Can the Magic Missile spell attack objects (like bowstrings)?












12












$begingroup$


I wanna use magic missile (which apparently never misses) to disable bows by attacking the bowstrings. Is this allowed? Or can it only target creatures?










share|improve this question











$endgroup$












  • $begingroup$
    Related on What qualifies as the target of a spell? and How does one target a piece of jewelry being worn by a character?
    $endgroup$
    – NautArch
    Jan 29 at 18:58


















12












$begingroup$


I wanna use magic missile (which apparently never misses) to disable bows by attacking the bowstrings. Is this allowed? Or can it only target creatures?










share|improve this question











$endgroup$












  • $begingroup$
    Related on What qualifies as the target of a spell? and How does one target a piece of jewelry being worn by a character?
    $endgroup$
    – NautArch
    Jan 29 at 18:58
















12












12








12





$begingroup$


I wanna use magic missile (which apparently never misses) to disable bows by attacking the bowstrings. Is this allowed? Or can it only target creatures?










share|improve this question











$endgroup$




I wanna use magic missile (which apparently never misses) to disable bows by attacking the bowstrings. Is this allowed? Or can it only target creatures?







dnd-5e spells targeting objects






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Jan 29 at 20:08









V2Blast

26.1k590159




26.1k590159










asked Jan 29 at 18:56









Ray AlezRay Alez

1836




1836












  • $begingroup$
    Related on What qualifies as the target of a spell? and How does one target a piece of jewelry being worn by a character?
    $endgroup$
    – NautArch
    Jan 29 at 18:58




















  • $begingroup$
    Related on What qualifies as the target of a spell? and How does one target a piece of jewelry being worn by a character?
    $endgroup$
    – NautArch
    Jan 29 at 18:58


















$begingroup$
Related on What qualifies as the target of a spell? and How does one target a piece of jewelry being worn by a character?
$endgroup$
– NautArch
Jan 29 at 18:58






$begingroup$
Related on What qualifies as the target of a spell? and How does one target a piece of jewelry being worn by a character?
$endgroup$
– NautArch
Jan 29 at 18:58












3 Answers
3






active

oldest

votes


















28












$begingroup$

Can only target creatures



The spell description spells this out fairly clearly (emphasis mine):




Each dart hits a creature of your choice that you can see within range.




Most spells that do target objects specify that the object must be unattended for the effect to take place, likely specifically to prevent this kind of disarming which can be un-fun (especially when used against players who may be attached to their gear).




[i.e. firebolt, emphasis mine:]  A flammable object hit by this spell ignites if it isn't being worn or carried.




There are some instances where this is not the case, like chain lightning (thanks NautArch in the comments), but it is rare that this option appears.






share|improve this answer











$endgroup$













  • $begingroup$
    So the warrior could disarm someone and then you blow up their gear so they don't pick it up again.
    $endgroup$
    – Suthek
    Jan 30 at 10:31










  • $begingroup$
    @Suthek Yes, if it is not enchanted; enchanted/magical items have substantially more protection against destruction.
    $endgroup$
    – TylerH
    Jan 30 at 15:15





















21












$begingroup$

You must target a creature



Magic Missile states in it's description:




Each dart hits a creature of your choice that you can see within range.




This spell requires a target to be a creature, so you can only target creatures with this spell.




Magic Missile can deal no damage



You also had said that the spell never misses - but this isn't quite true. There are cases where Magic Missile does no damage. The spell Shield is a case because it includes the language:




...you take no damage from magic missile.




Which I guess technically isn't that it missed, but that there was no damage - the end of effect of not hurting someone with it is what I was getting at :)






share|improve this answer











$endgroup$





















    0












    $begingroup$

    Talk to your DM.
    Although it doesn't work as per the rule book in the end the PHB and other sources are not strict law. They are a guideline.
    If your DM is okay with it and wants to reward creativity they are more than welcome to, but as the other answers show that is not how it is intended to work.






    share|improve this answer









    $endgroup$













    • $begingroup$
      I think disabling the ranged weapons of up to 3 opponents with one lvl1 spell, with no saving throw or attack roll, is pretty over-powered. Compare dndbeyond.com/spells/heat-metal, a 2nd lvl spell that requires you to concentrate on one target at a time. (It also does damage, so it's not a perfect comparison.)
      $endgroup$
      – Peter Cordes
      Jan 29 at 23:17










    • $begingroup$
      Well heat metal can also be used on armor. Their isn't a spell that specifically disarms or breaks objects etc so it would be hard to determine balance wise. But that doesnt mean you can't allow it and have the enemoes have had a few hidden darts. Sure they arent completely useless but the differnce between d8 and d4 will still be a cool thing. Its not always about balance its about fun and it being enjoyanle experience. Jist give enemies extra weapons like a dagger or etc.
      $endgroup$
      – Deceptecium
      Jan 29 at 23:22








    • 2




      $begingroup$
      I think if you allow it once, some players will want to find more ways to keep exploiting that trick, like setting up terrain so their opponents don't have an option to close to melee. So you have to be really careful about allowing something in one case, if it can be exploited. (Or you have to talk to your players and say that you're going to have to disallow it in future. If you're willing to do that, then yeah you can let it be cool once, while being able to stop it from getting out of hand.)
      $endgroup$
      – Peter Cordes
      Jan 29 at 23:27










    • $begingroup$
      If my players want to spend time planning to make objectives easier I am more than ok with it. If me allowing that gets players to utilize rough terrain and other useful things I won't see an issue with it. I would rather players get creative with immersing tactics then to use very gamey tactics. It isn't for every player or DM but that doesnt mean you can't ask your DM ahead of time. Even if it becomes their first response to bows is that a terrible thing?
      $endgroup$
      – Deceptecium
      Jan 29 at 23:38






    • 3




      $begingroup$
      As always, ask your players if they'd like this to happen to them. What's good for the goose is good for the gander.
      $endgroup$
      – NautArch
      Jan 30 at 3:52














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    3 Answers
    3






    active

    oldest

    votes








    3 Answers
    3






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    28












    $begingroup$

    Can only target creatures



    The spell description spells this out fairly clearly (emphasis mine):




    Each dart hits a creature of your choice that you can see within range.




    Most spells that do target objects specify that the object must be unattended for the effect to take place, likely specifically to prevent this kind of disarming which can be un-fun (especially when used against players who may be attached to their gear).




    [i.e. firebolt, emphasis mine:]  A flammable object hit by this spell ignites if it isn't being worn or carried.




    There are some instances where this is not the case, like chain lightning (thanks NautArch in the comments), but it is rare that this option appears.






    share|improve this answer











    $endgroup$













    • $begingroup$
      So the warrior could disarm someone and then you blow up their gear so they don't pick it up again.
      $endgroup$
      – Suthek
      Jan 30 at 10:31










    • $begingroup$
      @Suthek Yes, if it is not enchanted; enchanted/magical items have substantially more protection against destruction.
      $endgroup$
      – TylerH
      Jan 30 at 15:15


















    28












    $begingroup$

    Can only target creatures



    The spell description spells this out fairly clearly (emphasis mine):




    Each dart hits a creature of your choice that you can see within range.




    Most spells that do target objects specify that the object must be unattended for the effect to take place, likely specifically to prevent this kind of disarming which can be un-fun (especially when used against players who may be attached to their gear).




    [i.e. firebolt, emphasis mine:]  A flammable object hit by this spell ignites if it isn't being worn or carried.




    There are some instances where this is not the case, like chain lightning (thanks NautArch in the comments), but it is rare that this option appears.






    share|improve this answer











    $endgroup$













    • $begingroup$
      So the warrior could disarm someone and then you blow up their gear so they don't pick it up again.
      $endgroup$
      – Suthek
      Jan 30 at 10:31










    • $begingroup$
      @Suthek Yes, if it is not enchanted; enchanted/magical items have substantially more protection against destruction.
      $endgroup$
      – TylerH
      Jan 30 at 15:15
















    28












    28








    28





    $begingroup$

    Can only target creatures



    The spell description spells this out fairly clearly (emphasis mine):




    Each dart hits a creature of your choice that you can see within range.




    Most spells that do target objects specify that the object must be unattended for the effect to take place, likely specifically to prevent this kind of disarming which can be un-fun (especially when used against players who may be attached to their gear).




    [i.e. firebolt, emphasis mine:]  A flammable object hit by this spell ignites if it isn't being worn or carried.




    There are some instances where this is not the case, like chain lightning (thanks NautArch in the comments), but it is rare that this option appears.






    share|improve this answer











    $endgroup$



    Can only target creatures



    The spell description spells this out fairly clearly (emphasis mine):




    Each dart hits a creature of your choice that you can see within range.




    Most spells that do target objects specify that the object must be unattended for the effect to take place, likely specifically to prevent this kind of disarming which can be un-fun (especially when used against players who may be attached to their gear).




    [i.e. firebolt, emphasis mine:]  A flammable object hit by this spell ignites if it isn't being worn or carried.




    There are some instances where this is not the case, like chain lightning (thanks NautArch in the comments), but it is rare that this option appears.







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited Jan 29 at 19:19

























    answered Jan 29 at 19:03









    David CoffronDavid Coffron

    38.9k3134276




    38.9k3134276












    • $begingroup$
      So the warrior could disarm someone and then you blow up their gear so they don't pick it up again.
      $endgroup$
      – Suthek
      Jan 30 at 10:31










    • $begingroup$
      @Suthek Yes, if it is not enchanted; enchanted/magical items have substantially more protection against destruction.
      $endgroup$
      – TylerH
      Jan 30 at 15:15




















    • $begingroup$
      So the warrior could disarm someone and then you blow up their gear so they don't pick it up again.
      $endgroup$
      – Suthek
      Jan 30 at 10:31










    • $begingroup$
      @Suthek Yes, if it is not enchanted; enchanted/magical items have substantially more protection against destruction.
      $endgroup$
      – TylerH
      Jan 30 at 15:15


















    $begingroup$
    So the warrior could disarm someone and then you blow up their gear so they don't pick it up again.
    $endgroup$
    – Suthek
    Jan 30 at 10:31




    $begingroup$
    So the warrior could disarm someone and then you blow up their gear so they don't pick it up again.
    $endgroup$
    – Suthek
    Jan 30 at 10:31












    $begingroup$
    @Suthek Yes, if it is not enchanted; enchanted/magical items have substantially more protection against destruction.
    $endgroup$
    – TylerH
    Jan 30 at 15:15






    $begingroup$
    @Suthek Yes, if it is not enchanted; enchanted/magical items have substantially more protection against destruction.
    $endgroup$
    – TylerH
    Jan 30 at 15:15















    21












    $begingroup$

    You must target a creature



    Magic Missile states in it's description:




    Each dart hits a creature of your choice that you can see within range.




    This spell requires a target to be a creature, so you can only target creatures with this spell.




    Magic Missile can deal no damage



    You also had said that the spell never misses - but this isn't quite true. There are cases where Magic Missile does no damage. The spell Shield is a case because it includes the language:




    ...you take no damage from magic missile.




    Which I guess technically isn't that it missed, but that there was no damage - the end of effect of not hurting someone with it is what I was getting at :)






    share|improve this answer











    $endgroup$


















      21












      $begingroup$

      You must target a creature



      Magic Missile states in it's description:




      Each dart hits a creature of your choice that you can see within range.




      This spell requires a target to be a creature, so you can only target creatures with this spell.




      Magic Missile can deal no damage



      You also had said that the spell never misses - but this isn't quite true. There are cases where Magic Missile does no damage. The spell Shield is a case because it includes the language:




      ...you take no damage from magic missile.




      Which I guess technically isn't that it missed, but that there was no damage - the end of effect of not hurting someone with it is what I was getting at :)






      share|improve this answer











      $endgroup$
















        21












        21








        21





        $begingroup$

        You must target a creature



        Magic Missile states in it's description:




        Each dart hits a creature of your choice that you can see within range.




        This spell requires a target to be a creature, so you can only target creatures with this spell.




        Magic Missile can deal no damage



        You also had said that the spell never misses - but this isn't quite true. There are cases where Magic Missile does no damage. The spell Shield is a case because it includes the language:




        ...you take no damage from magic missile.




        Which I guess technically isn't that it missed, but that there was no damage - the end of effect of not hurting someone with it is what I was getting at :)






        share|improve this answer











        $endgroup$



        You must target a creature



        Magic Missile states in it's description:




        Each dart hits a creature of your choice that you can see within range.




        This spell requires a target to be a creature, so you can only target creatures with this spell.




        Magic Missile can deal no damage



        You also had said that the spell never misses - but this isn't quite true. There are cases where Magic Missile does no damage. The spell Shield is a case because it includes the language:




        ...you take no damage from magic missile.




        Which I guess technically isn't that it missed, but that there was no damage - the end of effect of not hurting someone with it is what I was getting at :)







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Jan 29 at 19:23

























        answered Jan 29 at 18:57









        NautArchNautArch

        61.5k8221407




        61.5k8221407























            0












            $begingroup$

            Talk to your DM.
            Although it doesn't work as per the rule book in the end the PHB and other sources are not strict law. They are a guideline.
            If your DM is okay with it and wants to reward creativity they are more than welcome to, but as the other answers show that is not how it is intended to work.






            share|improve this answer









            $endgroup$













            • $begingroup$
              I think disabling the ranged weapons of up to 3 opponents with one lvl1 spell, with no saving throw or attack roll, is pretty over-powered. Compare dndbeyond.com/spells/heat-metal, a 2nd lvl spell that requires you to concentrate on one target at a time. (It also does damage, so it's not a perfect comparison.)
              $endgroup$
              – Peter Cordes
              Jan 29 at 23:17










            • $begingroup$
              Well heat metal can also be used on armor. Their isn't a spell that specifically disarms or breaks objects etc so it would be hard to determine balance wise. But that doesnt mean you can't allow it and have the enemoes have had a few hidden darts. Sure they arent completely useless but the differnce between d8 and d4 will still be a cool thing. Its not always about balance its about fun and it being enjoyanle experience. Jist give enemies extra weapons like a dagger or etc.
              $endgroup$
              – Deceptecium
              Jan 29 at 23:22








            • 2




              $begingroup$
              I think if you allow it once, some players will want to find more ways to keep exploiting that trick, like setting up terrain so their opponents don't have an option to close to melee. So you have to be really careful about allowing something in one case, if it can be exploited. (Or you have to talk to your players and say that you're going to have to disallow it in future. If you're willing to do that, then yeah you can let it be cool once, while being able to stop it from getting out of hand.)
              $endgroup$
              – Peter Cordes
              Jan 29 at 23:27










            • $begingroup$
              If my players want to spend time planning to make objectives easier I am more than ok with it. If me allowing that gets players to utilize rough terrain and other useful things I won't see an issue with it. I would rather players get creative with immersing tactics then to use very gamey tactics. It isn't for every player or DM but that doesnt mean you can't ask your DM ahead of time. Even if it becomes their first response to bows is that a terrible thing?
              $endgroup$
              – Deceptecium
              Jan 29 at 23:38






            • 3




              $begingroup$
              As always, ask your players if they'd like this to happen to them. What's good for the goose is good for the gander.
              $endgroup$
              – NautArch
              Jan 30 at 3:52


















            0












            $begingroup$

            Talk to your DM.
            Although it doesn't work as per the rule book in the end the PHB and other sources are not strict law. They are a guideline.
            If your DM is okay with it and wants to reward creativity they are more than welcome to, but as the other answers show that is not how it is intended to work.






            share|improve this answer









            $endgroup$













            • $begingroup$
              I think disabling the ranged weapons of up to 3 opponents with one lvl1 spell, with no saving throw or attack roll, is pretty over-powered. Compare dndbeyond.com/spells/heat-metal, a 2nd lvl spell that requires you to concentrate on one target at a time. (It also does damage, so it's not a perfect comparison.)
              $endgroup$
              – Peter Cordes
              Jan 29 at 23:17










            • $begingroup$
              Well heat metal can also be used on armor. Their isn't a spell that specifically disarms or breaks objects etc so it would be hard to determine balance wise. But that doesnt mean you can't allow it and have the enemoes have had a few hidden darts. Sure they arent completely useless but the differnce between d8 and d4 will still be a cool thing. Its not always about balance its about fun and it being enjoyanle experience. Jist give enemies extra weapons like a dagger or etc.
              $endgroup$
              – Deceptecium
              Jan 29 at 23:22








            • 2




              $begingroup$
              I think if you allow it once, some players will want to find more ways to keep exploiting that trick, like setting up terrain so their opponents don't have an option to close to melee. So you have to be really careful about allowing something in one case, if it can be exploited. (Or you have to talk to your players and say that you're going to have to disallow it in future. If you're willing to do that, then yeah you can let it be cool once, while being able to stop it from getting out of hand.)
              $endgroup$
              – Peter Cordes
              Jan 29 at 23:27










            • $begingroup$
              If my players want to spend time planning to make objectives easier I am more than ok with it. If me allowing that gets players to utilize rough terrain and other useful things I won't see an issue with it. I would rather players get creative with immersing tactics then to use very gamey tactics. It isn't for every player or DM but that doesnt mean you can't ask your DM ahead of time. Even if it becomes their first response to bows is that a terrible thing?
              $endgroup$
              – Deceptecium
              Jan 29 at 23:38






            • 3




              $begingroup$
              As always, ask your players if they'd like this to happen to them. What's good for the goose is good for the gander.
              $endgroup$
              – NautArch
              Jan 30 at 3:52
















            0












            0








            0





            $begingroup$

            Talk to your DM.
            Although it doesn't work as per the rule book in the end the PHB and other sources are not strict law. They are a guideline.
            If your DM is okay with it and wants to reward creativity they are more than welcome to, but as the other answers show that is not how it is intended to work.






            share|improve this answer









            $endgroup$



            Talk to your DM.
            Although it doesn't work as per the rule book in the end the PHB and other sources are not strict law. They are a guideline.
            If your DM is okay with it and wants to reward creativity they are more than welcome to, but as the other answers show that is not how it is intended to work.







            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered Jan 29 at 19:14









            DecepteciumDeceptecium

            1,071319




            1,071319












            • $begingroup$
              I think disabling the ranged weapons of up to 3 opponents with one lvl1 spell, with no saving throw or attack roll, is pretty over-powered. Compare dndbeyond.com/spells/heat-metal, a 2nd lvl spell that requires you to concentrate on one target at a time. (It also does damage, so it's not a perfect comparison.)
              $endgroup$
              – Peter Cordes
              Jan 29 at 23:17










            • $begingroup$
              Well heat metal can also be used on armor. Their isn't a spell that specifically disarms or breaks objects etc so it would be hard to determine balance wise. But that doesnt mean you can't allow it and have the enemoes have had a few hidden darts. Sure they arent completely useless but the differnce between d8 and d4 will still be a cool thing. Its not always about balance its about fun and it being enjoyanle experience. Jist give enemies extra weapons like a dagger or etc.
              $endgroup$
              – Deceptecium
              Jan 29 at 23:22








            • 2




              $begingroup$
              I think if you allow it once, some players will want to find more ways to keep exploiting that trick, like setting up terrain so their opponents don't have an option to close to melee. So you have to be really careful about allowing something in one case, if it can be exploited. (Or you have to talk to your players and say that you're going to have to disallow it in future. If you're willing to do that, then yeah you can let it be cool once, while being able to stop it from getting out of hand.)
              $endgroup$
              – Peter Cordes
              Jan 29 at 23:27










            • $begingroup$
              If my players want to spend time planning to make objectives easier I am more than ok with it. If me allowing that gets players to utilize rough terrain and other useful things I won't see an issue with it. I would rather players get creative with immersing tactics then to use very gamey tactics. It isn't for every player or DM but that doesnt mean you can't ask your DM ahead of time. Even if it becomes their first response to bows is that a terrible thing?
              $endgroup$
              – Deceptecium
              Jan 29 at 23:38






            • 3




              $begingroup$
              As always, ask your players if they'd like this to happen to them. What's good for the goose is good for the gander.
              $endgroup$
              – NautArch
              Jan 30 at 3:52




















            • $begingroup$
              I think disabling the ranged weapons of up to 3 opponents with one lvl1 spell, with no saving throw or attack roll, is pretty over-powered. Compare dndbeyond.com/spells/heat-metal, a 2nd lvl spell that requires you to concentrate on one target at a time. (It also does damage, so it's not a perfect comparison.)
              $endgroup$
              – Peter Cordes
              Jan 29 at 23:17










            • $begingroup$
              Well heat metal can also be used on armor. Their isn't a spell that specifically disarms or breaks objects etc so it would be hard to determine balance wise. But that doesnt mean you can't allow it and have the enemoes have had a few hidden darts. Sure they arent completely useless but the differnce between d8 and d4 will still be a cool thing. Its not always about balance its about fun and it being enjoyanle experience. Jist give enemies extra weapons like a dagger or etc.
              $endgroup$
              – Deceptecium
              Jan 29 at 23:22








            • 2




              $begingroup$
              I think if you allow it once, some players will want to find more ways to keep exploiting that trick, like setting up terrain so their opponents don't have an option to close to melee. So you have to be really careful about allowing something in one case, if it can be exploited. (Or you have to talk to your players and say that you're going to have to disallow it in future. If you're willing to do that, then yeah you can let it be cool once, while being able to stop it from getting out of hand.)
              $endgroup$
              – Peter Cordes
              Jan 29 at 23:27










            • $begingroup$
              If my players want to spend time planning to make objectives easier I am more than ok with it. If me allowing that gets players to utilize rough terrain and other useful things I won't see an issue with it. I would rather players get creative with immersing tactics then to use very gamey tactics. It isn't for every player or DM but that doesnt mean you can't ask your DM ahead of time. Even if it becomes their first response to bows is that a terrible thing?
              $endgroup$
              – Deceptecium
              Jan 29 at 23:38






            • 3




              $begingroup$
              As always, ask your players if they'd like this to happen to them. What's good for the goose is good for the gander.
              $endgroup$
              – NautArch
              Jan 30 at 3:52


















            $begingroup$
            I think disabling the ranged weapons of up to 3 opponents with one lvl1 spell, with no saving throw or attack roll, is pretty over-powered. Compare dndbeyond.com/spells/heat-metal, a 2nd lvl spell that requires you to concentrate on one target at a time. (It also does damage, so it's not a perfect comparison.)
            $endgroup$
            – Peter Cordes
            Jan 29 at 23:17




            $begingroup$
            I think disabling the ranged weapons of up to 3 opponents with one lvl1 spell, with no saving throw or attack roll, is pretty over-powered. Compare dndbeyond.com/spells/heat-metal, a 2nd lvl spell that requires you to concentrate on one target at a time. (It also does damage, so it's not a perfect comparison.)
            $endgroup$
            – Peter Cordes
            Jan 29 at 23:17












            $begingroup$
            Well heat metal can also be used on armor. Their isn't a spell that specifically disarms or breaks objects etc so it would be hard to determine balance wise. But that doesnt mean you can't allow it and have the enemoes have had a few hidden darts. Sure they arent completely useless but the differnce between d8 and d4 will still be a cool thing. Its not always about balance its about fun and it being enjoyanle experience. Jist give enemies extra weapons like a dagger or etc.
            $endgroup$
            – Deceptecium
            Jan 29 at 23:22






            $begingroup$
            Well heat metal can also be used on armor. Their isn't a spell that specifically disarms or breaks objects etc so it would be hard to determine balance wise. But that doesnt mean you can't allow it and have the enemoes have had a few hidden darts. Sure they arent completely useless but the differnce between d8 and d4 will still be a cool thing. Its not always about balance its about fun and it being enjoyanle experience. Jist give enemies extra weapons like a dagger or etc.
            $endgroup$
            – Deceptecium
            Jan 29 at 23:22






            2




            2




            $begingroup$
            I think if you allow it once, some players will want to find more ways to keep exploiting that trick, like setting up terrain so their opponents don't have an option to close to melee. So you have to be really careful about allowing something in one case, if it can be exploited. (Or you have to talk to your players and say that you're going to have to disallow it in future. If you're willing to do that, then yeah you can let it be cool once, while being able to stop it from getting out of hand.)
            $endgroup$
            – Peter Cordes
            Jan 29 at 23:27




            $begingroup$
            I think if you allow it once, some players will want to find more ways to keep exploiting that trick, like setting up terrain so their opponents don't have an option to close to melee. So you have to be really careful about allowing something in one case, if it can be exploited. (Or you have to talk to your players and say that you're going to have to disallow it in future. If you're willing to do that, then yeah you can let it be cool once, while being able to stop it from getting out of hand.)
            $endgroup$
            – Peter Cordes
            Jan 29 at 23:27












            $begingroup$
            If my players want to spend time planning to make objectives easier I am more than ok with it. If me allowing that gets players to utilize rough terrain and other useful things I won't see an issue with it. I would rather players get creative with immersing tactics then to use very gamey tactics. It isn't for every player or DM but that doesnt mean you can't ask your DM ahead of time. Even if it becomes their first response to bows is that a terrible thing?
            $endgroup$
            – Deceptecium
            Jan 29 at 23:38




            $begingroup$
            If my players want to spend time planning to make objectives easier I am more than ok with it. If me allowing that gets players to utilize rough terrain and other useful things I won't see an issue with it. I would rather players get creative with immersing tactics then to use very gamey tactics. It isn't for every player or DM but that doesnt mean you can't ask your DM ahead of time. Even if it becomes their first response to bows is that a terrible thing?
            $endgroup$
            – Deceptecium
            Jan 29 at 23:38




            3




            3




            $begingroup$
            As always, ask your players if they'd like this to happen to them. What's good for the goose is good for the gander.
            $endgroup$
            – NautArch
            Jan 30 at 3:52






            $begingroup$
            As always, ask your players if they'd like this to happen to them. What's good for the goose is good for the gander.
            $endgroup$
            – NautArch
            Jan 30 at 3:52




















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