vulkan - compute queuefamily - vkGetDeviceQueue - access violation












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let me preface this with I've only tested this on my card (AMD r9 380).



vkGetPhysicalDeviceQueueFamilyProperties() finds 3 QueueFamilies. One containing all the normal bits (graphics, compute, transfer), one missing graphics, and one missing compute and graphics. I've taken it as the one missing Graphics is the Compute queue family, and the one missing compute and graphics is the Transfer queue family.



vkGetDeviceQueue(instance, computeFamily, 0, &pComputeQueue);
instance being VkInstance, computeFamily being a uint32_t index value, 0 being the index of the queue requested, and pComputeQueue is a VkQueue. Attempting to run this function with this parameters generates Vulkan01.exe: 0xC0000005: Access violation writing location 0x0000000000000000.



vkGetDeviceQueue() returns just fine for Graphics, Presentation (which returns the same as graphics on my implementation, as expected), and transfer.



So the question is: Why would I get an error trying to return a handle to one of my listed Queue Families? Is it likely just my card? (some of the Sascha Williams examples won't run on my computer either, so I theorize that perhaps my card is just too old for some features?)










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    0















    let me preface this with I've only tested this on my card (AMD r9 380).



    vkGetPhysicalDeviceQueueFamilyProperties() finds 3 QueueFamilies. One containing all the normal bits (graphics, compute, transfer), one missing graphics, and one missing compute and graphics. I've taken it as the one missing Graphics is the Compute queue family, and the one missing compute and graphics is the Transfer queue family.



    vkGetDeviceQueue(instance, computeFamily, 0, &pComputeQueue);
    instance being VkInstance, computeFamily being a uint32_t index value, 0 being the index of the queue requested, and pComputeQueue is a VkQueue. Attempting to run this function with this parameters generates Vulkan01.exe: 0xC0000005: Access violation writing location 0x0000000000000000.



    vkGetDeviceQueue() returns just fine for Graphics, Presentation (which returns the same as graphics on my implementation, as expected), and transfer.



    So the question is: Why would I get an error trying to return a handle to one of my listed Queue Families? Is it likely just my card? (some of the Sascha Williams examples won't run on my computer either, so I theorize that perhaps my card is just too old for some features?)










    share|improve this question



























      0












      0








      0








      let me preface this with I've only tested this on my card (AMD r9 380).



      vkGetPhysicalDeviceQueueFamilyProperties() finds 3 QueueFamilies. One containing all the normal bits (graphics, compute, transfer), one missing graphics, and one missing compute and graphics. I've taken it as the one missing Graphics is the Compute queue family, and the one missing compute and graphics is the Transfer queue family.



      vkGetDeviceQueue(instance, computeFamily, 0, &pComputeQueue);
      instance being VkInstance, computeFamily being a uint32_t index value, 0 being the index of the queue requested, and pComputeQueue is a VkQueue. Attempting to run this function with this parameters generates Vulkan01.exe: 0xC0000005: Access violation writing location 0x0000000000000000.



      vkGetDeviceQueue() returns just fine for Graphics, Presentation (which returns the same as graphics on my implementation, as expected), and transfer.



      So the question is: Why would I get an error trying to return a handle to one of my listed Queue Families? Is it likely just my card? (some of the Sascha Williams examples won't run on my computer either, so I theorize that perhaps my card is just too old for some features?)










      share|improve this question
















      let me preface this with I've only tested this on my card (AMD r9 380).



      vkGetPhysicalDeviceQueueFamilyProperties() finds 3 QueueFamilies. One containing all the normal bits (graphics, compute, transfer), one missing graphics, and one missing compute and graphics. I've taken it as the one missing Graphics is the Compute queue family, and the one missing compute and graphics is the Transfer queue family.



      vkGetDeviceQueue(instance, computeFamily, 0, &pComputeQueue);
      instance being VkInstance, computeFamily being a uint32_t index value, 0 being the index of the queue requested, and pComputeQueue is a VkQueue. Attempting to run this function with this parameters generates Vulkan01.exe: 0xC0000005: Access violation writing location 0x0000000000000000.



      vkGetDeviceQueue() returns just fine for Graphics, Presentation (which returns the same as graphics on my implementation, as expected), and transfer.



      So the question is: Why would I get an error trying to return a handle to one of my listed Queue Families? Is it likely just my card? (some of the Sascha Williams examples won't run on my computer either, so I theorize that perhaps my card is just too old for some features?)







      c++ access-violation vulkan






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      edited Jan 1 at 20:50







      FrozenFirebat

















      asked Jan 1 at 20:42









      FrozenFirebatFrozenFirebat

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          Why would I get an error trying to return a handle to one of my listed Queue Families?




          Because they're not "your" queue families. They're the device's queue families.



          They only become "your" queue families if you ask for them at device creation time. Your VkDeviceCreateInfo structure must have a VkDeviceQueueCreateInfo that has a queueFamilyIndex referencing the compute queue family, requesting (at least) one queue from that family.






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          • And I'm dumb. I forgot to include a reference to that family index when building the array of VkDeviceQueueCreateInfo. Thx

            – FrozenFirebat
            Jan 1 at 22:36











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          Why would I get an error trying to return a handle to one of my listed Queue Families?




          Because they're not "your" queue families. They're the device's queue families.



          They only become "your" queue families if you ask for them at device creation time. Your VkDeviceCreateInfo structure must have a VkDeviceQueueCreateInfo that has a queueFamilyIndex referencing the compute queue family, requesting (at least) one queue from that family.






          share|improve this answer
























          • And I'm dumb. I forgot to include a reference to that family index when building the array of VkDeviceQueueCreateInfo. Thx

            – FrozenFirebat
            Jan 1 at 22:36
















          1















          Why would I get an error trying to return a handle to one of my listed Queue Families?




          Because they're not "your" queue families. They're the device's queue families.



          They only become "your" queue families if you ask for them at device creation time. Your VkDeviceCreateInfo structure must have a VkDeviceQueueCreateInfo that has a queueFamilyIndex referencing the compute queue family, requesting (at least) one queue from that family.






          share|improve this answer
























          • And I'm dumb. I forgot to include a reference to that family index when building the array of VkDeviceQueueCreateInfo. Thx

            – FrozenFirebat
            Jan 1 at 22:36














          1












          1








          1








          Why would I get an error trying to return a handle to one of my listed Queue Families?




          Because they're not "your" queue families. They're the device's queue families.



          They only become "your" queue families if you ask for them at device creation time. Your VkDeviceCreateInfo structure must have a VkDeviceQueueCreateInfo that has a queueFamilyIndex referencing the compute queue family, requesting (at least) one queue from that family.






          share|improve this answer














          Why would I get an error trying to return a handle to one of my listed Queue Families?




          Because they're not "your" queue families. They're the device's queue families.



          They only become "your" queue families if you ask for them at device creation time. Your VkDeviceCreateInfo structure must have a VkDeviceQueueCreateInfo that has a queueFamilyIndex referencing the compute queue family, requesting (at least) one queue from that family.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Jan 1 at 21:27









          Nicol BolasNicol Bolas

          290k34481655




          290k34481655













          • And I'm dumb. I forgot to include a reference to that family index when building the array of VkDeviceQueueCreateInfo. Thx

            – FrozenFirebat
            Jan 1 at 22:36



















          • And I'm dumb. I forgot to include a reference to that family index when building the array of VkDeviceQueueCreateInfo. Thx

            – FrozenFirebat
            Jan 1 at 22:36

















          And I'm dumb. I forgot to include a reference to that family index when building the array of VkDeviceQueueCreateInfo. Thx

          – FrozenFirebat
          Jan 1 at 22:36





          And I'm dumb. I forgot to include a reference to that family index when building the array of VkDeviceQueueCreateInfo. Thx

          – FrozenFirebat
          Jan 1 at 22:36




















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