Cocos2d (Javascript) make object follow the touch/finger
Hello I have problem with movement of the sprite.
If I move my finger quickly, it stops, and follow only if I stop.
MY CODE:
moveHero: function (y) {
var self = this;
let realY = y - cc.winSize.height / 2
var move = cc.moveTo(Math.abs(realY - self.node.y) / 300, cc.v2(-126, realY ))
self.node.stopAllActions()
self.node.runAction(move)
},
// LIFE-CYCLE CALLBACKS:
onLoad: function () {
var self = this;
cc.eventManager.addListener({
event: cc.EventListener.TOUCH_ONE_BY_ONE,
onTouchBegan: function(touch, event) {
let y = touch.getLocation().y
self.moveHero(y)
return true
},
onTouchMoved: function(touch, event) {
let y = touch.getLocation().y
self.moveHero(y)
return true
},
onTouchEnded: function(touch, event) {
// x = touch.getLocation().x
// y = touch.getLocation().y
return true
}
}, self.node);
},
There is a similar topic but in cpp: cocos2d make object follow the touch/finger
I need solution in javascript. Im new in Cosos2d so I will be happy for all answers. Thanks!!
cocos2d-js
add a comment |
Hello I have problem with movement of the sprite.
If I move my finger quickly, it stops, and follow only if I stop.
MY CODE:
moveHero: function (y) {
var self = this;
let realY = y - cc.winSize.height / 2
var move = cc.moveTo(Math.abs(realY - self.node.y) / 300, cc.v2(-126, realY ))
self.node.stopAllActions()
self.node.runAction(move)
},
// LIFE-CYCLE CALLBACKS:
onLoad: function () {
var self = this;
cc.eventManager.addListener({
event: cc.EventListener.TOUCH_ONE_BY_ONE,
onTouchBegan: function(touch, event) {
let y = touch.getLocation().y
self.moveHero(y)
return true
},
onTouchMoved: function(touch, event) {
let y = touch.getLocation().y
self.moveHero(y)
return true
},
onTouchEnded: function(touch, event) {
// x = touch.getLocation().x
// y = touch.getLocation().y
return true
}
}, self.node);
},
There is a similar topic but in cpp: cocos2d make object follow the touch/finger
I need solution in javascript. Im new in Cosos2d so I will be happy for all answers. Thanks!!
cocos2d-js
add a comment |
Hello I have problem with movement of the sprite.
If I move my finger quickly, it stops, and follow only if I stop.
MY CODE:
moveHero: function (y) {
var self = this;
let realY = y - cc.winSize.height / 2
var move = cc.moveTo(Math.abs(realY - self.node.y) / 300, cc.v2(-126, realY ))
self.node.stopAllActions()
self.node.runAction(move)
},
// LIFE-CYCLE CALLBACKS:
onLoad: function () {
var self = this;
cc.eventManager.addListener({
event: cc.EventListener.TOUCH_ONE_BY_ONE,
onTouchBegan: function(touch, event) {
let y = touch.getLocation().y
self.moveHero(y)
return true
},
onTouchMoved: function(touch, event) {
let y = touch.getLocation().y
self.moveHero(y)
return true
},
onTouchEnded: function(touch, event) {
// x = touch.getLocation().x
// y = touch.getLocation().y
return true
}
}, self.node);
},
There is a similar topic but in cpp: cocos2d make object follow the touch/finger
I need solution in javascript. Im new in Cosos2d so I will be happy for all answers. Thanks!!
cocos2d-js
Hello I have problem with movement of the sprite.
If I move my finger quickly, it stops, and follow only if I stop.
MY CODE:
moveHero: function (y) {
var self = this;
let realY = y - cc.winSize.height / 2
var move = cc.moveTo(Math.abs(realY - self.node.y) / 300, cc.v2(-126, realY ))
self.node.stopAllActions()
self.node.runAction(move)
},
// LIFE-CYCLE CALLBACKS:
onLoad: function () {
var self = this;
cc.eventManager.addListener({
event: cc.EventListener.TOUCH_ONE_BY_ONE,
onTouchBegan: function(touch, event) {
let y = touch.getLocation().y
self.moveHero(y)
return true
},
onTouchMoved: function(touch, event) {
let y = touch.getLocation().y
self.moveHero(y)
return true
},
onTouchEnded: function(touch, event) {
// x = touch.getLocation().x
// y = touch.getLocation().y
return true
}
}, self.node);
},
There is a similar topic but in cpp: cocos2d make object follow the touch/finger
I need solution in javascript. Im new in Cosos2d so I will be happy for all answers. Thanks!!
cocos2d-js
cocos2d-js
asked Nov 22 '18 at 11:44
nikrosnikros
11
11
add a comment |
add a comment |
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