First working version of cocos2d v2.0 for iOS 12?












2















I'm looking to update an old app of mine that users a version of cocos2D (obj-c) back in 2013/14. Though booting up the project after all this time has rendered it full of errors.



I've tried replacing the old coco2D folder with the latest from cocos2D-x (ios) but that hasn't worked and let to further errors.



Just wondering if anyone has tried to update their old cocos2D and found a version where it began to support 64bit as I believe that's around the time Apple began to phase out my apps and i didn't update them.










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  • 1





    Yes, I used old Cocos2d 2.0 code and updated it to Cocos2d 2.2 and done some minor tweaks...see this stackoverflow.com/questions/52531267/…

    – Guru
    Nov 23 '18 at 17:26











  • Thanks mate. This’ll be my last attempt to bring back my games.

    – Mark
    Nov 23 '18 at 22:44











  • Did you find a solution to this?

    – Marin
    Jan 25 at 6:16











  • @Marin hey mate, yes I did. Though they’re barely running and need a lot more work. What I did was update it to cocos2d 2.2 which you can find on github. You want to remove the old folder and add the folder downloaded from github. You’ll then come across a plethora of errors, that’s the hard part and it should work after that assuming you have third party libraries or old Apple libraries you’ll have those too

    – Mark
    Jan 25 at 6:27











  • Thank you @Mark , I just downloaded 2.2.6 I'm assuming that'll work? Thanks for replying after 2 months!

    – Marin
    Jan 25 at 6:52
















2















I'm looking to update an old app of mine that users a version of cocos2D (obj-c) back in 2013/14. Though booting up the project after all this time has rendered it full of errors.



I've tried replacing the old coco2D folder with the latest from cocos2D-x (ios) but that hasn't worked and let to further errors.



Just wondering if anyone has tried to update their old cocos2D and found a version where it began to support 64bit as I believe that's around the time Apple began to phase out my apps and i didn't update them.










share|improve this question




















  • 1





    Yes, I used old Cocos2d 2.0 code and updated it to Cocos2d 2.2 and done some minor tweaks...see this stackoverflow.com/questions/52531267/…

    – Guru
    Nov 23 '18 at 17:26











  • Thanks mate. This’ll be my last attempt to bring back my games.

    – Mark
    Nov 23 '18 at 22:44











  • Did you find a solution to this?

    – Marin
    Jan 25 at 6:16











  • @Marin hey mate, yes I did. Though they’re barely running and need a lot more work. What I did was update it to cocos2d 2.2 which you can find on github. You want to remove the old folder and add the folder downloaded from github. You’ll then come across a plethora of errors, that’s the hard part and it should work after that assuming you have third party libraries or old Apple libraries you’ll have those too

    – Mark
    Jan 25 at 6:27











  • Thank you @Mark , I just downloaded 2.2.6 I'm assuming that'll work? Thanks for replying after 2 months!

    – Marin
    Jan 25 at 6:52














2












2








2








I'm looking to update an old app of mine that users a version of cocos2D (obj-c) back in 2013/14. Though booting up the project after all this time has rendered it full of errors.



I've tried replacing the old coco2D folder with the latest from cocos2D-x (ios) but that hasn't worked and let to further errors.



Just wondering if anyone has tried to update their old cocos2D and found a version where it began to support 64bit as I believe that's around the time Apple began to phase out my apps and i didn't update them.










share|improve this question
















I'm looking to update an old app of mine that users a version of cocos2D (obj-c) back in 2013/14. Though booting up the project after all this time has rendered it full of errors.



I've tried replacing the old coco2D folder with the latest from cocos2D-x (ios) but that hasn't worked and let to further errors.



Just wondering if anyone has tried to update their old cocos2D and found a version where it began to support 64bit as I believe that's around the time Apple began to phase out my apps and i didn't update them.







ios objective-c cocos2d-iphone






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 22 '18 at 10:38







Mark

















asked Nov 22 '18 at 10:21









MarkMark

4121417




4121417








  • 1





    Yes, I used old Cocos2d 2.0 code and updated it to Cocos2d 2.2 and done some minor tweaks...see this stackoverflow.com/questions/52531267/…

    – Guru
    Nov 23 '18 at 17:26











  • Thanks mate. This’ll be my last attempt to bring back my games.

    – Mark
    Nov 23 '18 at 22:44











  • Did you find a solution to this?

    – Marin
    Jan 25 at 6:16











  • @Marin hey mate, yes I did. Though they’re barely running and need a lot more work. What I did was update it to cocos2d 2.2 which you can find on github. You want to remove the old folder and add the folder downloaded from github. You’ll then come across a plethora of errors, that’s the hard part and it should work after that assuming you have third party libraries or old Apple libraries you’ll have those too

    – Mark
    Jan 25 at 6:27











  • Thank you @Mark , I just downloaded 2.2.6 I'm assuming that'll work? Thanks for replying after 2 months!

    – Marin
    Jan 25 at 6:52














  • 1





    Yes, I used old Cocos2d 2.0 code and updated it to Cocos2d 2.2 and done some minor tweaks...see this stackoverflow.com/questions/52531267/…

    – Guru
    Nov 23 '18 at 17:26











  • Thanks mate. This’ll be my last attempt to bring back my games.

    – Mark
    Nov 23 '18 at 22:44











  • Did you find a solution to this?

    – Marin
    Jan 25 at 6:16











  • @Marin hey mate, yes I did. Though they’re barely running and need a lot more work. What I did was update it to cocos2d 2.2 which you can find on github. You want to remove the old folder and add the folder downloaded from github. You’ll then come across a plethora of errors, that’s the hard part and it should work after that assuming you have third party libraries or old Apple libraries you’ll have those too

    – Mark
    Jan 25 at 6:27











  • Thank you @Mark , I just downloaded 2.2.6 I'm assuming that'll work? Thanks for replying after 2 months!

    – Marin
    Jan 25 at 6:52








1




1





Yes, I used old Cocos2d 2.0 code and updated it to Cocos2d 2.2 and done some minor tweaks...see this stackoverflow.com/questions/52531267/…

– Guru
Nov 23 '18 at 17:26





Yes, I used old Cocos2d 2.0 code and updated it to Cocos2d 2.2 and done some minor tweaks...see this stackoverflow.com/questions/52531267/…

– Guru
Nov 23 '18 at 17:26













Thanks mate. This’ll be my last attempt to bring back my games.

– Mark
Nov 23 '18 at 22:44





Thanks mate. This’ll be my last attempt to bring back my games.

– Mark
Nov 23 '18 at 22:44













Did you find a solution to this?

– Marin
Jan 25 at 6:16





Did you find a solution to this?

– Marin
Jan 25 at 6:16













@Marin hey mate, yes I did. Though they’re barely running and need a lot more work. What I did was update it to cocos2d 2.2 which you can find on github. You want to remove the old folder and add the folder downloaded from github. You’ll then come across a plethora of errors, that’s the hard part and it should work after that assuming you have third party libraries or old Apple libraries you’ll have those too

– Mark
Jan 25 at 6:27





@Marin hey mate, yes I did. Though they’re barely running and need a lot more work. What I did was update it to cocos2d 2.2 which you can find on github. You want to remove the old folder and add the folder downloaded from github. You’ll then come across a plethora of errors, that’s the hard part and it should work after that assuming you have third party libraries or old Apple libraries you’ll have those too

– Mark
Jan 25 at 6:27













Thank you @Mark , I just downloaded 2.2.6 I'm assuming that'll work? Thanks for replying after 2 months!

– Marin
Jan 25 at 6:52





Thank you @Mark , I just downloaded 2.2.6 I'm assuming that'll work? Thanks for replying after 2 months!

– Marin
Jan 25 at 6:52












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Answered in comments. Please review my comment I made with Marin.



github.com/markhmwong/MachX - a working and playable project that I've tested on an iPhone X






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    Answered in comments. Please review my comment I made with Marin.



    github.com/markhmwong/MachX - a working and playable project that I've tested on an iPhone X






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      Answered in comments. Please review my comment I made with Marin.



      github.com/markhmwong/MachX - a working and playable project that I've tested on an iPhone X






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        Answered in comments. Please review my comment I made with Marin.



        github.com/markhmwong/MachX - a working and playable project that I've tested on an iPhone X






        share|improve this answer















        Answered in comments. Please review my comment I made with Marin.



        github.com/markhmwong/MachX - a working and playable project that I've tested on an iPhone X







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        edited Jan 25 at 7:56

























        answered Jan 25 at 7:33









        MarkMark

        4121417




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