Cordova Android Build Showing Input dialog Box like running in browser
Hi I have a trouble showing the camera view on my Cordova project using the wikitude SDK which is a Augmented Reality Plugin for cordova. It seems like its opening the camera but as soon as it begins to open there is a input dialog shows up that shows up similar to the one appears to your browser when you run the app in a browser using the command
cordova serve
The thing is I run it on a real android device after building the apk using the command
cordova run android
Im still getting the input dialog
even running in the android device. Ive done so many cordova project and i know that it shoud not be shown on a android device but on the browser only.After Clicking ok all the input dialog box that show it executes
alert("Ar Experience Loaded Successfully");
The Question now is how do i turn off the input dialog from showing thanks
here is my code: index.js
var app = {
// Url/Path to the augmented reality experience you would like to load
arExperienceUrl: "www/index.html",
// The features your augmented reality experience requires, only define the ones you really need
requiredFeatures: [ "image_tracking"],
// Represents the device capability of launching augmented reality experiences with specific features
isDeviceSupported: false,
// Additional startup settings, for now the only setting available is camera_position (back|front)
startupConfiguration:
{
"camera_position": "back"
},
// Application Constructor
initialize: function() {
this.bindEvents();
},
// Bind Event Listeners
//
// Bind any events that are required on startup. Common events are:
// 'load', 'deviceready', 'offline', and 'online'.
bindEvents: function() {
document.addEventListener('deviceready', this.onDeviceReady, false);
},
// deviceready Event Handler
onDeviceReady: function() {
app.wikitudePlugin = cordova.require("com.wikitude.phonegap.WikitudePlugin.WikitudePlugin");
app.wikitudePlugin.isDeviceSupported(app.onDeviceSupported, app.onDeviceNotSupported, app.requiredFeatures);
},
// Callback if the device supports all required features
onDeviceSupported: function() {
app.wikitudePlugin.loadARchitectWorld(
app.onARExperienceLoadedSuccessful,
app.onARExperienceLoadError,
app.arExperienceUrl,
app.requiredFeatures,
app.startupConfiguration
);
},
// Callback if the device does not support all required features
onDeviceNotSupported: function(errorMessage) {
},
// Callback if your AR experience loaded successful
onARExperienceLoadedSuccessful: function(loadedURL) {
/* Respond to successful augmented reality experience loading if you need to */
alert("Ar Experience Loaded Successfully");
},
// Callback if your AR experience did not load successful
onARExperienceLoadError: function(errorMessage) {
alert(errorMessage);
}
};
app.initialize();
index.html
<!DOCTYPE html>
<html>
<head>
<meta name="format-detection" content="telephone=no">
<meta name="msapplication-tap-highlight" content="no">
<meta name="viewport" content="user-scalable=no, initial-scale=1, maximum-scale=1, minimum-scale=1, width=device-width">
<link rel="stylesheet" type="text/css" href="css/index.css">
<title>Hello World</title>
</head>
<body>
<script type="text/javascript" src="cordova.js"></script>
<script type="text/javascript" src="js/index.js"></script>
</body>
android cordova cordova-plugins wikitude wikitude-sdk
add a comment |
Hi I have a trouble showing the camera view on my Cordova project using the wikitude SDK which is a Augmented Reality Plugin for cordova. It seems like its opening the camera but as soon as it begins to open there is a input dialog shows up that shows up similar to the one appears to your browser when you run the app in a browser using the command
cordova serve
The thing is I run it on a real android device after building the apk using the command
cordova run android
Im still getting the input dialog
even running in the android device. Ive done so many cordova project and i know that it shoud not be shown on a android device but on the browser only.After Clicking ok all the input dialog box that show it executes
alert("Ar Experience Loaded Successfully");
The Question now is how do i turn off the input dialog from showing thanks
here is my code: index.js
var app = {
// Url/Path to the augmented reality experience you would like to load
arExperienceUrl: "www/index.html",
// The features your augmented reality experience requires, only define the ones you really need
requiredFeatures: [ "image_tracking"],
// Represents the device capability of launching augmented reality experiences with specific features
isDeviceSupported: false,
// Additional startup settings, for now the only setting available is camera_position (back|front)
startupConfiguration:
{
"camera_position": "back"
},
// Application Constructor
initialize: function() {
this.bindEvents();
},
// Bind Event Listeners
//
// Bind any events that are required on startup. Common events are:
// 'load', 'deviceready', 'offline', and 'online'.
bindEvents: function() {
document.addEventListener('deviceready', this.onDeviceReady, false);
},
// deviceready Event Handler
onDeviceReady: function() {
app.wikitudePlugin = cordova.require("com.wikitude.phonegap.WikitudePlugin.WikitudePlugin");
app.wikitudePlugin.isDeviceSupported(app.onDeviceSupported, app.onDeviceNotSupported, app.requiredFeatures);
},
// Callback if the device supports all required features
onDeviceSupported: function() {
app.wikitudePlugin.loadARchitectWorld(
app.onARExperienceLoadedSuccessful,
app.onARExperienceLoadError,
app.arExperienceUrl,
app.requiredFeatures,
app.startupConfiguration
);
},
// Callback if the device does not support all required features
onDeviceNotSupported: function(errorMessage) {
},
// Callback if your AR experience loaded successful
onARExperienceLoadedSuccessful: function(loadedURL) {
/* Respond to successful augmented reality experience loading if you need to */
alert("Ar Experience Loaded Successfully");
},
// Callback if your AR experience did not load successful
onARExperienceLoadError: function(errorMessage) {
alert(errorMessage);
}
};
app.initialize();
index.html
<!DOCTYPE html>
<html>
<head>
<meta name="format-detection" content="telephone=no">
<meta name="msapplication-tap-highlight" content="no">
<meta name="viewport" content="user-scalable=no, initial-scale=1, maximum-scale=1, minimum-scale=1, width=device-width">
<link rel="stylesheet" type="text/css" href="css/index.css">
<title>Hello World</title>
</head>
<body>
<script type="text/javascript" src="cordova.js"></script>
<script type="text/javascript" src="js/index.js"></script>
</body>
android cordova cordova-plugins wikitude wikitude-sdk
add a comment |
Hi I have a trouble showing the camera view on my Cordova project using the wikitude SDK which is a Augmented Reality Plugin for cordova. It seems like its opening the camera but as soon as it begins to open there is a input dialog shows up that shows up similar to the one appears to your browser when you run the app in a browser using the command
cordova serve
The thing is I run it on a real android device after building the apk using the command
cordova run android
Im still getting the input dialog
even running in the android device. Ive done so many cordova project and i know that it shoud not be shown on a android device but on the browser only.After Clicking ok all the input dialog box that show it executes
alert("Ar Experience Loaded Successfully");
The Question now is how do i turn off the input dialog from showing thanks
here is my code: index.js
var app = {
// Url/Path to the augmented reality experience you would like to load
arExperienceUrl: "www/index.html",
// The features your augmented reality experience requires, only define the ones you really need
requiredFeatures: [ "image_tracking"],
// Represents the device capability of launching augmented reality experiences with specific features
isDeviceSupported: false,
// Additional startup settings, for now the only setting available is camera_position (back|front)
startupConfiguration:
{
"camera_position": "back"
},
// Application Constructor
initialize: function() {
this.bindEvents();
},
// Bind Event Listeners
//
// Bind any events that are required on startup. Common events are:
// 'load', 'deviceready', 'offline', and 'online'.
bindEvents: function() {
document.addEventListener('deviceready', this.onDeviceReady, false);
},
// deviceready Event Handler
onDeviceReady: function() {
app.wikitudePlugin = cordova.require("com.wikitude.phonegap.WikitudePlugin.WikitudePlugin");
app.wikitudePlugin.isDeviceSupported(app.onDeviceSupported, app.onDeviceNotSupported, app.requiredFeatures);
},
// Callback if the device supports all required features
onDeviceSupported: function() {
app.wikitudePlugin.loadARchitectWorld(
app.onARExperienceLoadedSuccessful,
app.onARExperienceLoadError,
app.arExperienceUrl,
app.requiredFeatures,
app.startupConfiguration
);
},
// Callback if the device does not support all required features
onDeviceNotSupported: function(errorMessage) {
},
// Callback if your AR experience loaded successful
onARExperienceLoadedSuccessful: function(loadedURL) {
/* Respond to successful augmented reality experience loading if you need to */
alert("Ar Experience Loaded Successfully");
},
// Callback if your AR experience did not load successful
onARExperienceLoadError: function(errorMessage) {
alert(errorMessage);
}
};
app.initialize();
index.html
<!DOCTYPE html>
<html>
<head>
<meta name="format-detection" content="telephone=no">
<meta name="msapplication-tap-highlight" content="no">
<meta name="viewport" content="user-scalable=no, initial-scale=1, maximum-scale=1, minimum-scale=1, width=device-width">
<link rel="stylesheet" type="text/css" href="css/index.css">
<title>Hello World</title>
</head>
<body>
<script type="text/javascript" src="cordova.js"></script>
<script type="text/javascript" src="js/index.js"></script>
</body>
android cordova cordova-plugins wikitude wikitude-sdk
Hi I have a trouble showing the camera view on my Cordova project using the wikitude SDK which is a Augmented Reality Plugin for cordova. It seems like its opening the camera but as soon as it begins to open there is a input dialog shows up that shows up similar to the one appears to your browser when you run the app in a browser using the command
cordova serve
The thing is I run it on a real android device after building the apk using the command
cordova run android
Im still getting the input dialog
even running in the android device. Ive done so many cordova project and i know that it shoud not be shown on a android device but on the browser only.After Clicking ok all the input dialog box that show it executes
alert("Ar Experience Loaded Successfully");
The Question now is how do i turn off the input dialog from showing thanks
here is my code: index.js
var app = {
// Url/Path to the augmented reality experience you would like to load
arExperienceUrl: "www/index.html",
// The features your augmented reality experience requires, only define the ones you really need
requiredFeatures: [ "image_tracking"],
// Represents the device capability of launching augmented reality experiences with specific features
isDeviceSupported: false,
// Additional startup settings, for now the only setting available is camera_position (back|front)
startupConfiguration:
{
"camera_position": "back"
},
// Application Constructor
initialize: function() {
this.bindEvents();
},
// Bind Event Listeners
//
// Bind any events that are required on startup. Common events are:
// 'load', 'deviceready', 'offline', and 'online'.
bindEvents: function() {
document.addEventListener('deviceready', this.onDeviceReady, false);
},
// deviceready Event Handler
onDeviceReady: function() {
app.wikitudePlugin = cordova.require("com.wikitude.phonegap.WikitudePlugin.WikitudePlugin");
app.wikitudePlugin.isDeviceSupported(app.onDeviceSupported, app.onDeviceNotSupported, app.requiredFeatures);
},
// Callback if the device supports all required features
onDeviceSupported: function() {
app.wikitudePlugin.loadARchitectWorld(
app.onARExperienceLoadedSuccessful,
app.onARExperienceLoadError,
app.arExperienceUrl,
app.requiredFeatures,
app.startupConfiguration
);
},
// Callback if the device does not support all required features
onDeviceNotSupported: function(errorMessage) {
},
// Callback if your AR experience loaded successful
onARExperienceLoadedSuccessful: function(loadedURL) {
/* Respond to successful augmented reality experience loading if you need to */
alert("Ar Experience Loaded Successfully");
},
// Callback if your AR experience did not load successful
onARExperienceLoadError: function(errorMessage) {
alert(errorMessage);
}
};
app.initialize();
index.html
<!DOCTYPE html>
<html>
<head>
<meta name="format-detection" content="telephone=no">
<meta name="msapplication-tap-highlight" content="no">
<meta name="viewport" content="user-scalable=no, initial-scale=1, maximum-scale=1, minimum-scale=1, width=device-width">
<link rel="stylesheet" type="text/css" href="css/index.css">
<title>Hello World</title>
</head>
<body>
<script type="text/javascript" src="cordova.js"></script>
<script type="text/javascript" src="js/index.js"></script>
</body>
android cordova cordova-plugins wikitude wikitude-sdk
android cordova cordova-plugins wikitude wikitude-sdk
edited Jan 2 at 2:41
shizhen
3,78541335
3,78541335
asked Jan 2 at 2:37
CardoCardo
157
157
add a comment |
add a comment |
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