Restricting Javascript based Background Animation to some Particular Div
I have been trying to use an Animated Background, using Javascript I found on this link : https://codepen.io/nashvail/pen/wpGgXO
It's working fine. But the problem is that once implemented, it's all over the screen.
I want the animations to be in some particular DIV element of my web page.
Help me Out.
// Some random colors
const colors = ["#3CC157", "#2AA7FF", "#1B1B1B", "#FCBC0F", "#F85F36"];
const numBalls = 50;
const balls = ;
for (let i = 0; i < numBalls; i++) {
let ball = document.createElement("div");
ball.classList.add("ball");
ball.style.background = colors[Math.floor(Math.random() * colors.length)];
ball.style.left = `${Math.floor(Math.random() * 100)}vw`;
ball.style.top = `${Math.floor(Math.random() * 100)}vh`;
ball.style.transform = `scale(${Math.random()})`;
ball.style.width = `${Math.random()}em`;
ball.style.height = ball.style.width;
balls.push(ball);
document.body.append(ball);
}
// Keyframes
balls.forEach((el, i, ra) => {
let to = {
x: Math.random() * (i % 2 === 0 ? -11 : 11),
y: Math.random() * 12
};
let anim = el.animate(
[
{ transform: "translate(0, 0)" },
{ transform: `translate(${to.x}rem, ${to.y}rem)` }
],
{
duration: (Math.random() + 1) * 2000, // random duration
direction: "alternate",
fill: "both",
iterations: Infinity,
easing: "ease-in-out"
}
);
});
.ball {
position: absolute;
border-radius: 100%;
opacity: 0.7;
}
<div class="ball">
</div>
javascript css
add a comment |
I have been trying to use an Animated Background, using Javascript I found on this link : https://codepen.io/nashvail/pen/wpGgXO
It's working fine. But the problem is that once implemented, it's all over the screen.
I want the animations to be in some particular DIV element of my web page.
Help me Out.
// Some random colors
const colors = ["#3CC157", "#2AA7FF", "#1B1B1B", "#FCBC0F", "#F85F36"];
const numBalls = 50;
const balls = ;
for (let i = 0; i < numBalls; i++) {
let ball = document.createElement("div");
ball.classList.add("ball");
ball.style.background = colors[Math.floor(Math.random() * colors.length)];
ball.style.left = `${Math.floor(Math.random() * 100)}vw`;
ball.style.top = `${Math.floor(Math.random() * 100)}vh`;
ball.style.transform = `scale(${Math.random()})`;
ball.style.width = `${Math.random()}em`;
ball.style.height = ball.style.width;
balls.push(ball);
document.body.append(ball);
}
// Keyframes
balls.forEach((el, i, ra) => {
let to = {
x: Math.random() * (i % 2 === 0 ? -11 : 11),
y: Math.random() * 12
};
let anim = el.animate(
[
{ transform: "translate(0, 0)" },
{ transform: `translate(${to.x}rem, ${to.y}rem)` }
],
{
duration: (Math.random() + 1) * 2000, // random duration
direction: "alternate",
fill: "both",
iterations: Infinity,
easing: "ease-in-out"
}
);
});
.ball {
position: absolute;
border-radius: 100%;
opacity: 0.7;
}
<div class="ball">
</div>
javascript css
add a comment |
I have been trying to use an Animated Background, using Javascript I found on this link : https://codepen.io/nashvail/pen/wpGgXO
It's working fine. But the problem is that once implemented, it's all over the screen.
I want the animations to be in some particular DIV element of my web page.
Help me Out.
// Some random colors
const colors = ["#3CC157", "#2AA7FF", "#1B1B1B", "#FCBC0F", "#F85F36"];
const numBalls = 50;
const balls = ;
for (let i = 0; i < numBalls; i++) {
let ball = document.createElement("div");
ball.classList.add("ball");
ball.style.background = colors[Math.floor(Math.random() * colors.length)];
ball.style.left = `${Math.floor(Math.random() * 100)}vw`;
ball.style.top = `${Math.floor(Math.random() * 100)}vh`;
ball.style.transform = `scale(${Math.random()})`;
ball.style.width = `${Math.random()}em`;
ball.style.height = ball.style.width;
balls.push(ball);
document.body.append(ball);
}
// Keyframes
balls.forEach((el, i, ra) => {
let to = {
x: Math.random() * (i % 2 === 0 ? -11 : 11),
y: Math.random() * 12
};
let anim = el.animate(
[
{ transform: "translate(0, 0)" },
{ transform: `translate(${to.x}rem, ${to.y}rem)` }
],
{
duration: (Math.random() + 1) * 2000, // random duration
direction: "alternate",
fill: "both",
iterations: Infinity,
easing: "ease-in-out"
}
);
});
.ball {
position: absolute;
border-radius: 100%;
opacity: 0.7;
}
<div class="ball">
</div>
javascript css
I have been trying to use an Animated Background, using Javascript I found on this link : https://codepen.io/nashvail/pen/wpGgXO
It's working fine. But the problem is that once implemented, it's all over the screen.
I want the animations to be in some particular DIV element of my web page.
Help me Out.
// Some random colors
const colors = ["#3CC157", "#2AA7FF", "#1B1B1B", "#FCBC0F", "#F85F36"];
const numBalls = 50;
const balls = ;
for (let i = 0; i < numBalls; i++) {
let ball = document.createElement("div");
ball.classList.add("ball");
ball.style.background = colors[Math.floor(Math.random() * colors.length)];
ball.style.left = `${Math.floor(Math.random() * 100)}vw`;
ball.style.top = `${Math.floor(Math.random() * 100)}vh`;
ball.style.transform = `scale(${Math.random()})`;
ball.style.width = `${Math.random()}em`;
ball.style.height = ball.style.width;
balls.push(ball);
document.body.append(ball);
}
// Keyframes
balls.forEach((el, i, ra) => {
let to = {
x: Math.random() * (i % 2 === 0 ? -11 : 11),
y: Math.random() * 12
};
let anim = el.animate(
[
{ transform: "translate(0, 0)" },
{ transform: `translate(${to.x}rem, ${to.y}rem)` }
],
{
duration: (Math.random() + 1) * 2000, // random duration
direction: "alternate",
fill: "both",
iterations: Infinity,
easing: "ease-in-out"
}
);
});
.ball {
position: absolute;
border-radius: 100%;
opacity: 0.7;
}
<div class="ball">
</div>
// Some random colors
const colors = ["#3CC157", "#2AA7FF", "#1B1B1B", "#FCBC0F", "#F85F36"];
const numBalls = 50;
const balls = ;
for (let i = 0; i < numBalls; i++) {
let ball = document.createElement("div");
ball.classList.add("ball");
ball.style.background = colors[Math.floor(Math.random() * colors.length)];
ball.style.left = `${Math.floor(Math.random() * 100)}vw`;
ball.style.top = `${Math.floor(Math.random() * 100)}vh`;
ball.style.transform = `scale(${Math.random()})`;
ball.style.width = `${Math.random()}em`;
ball.style.height = ball.style.width;
balls.push(ball);
document.body.append(ball);
}
// Keyframes
balls.forEach((el, i, ra) => {
let to = {
x: Math.random() * (i % 2 === 0 ? -11 : 11),
y: Math.random() * 12
};
let anim = el.animate(
[
{ transform: "translate(0, 0)" },
{ transform: `translate(${to.x}rem, ${to.y}rem)` }
],
{
duration: (Math.random() + 1) * 2000, // random duration
direction: "alternate",
fill: "both",
iterations: Infinity,
easing: "ease-in-out"
}
);
});
.ball {
position: absolute;
border-radius: 100%;
opacity: 0.7;
}
<div class="ball">
</div>
// Some random colors
const colors = ["#3CC157", "#2AA7FF", "#1B1B1B", "#FCBC0F", "#F85F36"];
const numBalls = 50;
const balls = ;
for (let i = 0; i < numBalls; i++) {
let ball = document.createElement("div");
ball.classList.add("ball");
ball.style.background = colors[Math.floor(Math.random() * colors.length)];
ball.style.left = `${Math.floor(Math.random() * 100)}vw`;
ball.style.top = `${Math.floor(Math.random() * 100)}vh`;
ball.style.transform = `scale(${Math.random()})`;
ball.style.width = `${Math.random()}em`;
ball.style.height = ball.style.width;
balls.push(ball);
document.body.append(ball);
}
// Keyframes
balls.forEach((el, i, ra) => {
let to = {
x: Math.random() * (i % 2 === 0 ? -11 : 11),
y: Math.random() * 12
};
let anim = el.animate(
[
{ transform: "translate(0, 0)" },
{ transform: `translate(${to.x}rem, ${to.y}rem)` }
],
{
duration: (Math.random() + 1) * 2000, // random duration
direction: "alternate",
fill: "both",
iterations: Infinity,
easing: "ease-in-out"
}
);
});
.ball {
position: absolute;
border-radius: 100%;
opacity: 0.7;
}
<div class="ball">
</div>
javascript css
javascript css
edited Nov 22 '18 at 9:22


Salomon Zhang
8651427
8651427
asked Nov 22 '18 at 8:16


zeeshan alizeeshan ali
5315
5315
add a comment |
add a comment |
3 Answers
3
active
oldest
votes
Like this?
// Some random colors
const colors = ["#3CC157", "#2AA7FF", "#1B1B1B", "#FCBC0F", "#F85F36"];
const numBalls = 50;
const balls = ;
for (let i = 0; i < numBalls; i++) {
let ball = document.createElement("div");
ball.classList.add("ball");
ball.style.background = colors[Math.floor(Math.random() * colors.length)];
ball.style.left = `${Math.floor(Math.random() * 100)}%`;
ball.style.top = `${Math.floor(Math.random() * 100)}%`;
ball.style.transform = `scale(${Math.random()})`;
ball.style.width = `${Math.random()}em`;
ball.style.height = ball.style.width;
balls.push(ball);
document.getElementById("box").append(ball);
}
// Keyframes
balls.forEach((el, i, ra) => {
let to = {
x: Math.random() * (i % 2 === 0 ? -11 : 11),
y: Math.random() * 12
};
let anim = el.animate(
[
{ transform: "translate(0, 0)" },
{ transform: `translate(${to.x}rem, ${to.y}rem)` }
],
{
duration: (Math.random() + 1) * 2000, // random duration
direction: "alternate",
fill: "both",
iterations: Infinity,
easing: "ease-in-out"
}
);
});
.ball {
position: absolute;
border-radius: 100%;
opacity: 0.7;
}
#box{
width: 300px;
height: 300px;
border: 1px solid red;
position: relative;
overflow: hidden;
}
<div id="box"></div>
add a comment |
The issue is, you are appending balls to the body. That's why they are appearing all over the screen. You have to make a container with some width and height and append the created balls to that container only:
// Some random colors
const colors = ["#3CC157", "#2AA7FF", "#1B1B1B", "#FCBC0F", "#F85F36"];
const numBalls = 50;
const balls = ;
for (let i = 0; i < numBalls; i++) {
let ball = document.createElement("div");
ball.classList.add("ball");
ball.style.background = colors[Math.floor(Math.random() * colors.length)];
ball.style.left = `${Math.floor(Math.random() * 100)}vw`;
ball.style.top = `${Math.floor(Math.random() * 100)}vh`;
ball.style.transform = `scale(${Math.random()})`;
ball.style.width = `${Math.random()}em`;
ball.style.height = ball.style.width;
balls.push(ball);
document.querySelector('.ballContainer').append(ball);
}
// Keyframes
balls.forEach((el, i, ra) => {
let to = {
x: Math.random() * (i % 2 === 0 ? -11 : 11),
y: Math.random() * 12
};
let anim = el.animate(
[
{ transform: "translate(0, 0)" },
{ transform: `translate(${to.x}rem, ${to.y}rem)` }
],
{
duration: (Math.random() + 1) * 2000, // random duration
direction: "alternate",
fill: "both",
iterations: Infinity,
easing: "ease-in-out"
}
);
});
.ball {
position: absolute;
border-radius: 100%;
opacity: 0.7;
}
.ballContainer{
width: 350px;
height: 175px;
border: 1px solid gray;
position: relative;
overflow: hidden;
background-color: lightgray;
}
<div class="ballContainer">
</div>
add a comment |
The balls run a random path. That means some of balls will go out of bounds (your div
).
You can add CSS to hide the scroll bars.
html * {
overflow: hidden;
}
add a comment |
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3 Answers
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3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
Like this?
// Some random colors
const colors = ["#3CC157", "#2AA7FF", "#1B1B1B", "#FCBC0F", "#F85F36"];
const numBalls = 50;
const balls = ;
for (let i = 0; i < numBalls; i++) {
let ball = document.createElement("div");
ball.classList.add("ball");
ball.style.background = colors[Math.floor(Math.random() * colors.length)];
ball.style.left = `${Math.floor(Math.random() * 100)}%`;
ball.style.top = `${Math.floor(Math.random() * 100)}%`;
ball.style.transform = `scale(${Math.random()})`;
ball.style.width = `${Math.random()}em`;
ball.style.height = ball.style.width;
balls.push(ball);
document.getElementById("box").append(ball);
}
// Keyframes
balls.forEach((el, i, ra) => {
let to = {
x: Math.random() * (i % 2 === 0 ? -11 : 11),
y: Math.random() * 12
};
let anim = el.animate(
[
{ transform: "translate(0, 0)" },
{ transform: `translate(${to.x}rem, ${to.y}rem)` }
],
{
duration: (Math.random() + 1) * 2000, // random duration
direction: "alternate",
fill: "both",
iterations: Infinity,
easing: "ease-in-out"
}
);
});
.ball {
position: absolute;
border-radius: 100%;
opacity: 0.7;
}
#box{
width: 300px;
height: 300px;
border: 1px solid red;
position: relative;
overflow: hidden;
}
<div id="box"></div>
add a comment |
Like this?
// Some random colors
const colors = ["#3CC157", "#2AA7FF", "#1B1B1B", "#FCBC0F", "#F85F36"];
const numBalls = 50;
const balls = ;
for (let i = 0; i < numBalls; i++) {
let ball = document.createElement("div");
ball.classList.add("ball");
ball.style.background = colors[Math.floor(Math.random() * colors.length)];
ball.style.left = `${Math.floor(Math.random() * 100)}%`;
ball.style.top = `${Math.floor(Math.random() * 100)}%`;
ball.style.transform = `scale(${Math.random()})`;
ball.style.width = `${Math.random()}em`;
ball.style.height = ball.style.width;
balls.push(ball);
document.getElementById("box").append(ball);
}
// Keyframes
balls.forEach((el, i, ra) => {
let to = {
x: Math.random() * (i % 2 === 0 ? -11 : 11),
y: Math.random() * 12
};
let anim = el.animate(
[
{ transform: "translate(0, 0)" },
{ transform: `translate(${to.x}rem, ${to.y}rem)` }
],
{
duration: (Math.random() + 1) * 2000, // random duration
direction: "alternate",
fill: "both",
iterations: Infinity,
easing: "ease-in-out"
}
);
});
.ball {
position: absolute;
border-radius: 100%;
opacity: 0.7;
}
#box{
width: 300px;
height: 300px;
border: 1px solid red;
position: relative;
overflow: hidden;
}
<div id="box"></div>
add a comment |
Like this?
// Some random colors
const colors = ["#3CC157", "#2AA7FF", "#1B1B1B", "#FCBC0F", "#F85F36"];
const numBalls = 50;
const balls = ;
for (let i = 0; i < numBalls; i++) {
let ball = document.createElement("div");
ball.classList.add("ball");
ball.style.background = colors[Math.floor(Math.random() * colors.length)];
ball.style.left = `${Math.floor(Math.random() * 100)}%`;
ball.style.top = `${Math.floor(Math.random() * 100)}%`;
ball.style.transform = `scale(${Math.random()})`;
ball.style.width = `${Math.random()}em`;
ball.style.height = ball.style.width;
balls.push(ball);
document.getElementById("box").append(ball);
}
// Keyframes
balls.forEach((el, i, ra) => {
let to = {
x: Math.random() * (i % 2 === 0 ? -11 : 11),
y: Math.random() * 12
};
let anim = el.animate(
[
{ transform: "translate(0, 0)" },
{ transform: `translate(${to.x}rem, ${to.y}rem)` }
],
{
duration: (Math.random() + 1) * 2000, // random duration
direction: "alternate",
fill: "both",
iterations: Infinity,
easing: "ease-in-out"
}
);
});
.ball {
position: absolute;
border-radius: 100%;
opacity: 0.7;
}
#box{
width: 300px;
height: 300px;
border: 1px solid red;
position: relative;
overflow: hidden;
}
<div id="box"></div>
Like this?
// Some random colors
const colors = ["#3CC157", "#2AA7FF", "#1B1B1B", "#FCBC0F", "#F85F36"];
const numBalls = 50;
const balls = ;
for (let i = 0; i < numBalls; i++) {
let ball = document.createElement("div");
ball.classList.add("ball");
ball.style.background = colors[Math.floor(Math.random() * colors.length)];
ball.style.left = `${Math.floor(Math.random() * 100)}%`;
ball.style.top = `${Math.floor(Math.random() * 100)}%`;
ball.style.transform = `scale(${Math.random()})`;
ball.style.width = `${Math.random()}em`;
ball.style.height = ball.style.width;
balls.push(ball);
document.getElementById("box").append(ball);
}
// Keyframes
balls.forEach((el, i, ra) => {
let to = {
x: Math.random() * (i % 2 === 0 ? -11 : 11),
y: Math.random() * 12
};
let anim = el.animate(
[
{ transform: "translate(0, 0)" },
{ transform: `translate(${to.x}rem, ${to.y}rem)` }
],
{
duration: (Math.random() + 1) * 2000, // random duration
direction: "alternate",
fill: "both",
iterations: Infinity,
easing: "ease-in-out"
}
);
});
.ball {
position: absolute;
border-radius: 100%;
opacity: 0.7;
}
#box{
width: 300px;
height: 300px;
border: 1px solid red;
position: relative;
overflow: hidden;
}
<div id="box"></div>
// Some random colors
const colors = ["#3CC157", "#2AA7FF", "#1B1B1B", "#FCBC0F", "#F85F36"];
const numBalls = 50;
const balls = ;
for (let i = 0; i < numBalls; i++) {
let ball = document.createElement("div");
ball.classList.add("ball");
ball.style.background = colors[Math.floor(Math.random() * colors.length)];
ball.style.left = `${Math.floor(Math.random() * 100)}%`;
ball.style.top = `${Math.floor(Math.random() * 100)}%`;
ball.style.transform = `scale(${Math.random()})`;
ball.style.width = `${Math.random()}em`;
ball.style.height = ball.style.width;
balls.push(ball);
document.getElementById("box").append(ball);
}
// Keyframes
balls.forEach((el, i, ra) => {
let to = {
x: Math.random() * (i % 2 === 0 ? -11 : 11),
y: Math.random() * 12
};
let anim = el.animate(
[
{ transform: "translate(0, 0)" },
{ transform: `translate(${to.x}rem, ${to.y}rem)` }
],
{
duration: (Math.random() + 1) * 2000, // random duration
direction: "alternate",
fill: "both",
iterations: Infinity,
easing: "ease-in-out"
}
);
});
.ball {
position: absolute;
border-radius: 100%;
opacity: 0.7;
}
#box{
width: 300px;
height: 300px;
border: 1px solid red;
position: relative;
overflow: hidden;
}
<div id="box"></div>
// Some random colors
const colors = ["#3CC157", "#2AA7FF", "#1B1B1B", "#FCBC0F", "#F85F36"];
const numBalls = 50;
const balls = ;
for (let i = 0; i < numBalls; i++) {
let ball = document.createElement("div");
ball.classList.add("ball");
ball.style.background = colors[Math.floor(Math.random() * colors.length)];
ball.style.left = `${Math.floor(Math.random() * 100)}%`;
ball.style.top = `${Math.floor(Math.random() * 100)}%`;
ball.style.transform = `scale(${Math.random()})`;
ball.style.width = `${Math.random()}em`;
ball.style.height = ball.style.width;
balls.push(ball);
document.getElementById("box").append(ball);
}
// Keyframes
balls.forEach((el, i, ra) => {
let to = {
x: Math.random() * (i % 2 === 0 ? -11 : 11),
y: Math.random() * 12
};
let anim = el.animate(
[
{ transform: "translate(0, 0)" },
{ transform: `translate(${to.x}rem, ${to.y}rem)` }
],
{
duration: (Math.random() + 1) * 2000, // random duration
direction: "alternate",
fill: "both",
iterations: Infinity,
easing: "ease-in-out"
}
);
});
.ball {
position: absolute;
border-radius: 100%;
opacity: 0.7;
}
#box{
width: 300px;
height: 300px;
border: 1px solid red;
position: relative;
overflow: hidden;
}
<div id="box"></div>
answered Nov 22 '18 at 8:25
KhazulKhazul
1666
1666
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add a comment |
The issue is, you are appending balls to the body. That's why they are appearing all over the screen. You have to make a container with some width and height and append the created balls to that container only:
// Some random colors
const colors = ["#3CC157", "#2AA7FF", "#1B1B1B", "#FCBC0F", "#F85F36"];
const numBalls = 50;
const balls = ;
for (let i = 0; i < numBalls; i++) {
let ball = document.createElement("div");
ball.classList.add("ball");
ball.style.background = colors[Math.floor(Math.random() * colors.length)];
ball.style.left = `${Math.floor(Math.random() * 100)}vw`;
ball.style.top = `${Math.floor(Math.random() * 100)}vh`;
ball.style.transform = `scale(${Math.random()})`;
ball.style.width = `${Math.random()}em`;
ball.style.height = ball.style.width;
balls.push(ball);
document.querySelector('.ballContainer').append(ball);
}
// Keyframes
balls.forEach((el, i, ra) => {
let to = {
x: Math.random() * (i % 2 === 0 ? -11 : 11),
y: Math.random() * 12
};
let anim = el.animate(
[
{ transform: "translate(0, 0)" },
{ transform: `translate(${to.x}rem, ${to.y}rem)` }
],
{
duration: (Math.random() + 1) * 2000, // random duration
direction: "alternate",
fill: "both",
iterations: Infinity,
easing: "ease-in-out"
}
);
});
.ball {
position: absolute;
border-radius: 100%;
opacity: 0.7;
}
.ballContainer{
width: 350px;
height: 175px;
border: 1px solid gray;
position: relative;
overflow: hidden;
background-color: lightgray;
}
<div class="ballContainer">
</div>
add a comment |
The issue is, you are appending balls to the body. That's why they are appearing all over the screen. You have to make a container with some width and height and append the created balls to that container only:
// Some random colors
const colors = ["#3CC157", "#2AA7FF", "#1B1B1B", "#FCBC0F", "#F85F36"];
const numBalls = 50;
const balls = ;
for (let i = 0; i < numBalls; i++) {
let ball = document.createElement("div");
ball.classList.add("ball");
ball.style.background = colors[Math.floor(Math.random() * colors.length)];
ball.style.left = `${Math.floor(Math.random() * 100)}vw`;
ball.style.top = `${Math.floor(Math.random() * 100)}vh`;
ball.style.transform = `scale(${Math.random()})`;
ball.style.width = `${Math.random()}em`;
ball.style.height = ball.style.width;
balls.push(ball);
document.querySelector('.ballContainer').append(ball);
}
// Keyframes
balls.forEach((el, i, ra) => {
let to = {
x: Math.random() * (i % 2 === 0 ? -11 : 11),
y: Math.random() * 12
};
let anim = el.animate(
[
{ transform: "translate(0, 0)" },
{ transform: `translate(${to.x}rem, ${to.y}rem)` }
],
{
duration: (Math.random() + 1) * 2000, // random duration
direction: "alternate",
fill: "both",
iterations: Infinity,
easing: "ease-in-out"
}
);
});
.ball {
position: absolute;
border-radius: 100%;
opacity: 0.7;
}
.ballContainer{
width: 350px;
height: 175px;
border: 1px solid gray;
position: relative;
overflow: hidden;
background-color: lightgray;
}
<div class="ballContainer">
</div>
add a comment |
The issue is, you are appending balls to the body. That's why they are appearing all over the screen. You have to make a container with some width and height and append the created balls to that container only:
// Some random colors
const colors = ["#3CC157", "#2AA7FF", "#1B1B1B", "#FCBC0F", "#F85F36"];
const numBalls = 50;
const balls = ;
for (let i = 0; i < numBalls; i++) {
let ball = document.createElement("div");
ball.classList.add("ball");
ball.style.background = colors[Math.floor(Math.random() * colors.length)];
ball.style.left = `${Math.floor(Math.random() * 100)}vw`;
ball.style.top = `${Math.floor(Math.random() * 100)}vh`;
ball.style.transform = `scale(${Math.random()})`;
ball.style.width = `${Math.random()}em`;
ball.style.height = ball.style.width;
balls.push(ball);
document.querySelector('.ballContainer').append(ball);
}
// Keyframes
balls.forEach((el, i, ra) => {
let to = {
x: Math.random() * (i % 2 === 0 ? -11 : 11),
y: Math.random() * 12
};
let anim = el.animate(
[
{ transform: "translate(0, 0)" },
{ transform: `translate(${to.x}rem, ${to.y}rem)` }
],
{
duration: (Math.random() + 1) * 2000, // random duration
direction: "alternate",
fill: "both",
iterations: Infinity,
easing: "ease-in-out"
}
);
});
.ball {
position: absolute;
border-radius: 100%;
opacity: 0.7;
}
.ballContainer{
width: 350px;
height: 175px;
border: 1px solid gray;
position: relative;
overflow: hidden;
background-color: lightgray;
}
<div class="ballContainer">
</div>
The issue is, you are appending balls to the body. That's why they are appearing all over the screen. You have to make a container with some width and height and append the created balls to that container only:
// Some random colors
const colors = ["#3CC157", "#2AA7FF", "#1B1B1B", "#FCBC0F", "#F85F36"];
const numBalls = 50;
const balls = ;
for (let i = 0; i < numBalls; i++) {
let ball = document.createElement("div");
ball.classList.add("ball");
ball.style.background = colors[Math.floor(Math.random() * colors.length)];
ball.style.left = `${Math.floor(Math.random() * 100)}vw`;
ball.style.top = `${Math.floor(Math.random() * 100)}vh`;
ball.style.transform = `scale(${Math.random()})`;
ball.style.width = `${Math.random()}em`;
ball.style.height = ball.style.width;
balls.push(ball);
document.querySelector('.ballContainer').append(ball);
}
// Keyframes
balls.forEach((el, i, ra) => {
let to = {
x: Math.random() * (i % 2 === 0 ? -11 : 11),
y: Math.random() * 12
};
let anim = el.animate(
[
{ transform: "translate(0, 0)" },
{ transform: `translate(${to.x}rem, ${to.y}rem)` }
],
{
duration: (Math.random() + 1) * 2000, // random duration
direction: "alternate",
fill: "both",
iterations: Infinity,
easing: "ease-in-out"
}
);
});
.ball {
position: absolute;
border-radius: 100%;
opacity: 0.7;
}
.ballContainer{
width: 350px;
height: 175px;
border: 1px solid gray;
position: relative;
overflow: hidden;
background-color: lightgray;
}
<div class="ballContainer">
</div>
// Some random colors
const colors = ["#3CC157", "#2AA7FF", "#1B1B1B", "#FCBC0F", "#F85F36"];
const numBalls = 50;
const balls = ;
for (let i = 0; i < numBalls; i++) {
let ball = document.createElement("div");
ball.classList.add("ball");
ball.style.background = colors[Math.floor(Math.random() * colors.length)];
ball.style.left = `${Math.floor(Math.random() * 100)}vw`;
ball.style.top = `${Math.floor(Math.random() * 100)}vh`;
ball.style.transform = `scale(${Math.random()})`;
ball.style.width = `${Math.random()}em`;
ball.style.height = ball.style.width;
balls.push(ball);
document.querySelector('.ballContainer').append(ball);
}
// Keyframes
balls.forEach((el, i, ra) => {
let to = {
x: Math.random() * (i % 2 === 0 ? -11 : 11),
y: Math.random() * 12
};
let anim = el.animate(
[
{ transform: "translate(0, 0)" },
{ transform: `translate(${to.x}rem, ${to.y}rem)` }
],
{
duration: (Math.random() + 1) * 2000, // random duration
direction: "alternate",
fill: "both",
iterations: Infinity,
easing: "ease-in-out"
}
);
});
.ball {
position: absolute;
border-radius: 100%;
opacity: 0.7;
}
.ballContainer{
width: 350px;
height: 175px;
border: 1px solid gray;
position: relative;
overflow: hidden;
background-color: lightgray;
}
<div class="ballContainer">
</div>
// Some random colors
const colors = ["#3CC157", "#2AA7FF", "#1B1B1B", "#FCBC0F", "#F85F36"];
const numBalls = 50;
const balls = ;
for (let i = 0; i < numBalls; i++) {
let ball = document.createElement("div");
ball.classList.add("ball");
ball.style.background = colors[Math.floor(Math.random() * colors.length)];
ball.style.left = `${Math.floor(Math.random() * 100)}vw`;
ball.style.top = `${Math.floor(Math.random() * 100)}vh`;
ball.style.transform = `scale(${Math.random()})`;
ball.style.width = `${Math.random()}em`;
ball.style.height = ball.style.width;
balls.push(ball);
document.querySelector('.ballContainer').append(ball);
}
// Keyframes
balls.forEach((el, i, ra) => {
let to = {
x: Math.random() * (i % 2 === 0 ? -11 : 11),
y: Math.random() * 12
};
let anim = el.animate(
[
{ transform: "translate(0, 0)" },
{ transform: `translate(${to.x}rem, ${to.y}rem)` }
],
{
duration: (Math.random() + 1) * 2000, // random duration
direction: "alternate",
fill: "both",
iterations: Infinity,
easing: "ease-in-out"
}
);
});
.ball {
position: absolute;
border-radius: 100%;
opacity: 0.7;
}
.ballContainer{
width: 350px;
height: 175px;
border: 1px solid gray;
position: relative;
overflow: hidden;
background-color: lightgray;
}
<div class="ballContainer">
</div>
edited Nov 22 '18 at 10:44
answered Nov 22 '18 at 8:30
MamunMamun
27.9k71830
27.9k71830
add a comment |
add a comment |
The balls run a random path. That means some of balls will go out of bounds (your div
).
You can add CSS to hide the scroll bars.
html * {
overflow: hidden;
}
add a comment |
The balls run a random path. That means some of balls will go out of bounds (your div
).
You can add CSS to hide the scroll bars.
html * {
overflow: hidden;
}
add a comment |
The balls run a random path. That means some of balls will go out of bounds (your div
).
You can add CSS to hide the scroll bars.
html * {
overflow: hidden;
}
The balls run a random path. That means some of balls will go out of bounds (your div
).
You can add CSS to hide the scroll bars.
html * {
overflow: hidden;
}
answered Nov 22 '18 at 8:36


Salomon ZhangSalomon Zhang
8651427
8651427
add a comment |
add a comment |
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