unity UI - Carousel menu












1















I'm trying to make the center button to appear larger than the other buttons in menu selection using unity.



This is how I am spawning the buttons
`



for (int i = 0; i < noOfOptions; i++)
{
float j = Mathf.Ceil(noOfOptions / 2);
GameObject newButton =GameObject.Instantiate(buttonToSpawn,this.transform);
newButton.name = i.ToString() + "Button";
newButton.GetComponent<RectTransform>().anchoredPosition3D = startvector * distanceFromOrigin;
newButton.GetComponent<RectTransform>().localScale = new Vector3(2, 2, 2);
newButton.GetComponent<RectTransform>().localScale = new Vector3(2, 2, 2);
newButton.GetComponent<LookAtTest>().index = i;
//transform.eulerAngles = new Vector3(0, 0, 45);
GameObject ChildGameObject1 = buttonToSpawn.transform.GetChild(0).gameObject;
ChildGameObject1.GetComponent<Image>().sprite = sprites[i];
startvector = (Quaternion.Euler(0, angleOfDifference, 0) * (startvector)).normalized;

}

And rotating them in a circular menu :
public void RotateScroller()
{
print("Rotate");

transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, slerpTime * Time.deltaTime);


if (Mathf.Abs(transform.rotation.eulerAngles.y - targetRotation.eulerAngles.y) < 0.1f)
canRotate = false;

}


`



How can I make the center button appear larger than the rest of the buttons?










share|improve this question





























    1















    I'm trying to make the center button to appear larger than the other buttons in menu selection using unity.



    This is how I am spawning the buttons
    `



    for (int i = 0; i < noOfOptions; i++)
    {
    float j = Mathf.Ceil(noOfOptions / 2);
    GameObject newButton =GameObject.Instantiate(buttonToSpawn,this.transform);
    newButton.name = i.ToString() + "Button";
    newButton.GetComponent<RectTransform>().anchoredPosition3D = startvector * distanceFromOrigin;
    newButton.GetComponent<RectTransform>().localScale = new Vector3(2, 2, 2);
    newButton.GetComponent<RectTransform>().localScale = new Vector3(2, 2, 2);
    newButton.GetComponent<LookAtTest>().index = i;
    //transform.eulerAngles = new Vector3(0, 0, 45);
    GameObject ChildGameObject1 = buttonToSpawn.transform.GetChild(0).gameObject;
    ChildGameObject1.GetComponent<Image>().sprite = sprites[i];
    startvector = (Quaternion.Euler(0, angleOfDifference, 0) * (startvector)).normalized;

    }

    And rotating them in a circular menu :
    public void RotateScroller()
    {
    print("Rotate");

    transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, slerpTime * Time.deltaTime);


    if (Mathf.Abs(transform.rotation.eulerAngles.y - targetRotation.eulerAngles.y) < 0.1f)
    canRotate = false;

    }


    `



    How can I make the center button appear larger than the rest of the buttons?










    share|improve this question



























      1












      1








      1








      I'm trying to make the center button to appear larger than the other buttons in menu selection using unity.



      This is how I am spawning the buttons
      `



      for (int i = 0; i < noOfOptions; i++)
      {
      float j = Mathf.Ceil(noOfOptions / 2);
      GameObject newButton =GameObject.Instantiate(buttonToSpawn,this.transform);
      newButton.name = i.ToString() + "Button";
      newButton.GetComponent<RectTransform>().anchoredPosition3D = startvector * distanceFromOrigin;
      newButton.GetComponent<RectTransform>().localScale = new Vector3(2, 2, 2);
      newButton.GetComponent<RectTransform>().localScale = new Vector3(2, 2, 2);
      newButton.GetComponent<LookAtTest>().index = i;
      //transform.eulerAngles = new Vector3(0, 0, 45);
      GameObject ChildGameObject1 = buttonToSpawn.transform.GetChild(0).gameObject;
      ChildGameObject1.GetComponent<Image>().sprite = sprites[i];
      startvector = (Quaternion.Euler(0, angleOfDifference, 0) * (startvector)).normalized;

      }

      And rotating them in a circular menu :
      public void RotateScroller()
      {
      print("Rotate");

      transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, slerpTime * Time.deltaTime);


      if (Mathf.Abs(transform.rotation.eulerAngles.y - targetRotation.eulerAngles.y) < 0.1f)
      canRotate = false;

      }


      `



      How can I make the center button appear larger than the rest of the buttons?










      share|improve this question
















      I'm trying to make the center button to appear larger than the other buttons in menu selection using unity.



      This is how I am spawning the buttons
      `



      for (int i = 0; i < noOfOptions; i++)
      {
      float j = Mathf.Ceil(noOfOptions / 2);
      GameObject newButton =GameObject.Instantiate(buttonToSpawn,this.transform);
      newButton.name = i.ToString() + "Button";
      newButton.GetComponent<RectTransform>().anchoredPosition3D = startvector * distanceFromOrigin;
      newButton.GetComponent<RectTransform>().localScale = new Vector3(2, 2, 2);
      newButton.GetComponent<RectTransform>().localScale = new Vector3(2, 2, 2);
      newButton.GetComponent<LookAtTest>().index = i;
      //transform.eulerAngles = new Vector3(0, 0, 45);
      GameObject ChildGameObject1 = buttonToSpawn.transform.GetChild(0).gameObject;
      ChildGameObject1.GetComponent<Image>().sprite = sprites[i];
      startvector = (Quaternion.Euler(0, angleOfDifference, 0) * (startvector)).normalized;

      }

      And rotating them in a circular menu :
      public void RotateScroller()
      {
      print("Rotate");

      transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, slerpTime * Time.deltaTime);


      if (Mathf.Abs(transform.rotation.eulerAngles.y - targetRotation.eulerAngles.y) < 0.1f)
      canRotate = false;

      }


      `



      How can I make the center button appear larger than the rest of the buttons?







      c# user-interface unity3d menu carousel






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      edited Nov 22 '18 at 11:13









      Ignacio Alorre

      3,07042850




      3,07042850










      asked Nov 22 '18 at 10:26









      lil misslil miss

      63




      63
























          1 Answer
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          0














          Try to use Group Layout (Vertical or Horizontal)
          You can add "Content Size Fitter" to group and change size (or scale, but size is better) of center button



          Also you can use scroll view for scrolling and calculate size of buttons with distance from button's position to center of scroll view






          share|improve this answer
























          • But Iam using Quaternion.Slerp and the menu is infinite, so any button that comes in the center should be of a larger size compared to other.Please help me with any links and or tutorials , since Iam new to UI.

            – lil miss
            Nov 22 '18 at 19:09













          • Can you know how many buttons between one button and center? You can calculate size with this information like scale = maxScale / max(1, amount_from_center)

            – JammiK
            Nov 23 '18 at 12:57











          Your Answer






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          1 Answer
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          1 Answer
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          active

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          0














          Try to use Group Layout (Vertical or Horizontal)
          You can add "Content Size Fitter" to group and change size (or scale, but size is better) of center button



          Also you can use scroll view for scrolling and calculate size of buttons with distance from button's position to center of scroll view






          share|improve this answer
























          • But Iam using Quaternion.Slerp and the menu is infinite, so any button that comes in the center should be of a larger size compared to other.Please help me with any links and or tutorials , since Iam new to UI.

            – lil miss
            Nov 22 '18 at 19:09













          • Can you know how many buttons between one button and center? You can calculate size with this information like scale = maxScale / max(1, amount_from_center)

            – JammiK
            Nov 23 '18 at 12:57
















          0














          Try to use Group Layout (Vertical or Horizontal)
          You can add "Content Size Fitter" to group and change size (or scale, but size is better) of center button



          Also you can use scroll view for scrolling and calculate size of buttons with distance from button's position to center of scroll view






          share|improve this answer
























          • But Iam using Quaternion.Slerp and the menu is infinite, so any button that comes in the center should be of a larger size compared to other.Please help me with any links and or tutorials , since Iam new to UI.

            – lil miss
            Nov 22 '18 at 19:09













          • Can you know how many buttons between one button and center? You can calculate size with this information like scale = maxScale / max(1, amount_from_center)

            – JammiK
            Nov 23 '18 at 12:57














          0












          0








          0







          Try to use Group Layout (Vertical or Horizontal)
          You can add "Content Size Fitter" to group and change size (or scale, but size is better) of center button



          Also you can use scroll view for scrolling and calculate size of buttons with distance from button's position to center of scroll view






          share|improve this answer













          Try to use Group Layout (Vertical or Horizontal)
          You can add "Content Size Fitter" to group and change size (or scale, but size is better) of center button



          Also you can use scroll view for scrolling and calculate size of buttons with distance from button's position to center of scroll view







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 22 '18 at 11:44









          JammiKJammiK

          1




          1













          • But Iam using Quaternion.Slerp and the menu is infinite, so any button that comes in the center should be of a larger size compared to other.Please help me with any links and or tutorials , since Iam new to UI.

            – lil miss
            Nov 22 '18 at 19:09













          • Can you know how many buttons between one button and center? You can calculate size with this information like scale = maxScale / max(1, amount_from_center)

            – JammiK
            Nov 23 '18 at 12:57



















          • But Iam using Quaternion.Slerp and the menu is infinite, so any button that comes in the center should be of a larger size compared to other.Please help me with any links and or tutorials , since Iam new to UI.

            – lil miss
            Nov 22 '18 at 19:09













          • Can you know how many buttons between one button and center? You can calculate size with this information like scale = maxScale / max(1, amount_from_center)

            – JammiK
            Nov 23 '18 at 12:57

















          But Iam using Quaternion.Slerp and the menu is infinite, so any button that comes in the center should be of a larger size compared to other.Please help me with any links and or tutorials , since Iam new to UI.

          – lil miss
          Nov 22 '18 at 19:09







          But Iam using Quaternion.Slerp and the menu is infinite, so any button that comes in the center should be of a larger size compared to other.Please help me with any links and or tutorials , since Iam new to UI.

          – lil miss
          Nov 22 '18 at 19:09















          Can you know how many buttons between one button and center? You can calculate size with this information like scale = maxScale / max(1, amount_from_center)

          – JammiK
          Nov 23 '18 at 12:57





          Can you know how many buttons between one button and center? You can calculate size with this information like scale = maxScale / max(1, amount_from_center)

          – JammiK
          Nov 23 '18 at 12:57




















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