Do monsters not follow the same rules as PCs for languages known?












7














Reading up on languages it looks like characters are supposed to start play with their base languages plus one language per point of intelligence modifier.



Looking at monster stat blocks however this does not seem to be the case.



A Planetar has an Int score of 22 (+6) yet it only speaks 4 languages (Celestial, Draconic, Infernal, and Truespeak).



Dragons are no different. An Ancient Blue Dragon has an Int score of 20 (+5) and knows 6 languages. Dragons speak Common and Draconic starting out so the dragon should have at least one additional language.



Am I missing something here?










share|improve this question




















  • 1




    Worth noting: a PC is an individual, while monsters are almost always average members of their race.
    – Michael W.
    Nov 20 '18 at 22:24
















7














Reading up on languages it looks like characters are supposed to start play with their base languages plus one language per point of intelligence modifier.



Looking at monster stat blocks however this does not seem to be the case.



A Planetar has an Int score of 22 (+6) yet it only speaks 4 languages (Celestial, Draconic, Infernal, and Truespeak).



Dragons are no different. An Ancient Blue Dragon has an Int score of 20 (+5) and knows 6 languages. Dragons speak Common and Draconic starting out so the dragon should have at least one additional language.



Am I missing something here?










share|improve this question




















  • 1




    Worth noting: a PC is an individual, while monsters are almost always average members of their race.
    – Michael W.
    Nov 20 '18 at 22:24














7












7








7







Reading up on languages it looks like characters are supposed to start play with their base languages plus one language per point of intelligence modifier.



Looking at monster stat blocks however this does not seem to be the case.



A Planetar has an Int score of 22 (+6) yet it only speaks 4 languages (Celestial, Draconic, Infernal, and Truespeak).



Dragons are no different. An Ancient Blue Dragon has an Int score of 20 (+5) and knows 6 languages. Dragons speak Common and Draconic starting out so the dragon should have at least one additional language.



Am I missing something here?










share|improve this question















Reading up on languages it looks like characters are supposed to start play with their base languages plus one language per point of intelligence modifier.



Looking at monster stat blocks however this does not seem to be the case.



A Planetar has an Int score of 22 (+6) yet it only speaks 4 languages (Celestial, Draconic, Infernal, and Truespeak).



Dragons are no different. An Ancient Blue Dragon has an Int score of 20 (+5) and knows 6 languages. Dragons speak Common and Draconic starting out so the dragon should have at least one additional language.



Am I missing something here?







pathfinder monsters languages






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 20 '18 at 17:28









Rubiksmoose

48.2k6239365




48.2k6239365










asked Nov 20 '18 at 15:07









Critical Crafting

2,746427




2,746427








  • 1




    Worth noting: a PC is an individual, while monsters are almost always average members of their race.
    – Michael W.
    Nov 20 '18 at 22:24














  • 1




    Worth noting: a PC is an individual, while monsters are almost always average members of their race.
    – Michael W.
    Nov 20 '18 at 22:24








1




1




Worth noting: a PC is an individual, while monsters are almost always average members of their race.
– Michael W.
Nov 20 '18 at 22:24




Worth noting: a PC is an individual, while monsters are almost always average members of their race.
– Michael W.
Nov 20 '18 at 22:24










3 Answers
3






active

oldest

votes


















14














They don’t, no. I mean, arguably, they could just have a really short list of options for bonus languages—those lists aren’t printed anywhere for most (any?) monsters, and it could result in not being able to learn new languages even if your Intelligence would otherwise entitle you to some—but really, the answer is just no. They do not follow the same rules, they just know the languages they’re written up with.






share|improve this answer





















  • that is what I figured... but what if they were to have ranks in linguistics? Would their number of languages increase?
    – Critical Crafting
    Nov 20 '18 at 15:21






  • 2




    @CriticalCrafting That would work normally; Linguistics doesn’t care what your bonus languages were, and there is no indication that the skill should work differently for monsters.
    – KRyan
    Nov 20 '18 at 15:27



















10














They do not.



Answering this same question at Paizo's messageboards, James Jacobs (Paizo's Creative Director) said that bonus languages are arbitrary:




Monsters should always have at least one language listed if they have an Intelligence of 3 or higher; the number of base languages a monster knows, though, is relatively arbitrary.



Monsters with an Intelligence of 2 or 1 or those without intelligence at all NEVER know languages. This includes all vermin and animals. Communicating with them requires magic (like speak with animals) or other things like the aforementioned Handle Animal skill or wild empathy.







share|improve this answer





























    7














    PC ≠ Monsters



    Monsters are not created by the same rules as you build an PC, so no, you cannot apply any PC creation rules to monsters and expect that they will be followed.



    A summary of the moster creation rules can be found here. The intro already indicates normal straightforward rules apply (emphasis mine):




    Creating a monster is part science and part art. While most monsters follow a general patern of their overall power and abilities as related to their Challenge Rating(CR), there are many exceptions.




    Languages are not mention in the source but would follow under Step 10:Details which says (emphasis mine):




    Now that you have all of the creature's statisctics sorted out, t's time to fill in all the details - such as name alignment, space, reach , environment, and ecology - as you see fit.




    In other words figure out what you think is appropriate for your monster and go with it.






    share|improve this answer



















    • 2




      You need some backup for bold claims like that.
      – ShadowKras
      Nov 20 '18 at 15:52











    Your Answer





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    3 Answers
    3






    active

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    3 Answers
    3






    active

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    14














    They don’t, no. I mean, arguably, they could just have a really short list of options for bonus languages—those lists aren’t printed anywhere for most (any?) monsters, and it could result in not being able to learn new languages even if your Intelligence would otherwise entitle you to some—but really, the answer is just no. They do not follow the same rules, they just know the languages they’re written up with.






    share|improve this answer





















    • that is what I figured... but what if they were to have ranks in linguistics? Would their number of languages increase?
      – Critical Crafting
      Nov 20 '18 at 15:21






    • 2




      @CriticalCrafting That would work normally; Linguistics doesn’t care what your bonus languages were, and there is no indication that the skill should work differently for monsters.
      – KRyan
      Nov 20 '18 at 15:27
















    14














    They don’t, no. I mean, arguably, they could just have a really short list of options for bonus languages—those lists aren’t printed anywhere for most (any?) monsters, and it could result in not being able to learn new languages even if your Intelligence would otherwise entitle you to some—but really, the answer is just no. They do not follow the same rules, they just know the languages they’re written up with.






    share|improve this answer





















    • that is what I figured... but what if they were to have ranks in linguistics? Would their number of languages increase?
      – Critical Crafting
      Nov 20 '18 at 15:21






    • 2




      @CriticalCrafting That would work normally; Linguistics doesn’t care what your bonus languages were, and there is no indication that the skill should work differently for monsters.
      – KRyan
      Nov 20 '18 at 15:27














    14












    14








    14






    They don’t, no. I mean, arguably, they could just have a really short list of options for bonus languages—those lists aren’t printed anywhere for most (any?) monsters, and it could result in not being able to learn new languages even if your Intelligence would otherwise entitle you to some—but really, the answer is just no. They do not follow the same rules, they just know the languages they’re written up with.






    share|improve this answer












    They don’t, no. I mean, arguably, they could just have a really short list of options for bonus languages—those lists aren’t printed anywhere for most (any?) monsters, and it could result in not being able to learn new languages even if your Intelligence would otherwise entitle you to some—but really, the answer is just no. They do not follow the same rules, they just know the languages they’re written up with.







    share|improve this answer












    share|improve this answer



    share|improve this answer










    answered Nov 20 '18 at 15:12









    KRyan

    218k28544936




    218k28544936












    • that is what I figured... but what if they were to have ranks in linguistics? Would their number of languages increase?
      – Critical Crafting
      Nov 20 '18 at 15:21






    • 2




      @CriticalCrafting That would work normally; Linguistics doesn’t care what your bonus languages were, and there is no indication that the skill should work differently for monsters.
      – KRyan
      Nov 20 '18 at 15:27


















    • that is what I figured... but what if they were to have ranks in linguistics? Would their number of languages increase?
      – Critical Crafting
      Nov 20 '18 at 15:21






    • 2




      @CriticalCrafting That would work normally; Linguistics doesn’t care what your bonus languages were, and there is no indication that the skill should work differently for monsters.
      – KRyan
      Nov 20 '18 at 15:27
















    that is what I figured... but what if they were to have ranks in linguistics? Would their number of languages increase?
    – Critical Crafting
    Nov 20 '18 at 15:21




    that is what I figured... but what if they were to have ranks in linguistics? Would their number of languages increase?
    – Critical Crafting
    Nov 20 '18 at 15:21




    2




    2




    @CriticalCrafting That would work normally; Linguistics doesn’t care what your bonus languages were, and there is no indication that the skill should work differently for monsters.
    – KRyan
    Nov 20 '18 at 15:27




    @CriticalCrafting That would work normally; Linguistics doesn’t care what your bonus languages were, and there is no indication that the skill should work differently for monsters.
    – KRyan
    Nov 20 '18 at 15:27













    10














    They do not.



    Answering this same question at Paizo's messageboards, James Jacobs (Paizo's Creative Director) said that bonus languages are arbitrary:




    Monsters should always have at least one language listed if they have an Intelligence of 3 or higher; the number of base languages a monster knows, though, is relatively arbitrary.



    Monsters with an Intelligence of 2 or 1 or those without intelligence at all NEVER know languages. This includes all vermin and animals. Communicating with them requires magic (like speak with animals) or other things like the aforementioned Handle Animal skill or wild empathy.







    share|improve this answer


























      10














      They do not.



      Answering this same question at Paizo's messageboards, James Jacobs (Paizo's Creative Director) said that bonus languages are arbitrary:




      Monsters should always have at least one language listed if they have an Intelligence of 3 or higher; the number of base languages a monster knows, though, is relatively arbitrary.



      Monsters with an Intelligence of 2 or 1 or those without intelligence at all NEVER know languages. This includes all vermin and animals. Communicating with them requires magic (like speak with animals) or other things like the aforementioned Handle Animal skill or wild empathy.







      share|improve this answer
























        10












        10








        10






        They do not.



        Answering this same question at Paizo's messageboards, James Jacobs (Paizo's Creative Director) said that bonus languages are arbitrary:




        Monsters should always have at least one language listed if they have an Intelligence of 3 or higher; the number of base languages a monster knows, though, is relatively arbitrary.



        Monsters with an Intelligence of 2 or 1 or those without intelligence at all NEVER know languages. This includes all vermin and animals. Communicating with them requires magic (like speak with animals) or other things like the aforementioned Handle Animal skill or wild empathy.







        share|improve this answer












        They do not.



        Answering this same question at Paizo's messageboards, James Jacobs (Paizo's Creative Director) said that bonus languages are arbitrary:




        Monsters should always have at least one language listed if they have an Intelligence of 3 or higher; the number of base languages a monster knows, though, is relatively arbitrary.



        Monsters with an Intelligence of 2 or 1 or those without intelligence at all NEVER know languages. This includes all vermin and animals. Communicating with them requires magic (like speak with animals) or other things like the aforementioned Handle Animal skill or wild empathy.








        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 20 '18 at 15:55









        ShadowKras

        47.6k366124




        47.6k366124























            7














            PC ≠ Monsters



            Monsters are not created by the same rules as you build an PC, so no, you cannot apply any PC creation rules to monsters and expect that they will be followed.



            A summary of the moster creation rules can be found here. The intro already indicates normal straightforward rules apply (emphasis mine):




            Creating a monster is part science and part art. While most monsters follow a general patern of their overall power and abilities as related to their Challenge Rating(CR), there are many exceptions.




            Languages are not mention in the source but would follow under Step 10:Details which says (emphasis mine):




            Now that you have all of the creature's statisctics sorted out, t's time to fill in all the details - such as name alignment, space, reach , environment, and ecology - as you see fit.




            In other words figure out what you think is appropriate for your monster and go with it.






            share|improve this answer



















            • 2




              You need some backup for bold claims like that.
              – ShadowKras
              Nov 20 '18 at 15:52
















            7














            PC ≠ Monsters



            Monsters are not created by the same rules as you build an PC, so no, you cannot apply any PC creation rules to monsters and expect that they will be followed.



            A summary of the moster creation rules can be found here. The intro already indicates normal straightforward rules apply (emphasis mine):




            Creating a monster is part science and part art. While most monsters follow a general patern of their overall power and abilities as related to their Challenge Rating(CR), there are many exceptions.




            Languages are not mention in the source but would follow under Step 10:Details which says (emphasis mine):




            Now that you have all of the creature's statisctics sorted out, t's time to fill in all the details - such as name alignment, space, reach , environment, and ecology - as you see fit.




            In other words figure out what you think is appropriate for your monster and go with it.






            share|improve this answer



















            • 2




              You need some backup for bold claims like that.
              – ShadowKras
              Nov 20 '18 at 15:52














            7












            7








            7






            PC ≠ Monsters



            Monsters are not created by the same rules as you build an PC, so no, you cannot apply any PC creation rules to monsters and expect that they will be followed.



            A summary of the moster creation rules can be found here. The intro already indicates normal straightforward rules apply (emphasis mine):




            Creating a monster is part science and part art. While most monsters follow a general patern of their overall power and abilities as related to their Challenge Rating(CR), there are many exceptions.




            Languages are not mention in the source but would follow under Step 10:Details which says (emphasis mine):




            Now that you have all of the creature's statisctics sorted out, t's time to fill in all the details - such as name alignment, space, reach , environment, and ecology - as you see fit.




            In other words figure out what you think is appropriate for your monster and go with it.






            share|improve this answer














            PC ≠ Monsters



            Monsters are not created by the same rules as you build an PC, so no, you cannot apply any PC creation rules to monsters and expect that they will be followed.



            A summary of the moster creation rules can be found here. The intro already indicates normal straightforward rules apply (emphasis mine):




            Creating a monster is part science and part art. While most monsters follow a general patern of their overall power and abilities as related to their Challenge Rating(CR), there are many exceptions.




            Languages are not mention in the source but would follow under Step 10:Details which says (emphasis mine):




            Now that you have all of the creature's statisctics sorted out, t's time to fill in all the details - such as name alignment, space, reach , environment, and ecology - as you see fit.




            In other words figure out what you think is appropriate for your monster and go with it.







            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited Nov 20 '18 at 16:09

























            answered Nov 20 '18 at 15:14









            Dinomaster

            3,147826




            3,147826








            • 2




              You need some backup for bold claims like that.
              – ShadowKras
              Nov 20 '18 at 15:52














            • 2




              You need some backup for bold claims like that.
              – ShadowKras
              Nov 20 '18 at 15:52








            2




            2




            You need some backup for bold claims like that.
            – ShadowKras
            Nov 20 '18 at 15:52




            You need some backup for bold claims like that.
            – ShadowKras
            Nov 20 '18 at 15:52


















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