AWT-EventQueue-0 NullPointerException because of Graphics g initilisation












1














(I'm new here, sorry if I forget to write any important information).
I'm trying to visualise weather from the AccuWeather API and I am currently stuck with the initilisation of Graphics g, I think.



So this is my inilisation:



public class Draw extends JFrame {

Dimension d = Toolkit.getDefaultToolkit().getScreenSize();
Graphics g;


I tried Graphics g = new Graphics(); but that doesn't work because Graphics g is static.



this is a part of my paint method:



public void paint (Double weather, String sender, Graphics g) {

super.paint(g);
Toolkit tk = Toolkit.getDefaultToolkit();

if (sender.equals("index5_Button")) {

Graphics2D stargazing = (Graphics2D) g;
((Graphics2D) g).setBackground(Color.BLACK);


this is what the call for paint looks like:



paint(weatherValue, sender, g);


So obviously it isn't initilising g correctly, but I don't know how to fix it.



Thanks a lot for possible help in advance!










share|improve this question





























    1














    (I'm new here, sorry if I forget to write any important information).
    I'm trying to visualise weather from the AccuWeather API and I am currently stuck with the initilisation of Graphics g, I think.



    So this is my inilisation:



    public class Draw extends JFrame {

    Dimension d = Toolkit.getDefaultToolkit().getScreenSize();
    Graphics g;


    I tried Graphics g = new Graphics(); but that doesn't work because Graphics g is static.



    this is a part of my paint method:



    public void paint (Double weather, String sender, Graphics g) {

    super.paint(g);
    Toolkit tk = Toolkit.getDefaultToolkit();

    if (sender.equals("index5_Button")) {

    Graphics2D stargazing = (Graphics2D) g;
    ((Graphics2D) g).setBackground(Color.BLACK);


    this is what the call for paint looks like:



    paint(weatherValue, sender, g);


    So obviously it isn't initilising g correctly, but I don't know how to fix it.



    Thanks a lot for possible help in advance!










    share|improve this question



























      1












      1








      1







      (I'm new here, sorry if I forget to write any important information).
      I'm trying to visualise weather from the AccuWeather API and I am currently stuck with the initilisation of Graphics g, I think.



      So this is my inilisation:



      public class Draw extends JFrame {

      Dimension d = Toolkit.getDefaultToolkit().getScreenSize();
      Graphics g;


      I tried Graphics g = new Graphics(); but that doesn't work because Graphics g is static.



      this is a part of my paint method:



      public void paint (Double weather, String sender, Graphics g) {

      super.paint(g);
      Toolkit tk = Toolkit.getDefaultToolkit();

      if (sender.equals("index5_Button")) {

      Graphics2D stargazing = (Graphics2D) g;
      ((Graphics2D) g).setBackground(Color.BLACK);


      this is what the call for paint looks like:



      paint(weatherValue, sender, g);


      So obviously it isn't initilising g correctly, but I don't know how to fix it.



      Thanks a lot for possible help in advance!










      share|improve this question















      (I'm new here, sorry if I forget to write any important information).
      I'm trying to visualise weather from the AccuWeather API and I am currently stuck with the initilisation of Graphics g, I think.



      So this is my inilisation:



      public class Draw extends JFrame {

      Dimension d = Toolkit.getDefaultToolkit().getScreenSize();
      Graphics g;


      I tried Graphics g = new Graphics(); but that doesn't work because Graphics g is static.



      this is a part of my paint method:



      public void paint (Double weather, String sender, Graphics g) {

      super.paint(g);
      Toolkit tk = Toolkit.getDefaultToolkit();

      if (sender.equals("index5_Button")) {

      Graphics2D stargazing = (Graphics2D) g;
      ((Graphics2D) g).setBackground(Color.BLACK);


      this is what the call for paint looks like:



      paint(weatherValue, sender, g);


      So obviously it isn't initilising g correctly, but I don't know how to fix it.



      Thanks a lot for possible help in advance!







      java swing graphics nullpointerexception graphics2d






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      edited Nov 19 '18 at 15:44









      camickr

      274k15126239




      274k15126239










      asked Nov 19 '18 at 15:20









      3gg5y

      61




      61
























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          I tried Graphics g = new Graphics();




          You should not be trying to initialize the Graphics object of a component. Swing will create the Graphics object and pass it to the component when the component is repainted.



          Custom painting is done by overriding the paintComponent(...) method of a JPanel. Then you add the panel to the JFrame`.



          @Override
          protected void paintComponent(Graphics g)
          {
          super.paintComponent(g);

          // add custom painting logic here
          }


          Read the section from the Swing tutorial on Custom Painting for more information and working examples to get you started. The tutorials will show you how to better structure your classes.






          share|improve this answer





















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            1 Answer
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            active

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            active

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            active

            oldest

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            1















            I tried Graphics g = new Graphics();




            You should not be trying to initialize the Graphics object of a component. Swing will create the Graphics object and pass it to the component when the component is repainted.



            Custom painting is done by overriding the paintComponent(...) method of a JPanel. Then you add the panel to the JFrame`.



            @Override
            protected void paintComponent(Graphics g)
            {
            super.paintComponent(g);

            // add custom painting logic here
            }


            Read the section from the Swing tutorial on Custom Painting for more information and working examples to get you started. The tutorials will show you how to better structure your classes.






            share|improve this answer


























              1















              I tried Graphics g = new Graphics();




              You should not be trying to initialize the Graphics object of a component. Swing will create the Graphics object and pass it to the component when the component is repainted.



              Custom painting is done by overriding the paintComponent(...) method of a JPanel. Then you add the panel to the JFrame`.



              @Override
              protected void paintComponent(Graphics g)
              {
              super.paintComponent(g);

              // add custom painting logic here
              }


              Read the section from the Swing tutorial on Custom Painting for more information and working examples to get you started. The tutorials will show you how to better structure your classes.






              share|improve this answer
























                1












                1








                1







                I tried Graphics g = new Graphics();




                You should not be trying to initialize the Graphics object of a component. Swing will create the Graphics object and pass it to the component when the component is repainted.



                Custom painting is done by overriding the paintComponent(...) method of a JPanel. Then you add the panel to the JFrame`.



                @Override
                protected void paintComponent(Graphics g)
                {
                super.paintComponent(g);

                // add custom painting logic here
                }


                Read the section from the Swing tutorial on Custom Painting for more information and working examples to get you started. The tutorials will show you how to better structure your classes.






                share|improve this answer













                I tried Graphics g = new Graphics();




                You should not be trying to initialize the Graphics object of a component. Swing will create the Graphics object and pass it to the component when the component is repainted.



                Custom painting is done by overriding the paintComponent(...) method of a JPanel. Then you add the panel to the JFrame`.



                @Override
                protected void paintComponent(Graphics g)
                {
                super.paintComponent(g);

                // add custom painting logic here
                }


                Read the section from the Swing tutorial on Custom Painting for more information and working examples to get you started. The tutorials will show you how to better structure your classes.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Nov 19 '18 at 15:42









                camickr

                274k15126239




                274k15126239






























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