<std::string, std::function<void(DataCls)>> map;
            map["Reg"] = (DataCls Data) {
            Registration Registration(Data);
            Registration.GetResult();
            };
            map["Auth"] = (DataCls Data) {
            Login Login(Data);
            Login.GetResult();
            };
            ...
            map[string](Data);


            This can be simplified with this templated function:



            template<class T>
            void Handler(DataCls Data) {
            T instance(Data);
            instance.GetResult();
            };

            map["Reg"] = Handler<Registration>;
            map["Auth"] = Handler<Login>;
            ...
            map[string](Data);





            share|improve this answer


























            • thanks, and how to initialize map for map["Reg"] = Handler<Registration>?

              – user1786639
              Nov 22 '18 at 10:24











            • @user1786639 I'm not sure what you mean? The code I've posted should do what you are looking for, no additional initialization is needed.

              – freakish
              Nov 22 '18 at 10:38











            • what is DataCls?

              – user1786639
              Nov 22 '18 at 10:44











            • @user1786639 whatever your Data object is.

              – freakish
              Nov 22 '18 at 11:06













            • Thanks! It's work!

              – user1786639
              Nov 22 '18 at 15:04














            4












            4








            4







            One way is to have a (unordered?) map of functions:



            std::unordered_map<std::string, std::function<void(DataCls)>> map;
            map["Reg"] = (DataCls Data) {
            Registration Registration(Data);
            Registration.GetResult();
            };
            map["Auth"] = (DataCls Data) {
            Login Login(Data);
            Login.GetResult();
            };
            ...
            map[string](Data);


            This can be simplified with this templated function:



            template<class T>
            void Handler(DataCls Data) {
            T instance(Data);
            instance.GetResult();
            };

            map["Reg"] = Handler<Registration>;
            map["Auth"] = Handler<Login>;
            ...
            map[string](Data);





            share|improve this answer















            One way is to have a (unordered?) map of functions:



            std::unordered_map<std::string, std::function<void(DataCls)>> map;
            map["Reg"] = (DataCls Data) {
            Registration Registration(Data);
            Registration.GetResult();
            };
            map["Auth"] = (DataCls Data) {
            Login Login(Data);
            Login.GetResult();
            };
            ...
            map[string](Data);


            This can be simplified with this templated function:



            template<class T>
            void Handler(DataCls Data) {
            T instance(Data);
            instance.GetResult();
            };

            map["Reg"] = Handler<Registration>;
            map["Auth"] = Handler<Login>;
            ...
            map[string](Data);






            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited Nov 22 '18 at 10:01

























            answered Nov 22 '18 at 9:55









            freakishfreakish

            39.4k593134




            39.4k593134













            • thanks, and how to initialize map for map["Reg"] = Handler<Registration>?

              – user1786639
              Nov 22 '18 at 10:24











            • @user1786639 I'm not sure what you mean? The code I've posted should do what you are looking for, no additional initialization is needed.

              – freakish
              Nov 22 '18 at 10:38











            • what is DataCls?

              – user1786639
              Nov 22 '18 at 10:44











            • @user1786639 whatever your Data object is.

              – freakish
              Nov 22 '18 at 11:06













            • Thanks! It's work!

              – user1786639
              Nov 22 '18 at 15:04



















            • thanks, and how to initialize map for map["Reg"] = Handler<Registration>?

              – user1786639
              Nov 22 '18 at 10:24











            • @user1786639 I'm not sure what you mean? The code I've posted should do what you are looking for, no additional initialization is needed.

              – freakish
              Nov 22 '18 at 10:38











            • what is DataCls?

              – user1786639
              Nov 22 '18 at 10:44











            • @user1786639 whatever your Data object is.

              – freakish
              Nov 22 '18 at 11:06













            • Thanks! It's work!

              – user1786639
              Nov 22 '18 at 15:04

















            thanks, and how to initialize map for map["Reg"] = Handler<Registration>?

            – user1786639
            Nov 22 '18 at 10:24





            thanks, and how to initialize map for map["Reg"] = Handler<Registration>?

            – user1786639
            Nov 22 '18 at 10:24













            @user1786639 I'm not sure what you mean? The code I've posted should do what you are looking for, no additional initialization is needed.

            – freakish
            Nov 22 '18 at 10:38





            @user1786639 I'm not sure what you mean? The code I've posted should do what you are looking for, no additional initialization is needed.

            – freakish
            Nov 22 '18 at 10:38













            what is DataCls?

            – user1786639
            Nov 22 '18 at 10:44





            what is DataCls?

            – user1786639
            Nov 22 '18 at 10:44













            @user1786639 whatever your Data object is.

            – freakish
            Nov 22 '18 at 11:06







            @user1786639 whatever your Data object is.

            – freakish
            Nov 22 '18 at 11:06















            Thanks! It's work!

            – user1786639
            Nov 22 '18 at 15:04





            Thanks! It's work!

            – user1786639
            Nov 22 '18 at 15:04













            1














            I would recommend the following inheritance hierarchy:



            #include <iostream>
            #include <string>
            #include <map>

            class IOperation
            {
            public:
            virtual ~IOperation(){}
            virtual int GetResult() = 0;
            };

            class Registration : public IOperation
            {
            public:
            int GetResult() override
            {
            return 1;
            }
            };

            class Login : public IOperation
            {
            public:
            int GetResult() override
            {
            return 2;
            }
            };

            int main()
            {
            std::map<std::string, IOperation *> classList;

            classList["Reg"] = new Registration();
            classList["Auth"] = new Login();

            std::string cmd = "Auth";
            std::cout << classList[cmd]->GetResult();
            }





            share|improve this answer




























              1














              I would recommend the following inheritance hierarchy:



              #include <iostream>
              #include <string>
              #include <map>

              class IOperation
              {
              public:
              virtual ~IOperation(){}
              virtual int GetResult() = 0;
              };

              class Registration : public IOperation
              {
              public:
              int GetResult() override
              {
              return 1;
              }
              };

              class Login : public IOperation
              {
              public:
              int GetResult() override
              {
              return 2;
              }
              };

              int main()
              {
              std::map<std::string, IOperation *> classList;

              classList["Reg"] = new Registration();
              classList["Auth"] = new Login();

              std::string cmd = "Auth";
              std::cout << classList[cmd]->GetResult();
              }





              share|improve this answer


























                1












                1








                1







                I would recommend the following inheritance hierarchy:



                #include <iostream>
                #include <string>
                #include <map>

                class IOperation
                {
                public:
                virtual ~IOperation(){}
                virtual int GetResult() = 0;
                };

                class Registration : public IOperation
                {
                public:
                int GetResult() override
                {
                return 1;
                }
                };

                class Login : public IOperation
                {
                public:
                int GetResult() override
                {
                return 2;
                }
                };

                int main()
                {
                std::map<std::string, IOperation *> classList;

                classList["Reg"] = new Registration();
                classList["Auth"] = new Login();

                std::string cmd = "Auth";
                std::cout << classList[cmd]->GetResult();
                }





                share|improve this answer













                I would recommend the following inheritance hierarchy:



                #include <iostream>
                #include <string>
                #include <map>

                class IOperation
                {
                public:
                virtual ~IOperation(){}
                virtual int GetResult() = 0;
                };

                class Registration : public IOperation
                {
                public:
                int GetResult() override
                {
                return 1;
                }
                };

                class Login : public IOperation
                {
                public:
                int GetResult() override
                {
                return 2;
                }
                };

                int main()
                {
                std::map<std::string, IOperation *> classList;

                classList["Reg"] = new Registration();
                classList["Auth"] = new Login();

                std::string cmd = "Auth";
                std::cout << classList[cmd]->GetResult();
                }






                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Nov 22 '18 at 10:00









                snake_stylesnake_style

                1,170410




                1,170410






























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