How to fix audio play() in React for iOS?
I am making a timer app in React. Whenever the timer counts back to 0 it should play a wav sound file. It works fine on IE, Chrome, Edge, Android, but not on iOS.
I have found an explanation why this is happening, but not how to work around it.
In Safari on iOS (for all devices, including iPad), where the user may be on a cellular network and be charged per data unit, preload and autoplay are disabled. No data is loaded until the user initiates it. This means the JavaScript play() and load() methods are also inactive until the user initiates playback, unless the play() or load() method is triggered by user action. In other words, a user-initiated Play button works, but an onLoad="play()" event does not. (Source: Apple Developer)
<audio id="beep" src="http://www.pacdv.com/sounds/interface_sound_effects/sound106.wav"></audio>
startTimer = () => {
document.getElementById('beep').play();
}
The start timer function runs when the timer reaches 0, not on a click event. Expected result would be on iOS to play the audio when counts back to 0.
ios reactjs audio playback
add a comment |
I am making a timer app in React. Whenever the timer counts back to 0 it should play a wav sound file. It works fine on IE, Chrome, Edge, Android, but not on iOS.
I have found an explanation why this is happening, but not how to work around it.
In Safari on iOS (for all devices, including iPad), where the user may be on a cellular network and be charged per data unit, preload and autoplay are disabled. No data is loaded until the user initiates it. This means the JavaScript play() and load() methods are also inactive until the user initiates playback, unless the play() or load() method is triggered by user action. In other words, a user-initiated Play button works, but an onLoad="play()" event does not. (Source: Apple Developer)
<audio id="beep" src="http://www.pacdv.com/sounds/interface_sound_effects/sound106.wav"></audio>
startTimer = () => {
document.getElementById('beep').play();
}
The start timer function runs when the timer reaches 0, not on a click event. Expected result would be on iOS to play the audio when counts back to 0.
ios reactjs audio playback
Not sure if this will work, but you could make an invisible button which plays the audio in itsonClick
and then try to invoke theonClick()
function of this invisible button in yourstartTimer()
function. This is just a theory, not sure if it will work as I haven't tested it
– Pranay
Jan 2 at 18:12
I couldn't make it work like this.
– Gabriella Csernus
Jan 3 at 11:43
Looks like there's no workaround for this problem. See this SO post:stackoverflow.com/a/31777081/9064259. I skimmed through the IBM document there. Give a read to theAutoplay
section on page 6
– Pranay
Jan 3 at 17:10
add a comment |
I am making a timer app in React. Whenever the timer counts back to 0 it should play a wav sound file. It works fine on IE, Chrome, Edge, Android, but not on iOS.
I have found an explanation why this is happening, but not how to work around it.
In Safari on iOS (for all devices, including iPad), where the user may be on a cellular network and be charged per data unit, preload and autoplay are disabled. No data is loaded until the user initiates it. This means the JavaScript play() and load() methods are also inactive until the user initiates playback, unless the play() or load() method is triggered by user action. In other words, a user-initiated Play button works, but an onLoad="play()" event does not. (Source: Apple Developer)
<audio id="beep" src="http://www.pacdv.com/sounds/interface_sound_effects/sound106.wav"></audio>
startTimer = () => {
document.getElementById('beep').play();
}
The start timer function runs when the timer reaches 0, not on a click event. Expected result would be on iOS to play the audio when counts back to 0.
ios reactjs audio playback
I am making a timer app in React. Whenever the timer counts back to 0 it should play a wav sound file. It works fine on IE, Chrome, Edge, Android, but not on iOS.
I have found an explanation why this is happening, but not how to work around it.
In Safari on iOS (for all devices, including iPad), where the user may be on a cellular network and be charged per data unit, preload and autoplay are disabled. No data is loaded until the user initiates it. This means the JavaScript play() and load() methods are also inactive until the user initiates playback, unless the play() or load() method is triggered by user action. In other words, a user-initiated Play button works, but an onLoad="play()" event does not. (Source: Apple Developer)
<audio id="beep" src="http://www.pacdv.com/sounds/interface_sound_effects/sound106.wav"></audio>
startTimer = () => {
document.getElementById('beep').play();
}
The start timer function runs when the timer reaches 0, not on a click event. Expected result would be on iOS to play the audio when counts back to 0.
ios reactjs audio playback
ios reactjs audio playback
edited Jan 2 at 18:13


shim
4,10664779
4,10664779
asked Jan 2 at 17:43
Gabriella CsernusGabriella Csernus
5210
5210
Not sure if this will work, but you could make an invisible button which plays the audio in itsonClick
and then try to invoke theonClick()
function of this invisible button in yourstartTimer()
function. This is just a theory, not sure if it will work as I haven't tested it
– Pranay
Jan 2 at 18:12
I couldn't make it work like this.
– Gabriella Csernus
Jan 3 at 11:43
Looks like there's no workaround for this problem. See this SO post:stackoverflow.com/a/31777081/9064259. I skimmed through the IBM document there. Give a read to theAutoplay
section on page 6
– Pranay
Jan 3 at 17:10
add a comment |
Not sure if this will work, but you could make an invisible button which plays the audio in itsonClick
and then try to invoke theonClick()
function of this invisible button in yourstartTimer()
function. This is just a theory, not sure if it will work as I haven't tested it
– Pranay
Jan 2 at 18:12
I couldn't make it work like this.
– Gabriella Csernus
Jan 3 at 11:43
Looks like there's no workaround for this problem. See this SO post:stackoverflow.com/a/31777081/9064259. I skimmed through the IBM document there. Give a read to theAutoplay
section on page 6
– Pranay
Jan 3 at 17:10
Not sure if this will work, but you could make an invisible button which plays the audio in its
onClick
and then try to invoke the onClick()
function of this invisible button in your startTimer()
function. This is just a theory, not sure if it will work as I haven't tested it– Pranay
Jan 2 at 18:12
Not sure if this will work, but you could make an invisible button which plays the audio in its
onClick
and then try to invoke the onClick()
function of this invisible button in your startTimer()
function. This is just a theory, not sure if it will work as I haven't tested it– Pranay
Jan 2 at 18:12
I couldn't make it work like this.
– Gabriella Csernus
Jan 3 at 11:43
I couldn't make it work like this.
– Gabriella Csernus
Jan 3 at 11:43
Looks like there's no workaround for this problem. See this SO post:stackoverflow.com/a/31777081/9064259. I skimmed through the IBM document there. Give a read to the
Autoplay
section on page 6– Pranay
Jan 3 at 17:10
Looks like there's no workaround for this problem. See this SO post:stackoverflow.com/a/31777081/9064259. I skimmed through the IBM document there. Give a read to the
Autoplay
section on page 6– Pranay
Jan 3 at 17:10
add a comment |
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Not sure if this will work, but you could make an invisible button which plays the audio in its
onClick
and then try to invoke theonClick()
function of this invisible button in yourstartTimer()
function. This is just a theory, not sure if it will work as I haven't tested it– Pranay
Jan 2 at 18:12
I couldn't make it work like this.
– Gabriella Csernus
Jan 3 at 11:43
Looks like there's no workaround for this problem. See this SO post:stackoverflow.com/a/31777081/9064259. I skimmed through the IBM document there. Give a read to the
Autoplay
section on page 6– Pranay
Jan 3 at 17:10