SceneView hittest crash on ios 11.4, runs on iOS 12+












1















I am experiencing a crash of the m_sceneView.hittest(...) function on iOS 11.4. The same code runs on iOS 12+ !



Code looks like this:



func renderer(_ renderer: SCNSceneRenderer, updateAtTime time: TimeInterval) {
guard m_sceneView.session.currentFrame != nil else {return}

DispatchQueue.main.async(execute: {
if let camera = self.m_sceneView.session.currentFrame?.camera,
case .normal = camera.trackingState {
let results = self.m_sceneView.hitTest(self.m_sceneView.center,
options: [SCNHitTestOption.searchMode: 2])
guard let result = results.first else {
print("No Hittest results received")
return
}

// do something with the hittest result !
// ...
// ...
}
})
}


I get a "EXC_BAD_ACCESS (code=1, address=0x0)" crash on the hittest line.




  • I have checked that the self.m_sceneView.center contains valid values

  • I am checking for the session state (as you see in the code)

  • The problem is reproducible.

  • The view I am operating on is an ARSCNView


Any ideas how to fix this issue ?










share|improve this question



























    1















    I am experiencing a crash of the m_sceneView.hittest(...) function on iOS 11.4. The same code runs on iOS 12+ !



    Code looks like this:



    func renderer(_ renderer: SCNSceneRenderer, updateAtTime time: TimeInterval) {
    guard m_sceneView.session.currentFrame != nil else {return}

    DispatchQueue.main.async(execute: {
    if let camera = self.m_sceneView.session.currentFrame?.camera,
    case .normal = camera.trackingState {
    let results = self.m_sceneView.hitTest(self.m_sceneView.center,
    options: [SCNHitTestOption.searchMode: 2])
    guard let result = results.first else {
    print("No Hittest results received")
    return
    }

    // do something with the hittest result !
    // ...
    // ...
    }
    })
    }


    I get a "EXC_BAD_ACCESS (code=1, address=0x0)" crash on the hittest line.




    • I have checked that the self.m_sceneView.center contains valid values

    • I am checking for the session state (as you see in the code)

    • The problem is reproducible.

    • The view I am operating on is an ARSCNView


    Any ideas how to fix this issue ?










    share|improve this question

























      1












      1








      1


      1






      I am experiencing a crash of the m_sceneView.hittest(...) function on iOS 11.4. The same code runs on iOS 12+ !



      Code looks like this:



      func renderer(_ renderer: SCNSceneRenderer, updateAtTime time: TimeInterval) {
      guard m_sceneView.session.currentFrame != nil else {return}

      DispatchQueue.main.async(execute: {
      if let camera = self.m_sceneView.session.currentFrame?.camera,
      case .normal = camera.trackingState {
      let results = self.m_sceneView.hitTest(self.m_sceneView.center,
      options: [SCNHitTestOption.searchMode: 2])
      guard let result = results.first else {
      print("No Hittest results received")
      return
      }

      // do something with the hittest result !
      // ...
      // ...
      }
      })
      }


      I get a "EXC_BAD_ACCESS (code=1, address=0x0)" crash on the hittest line.




      • I have checked that the self.m_sceneView.center contains valid values

      • I am checking for the session state (as you see in the code)

      • The problem is reproducible.

      • The view I am operating on is an ARSCNView


      Any ideas how to fix this issue ?










      share|improve this question














      I am experiencing a crash of the m_sceneView.hittest(...) function on iOS 11.4. The same code runs on iOS 12+ !



      Code looks like this:



      func renderer(_ renderer: SCNSceneRenderer, updateAtTime time: TimeInterval) {
      guard m_sceneView.session.currentFrame != nil else {return}

      DispatchQueue.main.async(execute: {
      if let camera = self.m_sceneView.session.currentFrame?.camera,
      case .normal = camera.trackingState {
      let results = self.m_sceneView.hitTest(self.m_sceneView.center,
      options: [SCNHitTestOption.searchMode: 2])
      guard let result = results.first else {
      print("No Hittest results received")
      return
      }

      // do something with the hittest result !
      // ...
      // ...
      }
      })
      }


      I get a "EXC_BAD_ACCESS (code=1, address=0x0)" crash on the hittest line.




      • I have checked that the self.m_sceneView.center contains valid values

      • I am checking for the session state (as you see in the code)

      • The problem is reproducible.

      • The view I am operating on is an ARSCNView


      Any ideas how to fix this issue ?







      ios scenekit arkit hittest






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      asked Nov 21 '18 at 10:56









      ChrisChris

      3802413




      3802413
























          1 Answer
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          I got a Solution from Apple guys. It is actually a bug in the SceneKit API which was solved in IOS 12, but there is a workaround for versions earlier than 12:



          let options: [SCNHitTestOption: Any] = [SCNHitTestOption.boundingBoxOnly: true]
          let hitResults = scnView.hitTest(p, options: options)





          share|improve this answer























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            1 Answer
            1






            active

            oldest

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            active

            oldest

            votes






            active

            oldest

            votes









            0














            I got a Solution from Apple guys. It is actually a bug in the SceneKit API which was solved in IOS 12, but there is a workaround for versions earlier than 12:



            let options: [SCNHitTestOption: Any] = [SCNHitTestOption.boundingBoxOnly: true]
            let hitResults = scnView.hitTest(p, options: options)





            share|improve this answer




























              0














              I got a Solution from Apple guys. It is actually a bug in the SceneKit API which was solved in IOS 12, but there is a workaround for versions earlier than 12:



              let options: [SCNHitTestOption: Any] = [SCNHitTestOption.boundingBoxOnly: true]
              let hitResults = scnView.hitTest(p, options: options)





              share|improve this answer


























                0












                0








                0







                I got a Solution from Apple guys. It is actually a bug in the SceneKit API which was solved in IOS 12, but there is a workaround for versions earlier than 12:



                let options: [SCNHitTestOption: Any] = [SCNHitTestOption.boundingBoxOnly: true]
                let hitResults = scnView.hitTest(p, options: options)





                share|improve this answer













                I got a Solution from Apple guys. It is actually a bug in the SceneKit API which was solved in IOS 12, but there is a workaround for versions earlier than 12:



                let options: [SCNHitTestOption: Any] = [SCNHitTestOption.boundingBoxOnly: true]
                let hitResults = scnView.hitTest(p, options: options)






                share|improve this answer












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                share|improve this answer










                answered Jan 4 at 23:20









                Victor Alonso BarberanVictor Alonso Barberan

                4616




                4616
































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