How to implement DBPSK?
I want to develop a kind of data transfer via ultrasound (min 20.000Hz) like Chrip or quiet.js for example.
I use the AudioContext of my browser for both encoding and decoding my data.
Now I want to implement a kind of DBPSK (differential binary phase shift keying) via javascript with the AudioContext to encode my data by phase modulations. I don't really know if my approach is right because I'm not really happy about the testing result in Audacity. I really hope that someone can help me.
let context = new AudioContext();
let wave = (data) => {
let source = context.createBufferSource();
let frequency = 19000
let duration = context.sampleRate*data.length
let buffer = context.createBuffer(1, duration, context.sampleRate);
let bufferData = buffer.getChannelData(0);
for (let i = 0; i < context.sampleRate/data.length; i++) {
let angle = 2 * Math.PI * frequency * i / (context.sampleRate / data.length)
let bit = data[Math.round(i*(data.length / context.sampleRate) * data.length)]
bufferData[i] = bit ? Math.sin(angle) : Math.cos(angle);
}
source.buffer = buffer;
return source;
}
let source = wave([1,0,0,0,1,1,1,1])
source.connect(context.destination);
source.start()
Thanks in advance, Jonas
javascript audio audiocontext
add a comment |
I want to develop a kind of data transfer via ultrasound (min 20.000Hz) like Chrip or quiet.js for example.
I use the AudioContext of my browser for both encoding and decoding my data.
Now I want to implement a kind of DBPSK (differential binary phase shift keying) via javascript with the AudioContext to encode my data by phase modulations. I don't really know if my approach is right because I'm not really happy about the testing result in Audacity. I really hope that someone can help me.
let context = new AudioContext();
let wave = (data) => {
let source = context.createBufferSource();
let frequency = 19000
let duration = context.sampleRate*data.length
let buffer = context.createBuffer(1, duration, context.sampleRate);
let bufferData = buffer.getChannelData(0);
for (let i = 0; i < context.sampleRate/data.length; i++) {
let angle = 2 * Math.PI * frequency * i / (context.sampleRate / data.length)
let bit = data[Math.round(i*(data.length / context.sampleRate) * data.length)]
bufferData[i] = bit ? Math.sin(angle) : Math.cos(angle);
}
source.buffer = buffer;
return source;
}
let source = wave([1,0,0,0,1,1,1,1])
source.connect(context.destination);
source.start()
Thanks in advance, Jonas
javascript audio audiocontext
add a comment |
I want to develop a kind of data transfer via ultrasound (min 20.000Hz) like Chrip or quiet.js for example.
I use the AudioContext of my browser for both encoding and decoding my data.
Now I want to implement a kind of DBPSK (differential binary phase shift keying) via javascript with the AudioContext to encode my data by phase modulations. I don't really know if my approach is right because I'm not really happy about the testing result in Audacity. I really hope that someone can help me.
let context = new AudioContext();
let wave = (data) => {
let source = context.createBufferSource();
let frequency = 19000
let duration = context.sampleRate*data.length
let buffer = context.createBuffer(1, duration, context.sampleRate);
let bufferData = buffer.getChannelData(0);
for (let i = 0; i < context.sampleRate/data.length; i++) {
let angle = 2 * Math.PI * frequency * i / (context.sampleRate / data.length)
let bit = data[Math.round(i*(data.length / context.sampleRate) * data.length)]
bufferData[i] = bit ? Math.sin(angle) : Math.cos(angle);
}
source.buffer = buffer;
return source;
}
let source = wave([1,0,0,0,1,1,1,1])
source.connect(context.destination);
source.start()
Thanks in advance, Jonas
javascript audio audiocontext
I want to develop a kind of data transfer via ultrasound (min 20.000Hz) like Chrip or quiet.js for example.
I use the AudioContext of my browser for both encoding and decoding my data.
Now I want to implement a kind of DBPSK (differential binary phase shift keying) via javascript with the AudioContext to encode my data by phase modulations. I don't really know if my approach is right because I'm not really happy about the testing result in Audacity. I really hope that someone can help me.
let context = new AudioContext();
let wave = (data) => {
let source = context.createBufferSource();
let frequency = 19000
let duration = context.sampleRate*data.length
let buffer = context.createBuffer(1, duration, context.sampleRate);
let bufferData = buffer.getChannelData(0);
for (let i = 0; i < context.sampleRate/data.length; i++) {
let angle = 2 * Math.PI * frequency * i / (context.sampleRate / data.length)
let bit = data[Math.round(i*(data.length / context.sampleRate) * data.length)]
bufferData[i] = bit ? Math.sin(angle) : Math.cos(angle);
}
source.buffer = buffer;
return source;
}
let source = wave([1,0,0,0,1,1,1,1])
source.connect(context.destination);
source.start()
Thanks in advance, Jonas
let context = new AudioContext();
let wave = (data) => {
let source = context.createBufferSource();
let frequency = 19000
let duration = context.sampleRate*data.length
let buffer = context.createBuffer(1, duration, context.sampleRate);
let bufferData = buffer.getChannelData(0);
for (let i = 0; i < context.sampleRate/data.length; i++) {
let angle = 2 * Math.PI * frequency * i / (context.sampleRate / data.length)
let bit = data[Math.round(i*(data.length / context.sampleRate) * data.length)]
bufferData[i] = bit ? Math.sin(angle) : Math.cos(angle);
}
source.buffer = buffer;
return source;
}
let source = wave([1,0,0,0,1,1,1,1])
source.connect(context.destination);
source.start()
let context = new AudioContext();
let wave = (data) => {
let source = context.createBufferSource();
let frequency = 19000
let duration = context.sampleRate*data.length
let buffer = context.createBuffer(1, duration, context.sampleRate);
let bufferData = buffer.getChannelData(0);
for (let i = 0; i < context.sampleRate/data.length; i++) {
let angle = 2 * Math.PI * frequency * i / (context.sampleRate / data.length)
let bit = data[Math.round(i*(data.length / context.sampleRate) * data.length)]
bufferData[i] = bit ? Math.sin(angle) : Math.cos(angle);
}
source.buffer = buffer;
return source;
}
let source = wave([1,0,0,0,1,1,1,1])
source.connect(context.destination);
source.start()
javascript audio audiocontext
javascript audio audiocontext
edited Jan 6 at 20:57
jonas00
asked Jan 2 at 20:05


jonas00jonas00
9261621
9261621
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add a comment |
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