Unity3D + Firebase Invites, email works, sms fails












1















I am unable to get SMS to work for Firebase invites. Currently, when I use the invite function, it opens my contact list in my phone, I can select a user email address, alter my message if I want and then send. This works.



If I select a phone number however, it just closes my contact list and returns to the app sending nothing. I'm at a loss. I get no error code and the success is returned with no id's included.



public Task<Firebase.Invites.SendInviteResult> SendInviteAsync()
{
Firebase.Invites.Invite invite = new Firebase.Invites.Invite()
{
TitleText = "Test title",
MessageText = "Simple test body",
CallToActionText = "Why you no work?",
DeepLinkUrl = new System.Uri("http://my.app"),
};
return Firebase.Invites.FirebaseInvites.SendInviteAsync(
invite).ContinueWith<Firebase.Invites.SendInviteResult>
(HandleSentInvite);
}

Firebase.Invites.SendInviteResult
HandleSentInvite(Task<Firebase.Invites.SendInviteResult> sendTask)
{
if (sendTask.IsCanceled)
{
Debug.Log("Invitation canceled.");
}
else if (sendTask.IsFaulted)
{
Debug.Log("Invitation encountered an error:");
Debug.Log(sendTask.Exception.ToString());
}
else if (sendTask.IsCompleted)
{
foreach (string id in sendTask.Result.InvitationIds)
{
popMNG.CreatePop("invite info: ", sendTask.Result.ToString() + "
and the id is: " + id, "close", null);
}
}
return sendTask.Result;
}

public void SendInvites() {
SendInviteAsync();
}


What I've tried:




  • Verified no special characters

  • Verified not going over character limits

  • I have my SHA keys all all other features work in the app. (functions, messaging, storage, database, auth and analytics)

  • I've tried logging all output but nothing is returned.










share|improve this question





























    1















    I am unable to get SMS to work for Firebase invites. Currently, when I use the invite function, it opens my contact list in my phone, I can select a user email address, alter my message if I want and then send. This works.



    If I select a phone number however, it just closes my contact list and returns to the app sending nothing. I'm at a loss. I get no error code and the success is returned with no id's included.



    public Task<Firebase.Invites.SendInviteResult> SendInviteAsync()
    {
    Firebase.Invites.Invite invite = new Firebase.Invites.Invite()
    {
    TitleText = "Test title",
    MessageText = "Simple test body",
    CallToActionText = "Why you no work?",
    DeepLinkUrl = new System.Uri("http://my.app"),
    };
    return Firebase.Invites.FirebaseInvites.SendInviteAsync(
    invite).ContinueWith<Firebase.Invites.SendInviteResult>
    (HandleSentInvite);
    }

    Firebase.Invites.SendInviteResult
    HandleSentInvite(Task<Firebase.Invites.SendInviteResult> sendTask)
    {
    if (sendTask.IsCanceled)
    {
    Debug.Log("Invitation canceled.");
    }
    else if (sendTask.IsFaulted)
    {
    Debug.Log("Invitation encountered an error:");
    Debug.Log(sendTask.Exception.ToString());
    }
    else if (sendTask.IsCompleted)
    {
    foreach (string id in sendTask.Result.InvitationIds)
    {
    popMNG.CreatePop("invite info: ", sendTask.Result.ToString() + "
    and the id is: " + id, "close", null);
    }
    }
    return sendTask.Result;
    }

    public void SendInvites() {
    SendInviteAsync();
    }


    What I've tried:




    • Verified no special characters

    • Verified not going over character limits

    • I have my SHA keys all all other features work in the app. (functions, messaging, storage, database, auth and analytics)

    • I've tried logging all output but nothing is returned.










    share|improve this question



























      1












      1








      1








      I am unable to get SMS to work for Firebase invites. Currently, when I use the invite function, it opens my contact list in my phone, I can select a user email address, alter my message if I want and then send. This works.



      If I select a phone number however, it just closes my contact list and returns to the app sending nothing. I'm at a loss. I get no error code and the success is returned with no id's included.



      public Task<Firebase.Invites.SendInviteResult> SendInviteAsync()
      {
      Firebase.Invites.Invite invite = new Firebase.Invites.Invite()
      {
      TitleText = "Test title",
      MessageText = "Simple test body",
      CallToActionText = "Why you no work?",
      DeepLinkUrl = new System.Uri("http://my.app"),
      };
      return Firebase.Invites.FirebaseInvites.SendInviteAsync(
      invite).ContinueWith<Firebase.Invites.SendInviteResult>
      (HandleSentInvite);
      }

      Firebase.Invites.SendInviteResult
      HandleSentInvite(Task<Firebase.Invites.SendInviteResult> sendTask)
      {
      if (sendTask.IsCanceled)
      {
      Debug.Log("Invitation canceled.");
      }
      else if (sendTask.IsFaulted)
      {
      Debug.Log("Invitation encountered an error:");
      Debug.Log(sendTask.Exception.ToString());
      }
      else if (sendTask.IsCompleted)
      {
      foreach (string id in sendTask.Result.InvitationIds)
      {
      popMNG.CreatePop("invite info: ", sendTask.Result.ToString() + "
      and the id is: " + id, "close", null);
      }
      }
      return sendTask.Result;
      }

      public void SendInvites() {
      SendInviteAsync();
      }


      What I've tried:




      • Verified no special characters

      • Verified not going over character limits

      • I have my SHA keys all all other features work in the app. (functions, messaging, storage, database, auth and analytics)

      • I've tried logging all output but nothing is returned.










      share|improve this question
















      I am unable to get SMS to work for Firebase invites. Currently, when I use the invite function, it opens my contact list in my phone, I can select a user email address, alter my message if I want and then send. This works.



      If I select a phone number however, it just closes my contact list and returns to the app sending nothing. I'm at a loss. I get no error code and the success is returned with no id's included.



      public Task<Firebase.Invites.SendInviteResult> SendInviteAsync()
      {
      Firebase.Invites.Invite invite = new Firebase.Invites.Invite()
      {
      TitleText = "Test title",
      MessageText = "Simple test body",
      CallToActionText = "Why you no work?",
      DeepLinkUrl = new System.Uri("http://my.app"),
      };
      return Firebase.Invites.FirebaseInvites.SendInviteAsync(
      invite).ContinueWith<Firebase.Invites.SendInviteResult>
      (HandleSentInvite);
      }

      Firebase.Invites.SendInviteResult
      HandleSentInvite(Task<Firebase.Invites.SendInviteResult> sendTask)
      {
      if (sendTask.IsCanceled)
      {
      Debug.Log("Invitation canceled.");
      }
      else if (sendTask.IsFaulted)
      {
      Debug.Log("Invitation encountered an error:");
      Debug.Log(sendTask.Exception.ToString());
      }
      else if (sendTask.IsCompleted)
      {
      foreach (string id in sendTask.Result.InvitationIds)
      {
      popMNG.CreatePop("invite info: ", sendTask.Result.ToString() + "
      and the id is: " + id, "close", null);
      }
      }
      return sendTask.Result;
      }

      public void SendInvites() {
      SendInviteAsync();
      }


      What I've tried:




      • Verified no special characters

      • Verified not going over character limits

      • I have my SHA keys all all other features work in the app. (functions, messaging, storage, database, auth and analytics)

      • I've tried logging all output but nothing is returned.







      unity3d sms firebase-invites






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 20 '18 at 19:04







      DKinnison

















      asked Nov 20 '18 at 14:36









      DKinnisonDKinnison

      8011




      8011
























          1 Answer
          1






          active

          oldest

          votes


















          0














          I've experienced the same issue (not on Unity) when there was an issue with my SIM Network (since it sends SMS from your mobile number, and emails from your email address).



          Are you running this on a mobile with a valid SIM card inside? If so, it's worth checking if you experience the same issue with the quickstart sample app.






          share|improve this answer



















          • 1





            I do have a valid sim and have tried on multiple devices. All of which exhibit the same behavior. I am going to do a fresh install and try the sample quick start and get back to this question. Thank you so much for your help.

            – DKinnison
            Nov 27 '18 at 15:46











          Your Answer






          StackExchange.ifUsing("editor", function () {
          StackExchange.using("externalEditor", function () {
          StackExchange.using("snippets", function () {
          StackExchange.snippets.init();
          });
          });
          }, "code-snippets");

          StackExchange.ready(function() {
          var channelOptions = {
          tags: "".split(" "),
          id: "1"
          };
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function() {
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled) {
          StackExchange.using("snippets", function() {
          createEditor();
          });
          }
          else {
          createEditor();
          }
          });

          function createEditor() {
          StackExchange.prepareEditor({
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: true,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: 10,
          bindNavPrevention: true,
          postfix: "",
          imageUploader: {
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          },
          onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          });


          }
          });














          draft saved

          draft discarded


















          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53395369%2funity3d-firebase-invites-email-works-sms-fails%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown

























          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          0














          I've experienced the same issue (not on Unity) when there was an issue with my SIM Network (since it sends SMS from your mobile number, and emails from your email address).



          Are you running this on a mobile with a valid SIM card inside? If so, it's worth checking if you experience the same issue with the quickstart sample app.






          share|improve this answer



















          • 1





            I do have a valid sim and have tried on multiple devices. All of which exhibit the same behavior. I am going to do a fresh install and try the sample quick start and get back to this question. Thank you so much for your help.

            – DKinnison
            Nov 27 '18 at 15:46
















          0














          I've experienced the same issue (not on Unity) when there was an issue with my SIM Network (since it sends SMS from your mobile number, and emails from your email address).



          Are you running this on a mobile with a valid SIM card inside? If so, it's worth checking if you experience the same issue with the quickstart sample app.






          share|improve this answer



















          • 1





            I do have a valid sim and have tried on multiple devices. All of which exhibit the same behavior. I am going to do a fresh install and try the sample quick start and get back to this question. Thank you so much for your help.

            – DKinnison
            Nov 27 '18 at 15:46














          0












          0








          0







          I've experienced the same issue (not on Unity) when there was an issue with my SIM Network (since it sends SMS from your mobile number, and emails from your email address).



          Are you running this on a mobile with a valid SIM card inside? If so, it's worth checking if you experience the same issue with the quickstart sample app.






          share|improve this answer













          I've experienced the same issue (not on Unity) when there was an issue with my SIM Network (since it sends SMS from your mobile number, and emails from your email address).



          Are you running this on a mobile with a valid SIM card inside? If so, it's worth checking if you experience the same issue with the quickstart sample app.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 27 '18 at 11:51









          JakeSteamJakeSteam

          1,80442335




          1,80442335








          • 1





            I do have a valid sim and have tried on multiple devices. All of which exhibit the same behavior. I am going to do a fresh install and try the sample quick start and get back to this question. Thank you so much for your help.

            – DKinnison
            Nov 27 '18 at 15:46














          • 1





            I do have a valid sim and have tried on multiple devices. All of which exhibit the same behavior. I am going to do a fresh install and try the sample quick start and get back to this question. Thank you so much for your help.

            – DKinnison
            Nov 27 '18 at 15:46








          1




          1





          I do have a valid sim and have tried on multiple devices. All of which exhibit the same behavior. I am going to do a fresh install and try the sample quick start and get back to this question. Thank you so much for your help.

          – DKinnison
          Nov 27 '18 at 15:46





          I do have a valid sim and have tried on multiple devices. All of which exhibit the same behavior. I am going to do a fresh install and try the sample quick start and get back to this question. Thank you so much for your help.

          – DKinnison
          Nov 27 '18 at 15:46


















          draft saved

          draft discarded




















































          Thanks for contributing an answer to Stack Overflow!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid



          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.


          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53395369%2funity3d-firebase-invites-email-works-sms-fails%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          MongoDB - Not Authorized To Execute Command

          in spring boot 2.1 many test slices are not allowed anymore due to multiple @BootstrapWith

          How to fix TextFormField cause rebuild widget in Flutter