Core Animation is not working with “alpha” value












34














Before this code, my movie pic alpha is set to 0,



CABasicAnimation* fadein= [CABasicAnimation animationWithKeyPath:@"alpha"];
[fadein setToValue:[NSNumber numberWithFloat:1.0]];
[fadein setDuration:0.5];
[[moviepic layer]addAnimation:fadein forKey:@"alpha"];


Nothing happened, if I set alpha to 0.5 beforehand instead, the alpha remains at 0.5 and not animating to 1.



I've seen a code using UIView beginAnimations: around, but I'm teaching core animation so I wondered why CABasicAnimation can't do simple task like this?










share|improve this question





























    34














    Before this code, my movie pic alpha is set to 0,



    CABasicAnimation* fadein= [CABasicAnimation animationWithKeyPath:@"alpha"];
    [fadein setToValue:[NSNumber numberWithFloat:1.0]];
    [fadein setDuration:0.5];
    [[moviepic layer]addAnimation:fadein forKey:@"alpha"];


    Nothing happened, if I set alpha to 0.5 beforehand instead, the alpha remains at 0.5 and not animating to 1.



    I've seen a code using UIView beginAnimations: around, but I'm teaching core animation so I wondered why CABasicAnimation can't do simple task like this?










    share|improve this question



























      34












      34








      34


      6





      Before this code, my movie pic alpha is set to 0,



      CABasicAnimation* fadein= [CABasicAnimation animationWithKeyPath:@"alpha"];
      [fadein setToValue:[NSNumber numberWithFloat:1.0]];
      [fadein setDuration:0.5];
      [[moviepic layer]addAnimation:fadein forKey:@"alpha"];


      Nothing happened, if I set alpha to 0.5 beforehand instead, the alpha remains at 0.5 and not animating to 1.



      I've seen a code using UIView beginAnimations: around, but I'm teaching core animation so I wondered why CABasicAnimation can't do simple task like this?










      share|improve this question















      Before this code, my movie pic alpha is set to 0,



      CABasicAnimation* fadein= [CABasicAnimation animationWithKeyPath:@"alpha"];
      [fadein setToValue:[NSNumber numberWithFloat:1.0]];
      [fadein setDuration:0.5];
      [[moviepic layer]addAnimation:fadein forKey:@"alpha"];


      Nothing happened, if I set alpha to 0.5 beforehand instead, the alpha remains at 0.5 and not animating to 1.



      I've seen a code using UIView beginAnimations: around, but I'm teaching core animation so I wondered why CABasicAnimation can't do simple task like this?







      ios core-animation alpha cabasicanimation






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Apr 14 '13 at 4:43

























      asked Sep 23 '11 at 1:49









      5argon

      1,24811531




      1,24811531
























          3 Answers
          3






          active

          oldest

          votes


















          96














          [CABasicAnimation animationWithKeyPath:@"opacity"];


          UIView exposes this as alpha where as CALayer exposes this as opacity.






          share|improve this answer























          • What O_o I'll try this soon. But is there anymore case like this? And where can I check that what can I use for KeyPath? (normally I'd check on object's property which has setAlpha in it but in this case it doesn't match...)
            – 5argon
            Sep 23 '11 at 16:30








          • 4




            @Sargon With Core Animation you are animating CALayer properties, not UIView properties, so the layer is the place to look for correct property names - see: view.layer.
            – Palimondo
            Sep 27 '11 at 12:23





















          1














          @ohho answers the posted question. Mine will be a bit more generic. For a list what can and how be animated with CABasicAnimation please refer to Apple's documentation






          share|improve this answer





























            1














            For Swift:



            let opacity = CABasicAnimation(keyPath: "opacity")
            opacity.fromValue = fromValue
            opacity.toValue = toValue
            opacity.duration = duration
            opacity.beginTime = CACurrentMediaTime() + beginTime //If a delay is needed

            view.layer.add(opacity, forKey: nil)


            If you want to keep the final alpha value, you have to set the current view controller as the delegate of the opacity animation:



            opacity.delegate = self


            And, in the delegate function animationDidStop, you should do:



            extension ViewController: CAAnimationDelegate {

            func animationDidStop(_ anim: CAAnimation, finished flag: Bool) {
            view.alpha = toValue
            }
            }





            share|improve this answer























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              3 Answers
              3






              active

              oldest

              votes








              3 Answers
              3






              active

              oldest

              votes









              active

              oldest

              votes






              active

              oldest

              votes









              96














              [CABasicAnimation animationWithKeyPath:@"opacity"];


              UIView exposes this as alpha where as CALayer exposes this as opacity.






              share|improve this answer























              • What O_o I'll try this soon. But is there anymore case like this? And where can I check that what can I use for KeyPath? (normally I'd check on object's property which has setAlpha in it but in this case it doesn't match...)
                – 5argon
                Sep 23 '11 at 16:30








              • 4




                @Sargon With Core Animation you are animating CALayer properties, not UIView properties, so the layer is the place to look for correct property names - see: view.layer.
                – Palimondo
                Sep 27 '11 at 12:23


















              96














              [CABasicAnimation animationWithKeyPath:@"opacity"];


              UIView exposes this as alpha where as CALayer exposes this as opacity.






              share|improve this answer























              • What O_o I'll try this soon. But is there anymore case like this? And where can I check that what can I use for KeyPath? (normally I'd check on object's property which has setAlpha in it but in this case it doesn't match...)
                – 5argon
                Sep 23 '11 at 16:30








              • 4




                @Sargon With Core Animation you are animating CALayer properties, not UIView properties, so the layer is the place to look for correct property names - see: view.layer.
                – Palimondo
                Sep 27 '11 at 12:23
















              96












              96








              96






              [CABasicAnimation animationWithKeyPath:@"opacity"];


              UIView exposes this as alpha where as CALayer exposes this as opacity.






              share|improve this answer














              [CABasicAnimation animationWithKeyPath:@"opacity"];


              UIView exposes this as alpha where as CALayer exposes this as opacity.







              share|improve this answer














              share|improve this answer



              share|improve this answer








              edited Sep 23 '11 at 4:24









              Evan

              4,96111843




              4,96111843










              answered Sep 23 '11 at 3:12









              ohho

              29.7k59214347




              29.7k59214347












              • What O_o I'll try this soon. But is there anymore case like this? And where can I check that what can I use for KeyPath? (normally I'd check on object's property which has setAlpha in it but in this case it doesn't match...)
                – 5argon
                Sep 23 '11 at 16:30








              • 4




                @Sargon With Core Animation you are animating CALayer properties, not UIView properties, so the layer is the place to look for correct property names - see: view.layer.
                – Palimondo
                Sep 27 '11 at 12:23




















              • What O_o I'll try this soon. But is there anymore case like this? And where can I check that what can I use for KeyPath? (normally I'd check on object's property which has setAlpha in it but in this case it doesn't match...)
                – 5argon
                Sep 23 '11 at 16:30








              • 4




                @Sargon With Core Animation you are animating CALayer properties, not UIView properties, so the layer is the place to look for correct property names - see: view.layer.
                – Palimondo
                Sep 27 '11 at 12:23


















              What O_o I'll try this soon. But is there anymore case like this? And where can I check that what can I use for KeyPath? (normally I'd check on object's property which has setAlpha in it but in this case it doesn't match...)
              – 5argon
              Sep 23 '11 at 16:30






              What O_o I'll try this soon. But is there anymore case like this? And where can I check that what can I use for KeyPath? (normally I'd check on object's property which has setAlpha in it but in this case it doesn't match...)
              – 5argon
              Sep 23 '11 at 16:30






              4




              4




              @Sargon With Core Animation you are animating CALayer properties, not UIView properties, so the layer is the place to look for correct property names - see: view.layer.
              – Palimondo
              Sep 27 '11 at 12:23






              @Sargon With Core Animation you are animating CALayer properties, not UIView properties, so the layer is the place to look for correct property names - see: view.layer.
              – Palimondo
              Sep 27 '11 at 12:23















              1














              @ohho answers the posted question. Mine will be a bit more generic. For a list what can and how be animated with CABasicAnimation please refer to Apple's documentation






              share|improve this answer


























                1














                @ohho answers the posted question. Mine will be a bit more generic. For a list what can and how be animated with CABasicAnimation please refer to Apple's documentation






                share|improve this answer
























                  1












                  1








                  1






                  @ohho answers the posted question. Mine will be a bit more generic. For a list what can and how be animated with CABasicAnimation please refer to Apple's documentation






                  share|improve this answer












                  @ohho answers the posted question. Mine will be a bit more generic. For a list what can and how be animated with CABasicAnimation please refer to Apple's documentation







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered Oct 28 '15 at 10:57









                  Julian Król

                  7,82043759




                  7,82043759























                      1














                      For Swift:



                      let opacity = CABasicAnimation(keyPath: "opacity")
                      opacity.fromValue = fromValue
                      opacity.toValue = toValue
                      opacity.duration = duration
                      opacity.beginTime = CACurrentMediaTime() + beginTime //If a delay is needed

                      view.layer.add(opacity, forKey: nil)


                      If you want to keep the final alpha value, you have to set the current view controller as the delegate of the opacity animation:



                      opacity.delegate = self


                      And, in the delegate function animationDidStop, you should do:



                      extension ViewController: CAAnimationDelegate {

                      func animationDidStop(_ anim: CAAnimation, finished flag: Bool) {
                      view.alpha = toValue
                      }
                      }





                      share|improve this answer




























                        1














                        For Swift:



                        let opacity = CABasicAnimation(keyPath: "opacity")
                        opacity.fromValue = fromValue
                        opacity.toValue = toValue
                        opacity.duration = duration
                        opacity.beginTime = CACurrentMediaTime() + beginTime //If a delay is needed

                        view.layer.add(opacity, forKey: nil)


                        If you want to keep the final alpha value, you have to set the current view controller as the delegate of the opacity animation:



                        opacity.delegate = self


                        And, in the delegate function animationDidStop, you should do:



                        extension ViewController: CAAnimationDelegate {

                        func animationDidStop(_ anim: CAAnimation, finished flag: Bool) {
                        view.alpha = toValue
                        }
                        }





                        share|improve this answer


























                          1












                          1








                          1






                          For Swift:



                          let opacity = CABasicAnimation(keyPath: "opacity")
                          opacity.fromValue = fromValue
                          opacity.toValue = toValue
                          opacity.duration = duration
                          opacity.beginTime = CACurrentMediaTime() + beginTime //If a delay is needed

                          view.layer.add(opacity, forKey: nil)


                          If you want to keep the final alpha value, you have to set the current view controller as the delegate of the opacity animation:



                          opacity.delegate = self


                          And, in the delegate function animationDidStop, you should do:



                          extension ViewController: CAAnimationDelegate {

                          func animationDidStop(_ anim: CAAnimation, finished flag: Bool) {
                          view.alpha = toValue
                          }
                          }





                          share|improve this answer














                          For Swift:



                          let opacity = CABasicAnimation(keyPath: "opacity")
                          opacity.fromValue = fromValue
                          opacity.toValue = toValue
                          opacity.duration = duration
                          opacity.beginTime = CACurrentMediaTime() + beginTime //If a delay is needed

                          view.layer.add(opacity, forKey: nil)


                          If you want to keep the final alpha value, you have to set the current view controller as the delegate of the opacity animation:



                          opacity.delegate = self


                          And, in the delegate function animationDidStop, you should do:



                          extension ViewController: CAAnimationDelegate {

                          func animationDidStop(_ anim: CAAnimation, finished flag: Bool) {
                          view.alpha = toValue
                          }
                          }






                          share|improve this answer














                          share|improve this answer



                          share|improve this answer








                          edited Nov 20 '18 at 8:09

























                          answered Nov 19 '18 at 12:05









                          Ginés SM

                          633




                          633






























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