How to plot the motion of a projectile under the effect of gravity, buoyancy and air resistance?
I am trying to make a plot of a projectile motion of a mass which is under the effect of gravitational, buoyancy and drag force. Basically, I want to show effects of the buoyancy and drag force on flight distance, flight time and velocity change on plotting.
import matplotlib.pyplot as plt
import numpy as np
V_initial = 30 # m/s
theta = np.pi/6 # 30
g = 3.711
m =1
C = 0.47
r = 0.5
S = np.pi*pow(r, 2)
ro_mars = 0.0175
t_flight = 2*(V_initial*np.sin(theta)/g)
t = np.linspace(0, t_flight, 200)
# Drag force
Ft = 0.5*C*S*ro_mars*pow(V_initial, 2)
# Buoyant Force
Fb = ro_mars*g*(4/3*np.pi*pow(r, 3))
x_loc =
y_loc =
for time in t:
x = V_initial*time*np.cos(theta)
y = V_initial*time*np.sin(theta) - (1/2)*g*pow(time, 2)
x_loc.append(x)
y_loc.append(y)
x_vel =
y_vel =
for time in t:
vx = V_initial*np.cos(theta)
vy = V_initial*np.sin(theta) - g*time
x_vel.append(vx)
y_vel.append(vy)
v_ch = [pow(i**2+ii**2, 0.5) for i in x_vel for ii in y_vel]
tau =
for velocity in v_ch:
Ft = 0.5*C*S*ro_mars*pow(velocity, 2)
tau.append(Ft)
buoy =
for velocity in v_ch:
Fb = ro_mars*g*(4/3*np.pi*pow(r, 3))
buoy.append(Fb)
after this point, I couldn't figure out how to plot to a projectile motion under this forces. In other words, I'm trying to compare the projectile motion of the mass under three circumstances
- Mass only under the effect of gravity
- Mass under the effect of gravity and air resistance
- Mass under the effect of gravity, air resistance, and buoyancy
python numpy matplotlib physics
add a comment |
I am trying to make a plot of a projectile motion of a mass which is under the effect of gravitational, buoyancy and drag force. Basically, I want to show effects of the buoyancy and drag force on flight distance, flight time and velocity change on plotting.
import matplotlib.pyplot as plt
import numpy as np
V_initial = 30 # m/s
theta = np.pi/6 # 30
g = 3.711
m =1
C = 0.47
r = 0.5
S = np.pi*pow(r, 2)
ro_mars = 0.0175
t_flight = 2*(V_initial*np.sin(theta)/g)
t = np.linspace(0, t_flight, 200)
# Drag force
Ft = 0.5*C*S*ro_mars*pow(V_initial, 2)
# Buoyant Force
Fb = ro_mars*g*(4/3*np.pi*pow(r, 3))
x_loc =
y_loc =
for time in t:
x = V_initial*time*np.cos(theta)
y = V_initial*time*np.sin(theta) - (1/2)*g*pow(time, 2)
x_loc.append(x)
y_loc.append(y)
x_vel =
y_vel =
for time in t:
vx = V_initial*np.cos(theta)
vy = V_initial*np.sin(theta) - g*time
x_vel.append(vx)
y_vel.append(vy)
v_ch = [pow(i**2+ii**2, 0.5) for i in x_vel for ii in y_vel]
tau =
for velocity in v_ch:
Ft = 0.5*C*S*ro_mars*pow(velocity, 2)
tau.append(Ft)
buoy =
for velocity in v_ch:
Fb = ro_mars*g*(4/3*np.pi*pow(r, 3))
buoy.append(Fb)
after this point, I couldn't figure out how to plot to a projectile motion under this forces. In other words, I'm trying to compare the projectile motion of the mass under three circumstances
- Mass only under the effect of gravity
- Mass under the effect of gravity and air resistance
- Mass under the effect of gravity, air resistance, and buoyancy
python numpy matplotlib physics
1
You gave a lot of undocumented code. You didn't specify in the question what variable you want to plot against which variable. You didn't tell us how the desired plot looks like (1d, 2d, 3d). You didn't tell us what exactly is the problem that you faced. How do you expect the readers to help you?
– Bazingaa
Jan 2 at 8:19
From what I understand your problem is twofold: solve (numerically) a differential equation, and plot it. Please elaborate a little bit on what you are trying to accomplish on both ends, and what you tried. You may also want to checkscipy.integrate.odeint
examples (we can help you if you specify the question better).
– Mstaino
Jan 2 at 13:05
I edited my question and tried to explain more clearly.
– Birkan Emrem
Jan 2 at 13:28
add a comment |
I am trying to make a plot of a projectile motion of a mass which is under the effect of gravitational, buoyancy and drag force. Basically, I want to show effects of the buoyancy and drag force on flight distance, flight time and velocity change on plotting.
import matplotlib.pyplot as plt
import numpy as np
V_initial = 30 # m/s
theta = np.pi/6 # 30
g = 3.711
m =1
C = 0.47
r = 0.5
S = np.pi*pow(r, 2)
ro_mars = 0.0175
t_flight = 2*(V_initial*np.sin(theta)/g)
t = np.linspace(0, t_flight, 200)
# Drag force
Ft = 0.5*C*S*ro_mars*pow(V_initial, 2)
# Buoyant Force
Fb = ro_mars*g*(4/3*np.pi*pow(r, 3))
x_loc =
y_loc =
for time in t:
x = V_initial*time*np.cos(theta)
y = V_initial*time*np.sin(theta) - (1/2)*g*pow(time, 2)
x_loc.append(x)
y_loc.append(y)
x_vel =
y_vel =
for time in t:
vx = V_initial*np.cos(theta)
vy = V_initial*np.sin(theta) - g*time
x_vel.append(vx)
y_vel.append(vy)
v_ch = [pow(i**2+ii**2, 0.5) for i in x_vel for ii in y_vel]
tau =
for velocity in v_ch:
Ft = 0.5*C*S*ro_mars*pow(velocity, 2)
tau.append(Ft)
buoy =
for velocity in v_ch:
Fb = ro_mars*g*(4/3*np.pi*pow(r, 3))
buoy.append(Fb)
after this point, I couldn't figure out how to plot to a projectile motion under this forces. In other words, I'm trying to compare the projectile motion of the mass under three circumstances
- Mass only under the effect of gravity
- Mass under the effect of gravity and air resistance
- Mass under the effect of gravity, air resistance, and buoyancy
python numpy matplotlib physics
I am trying to make a plot of a projectile motion of a mass which is under the effect of gravitational, buoyancy and drag force. Basically, I want to show effects of the buoyancy and drag force on flight distance, flight time and velocity change on plotting.
import matplotlib.pyplot as plt
import numpy as np
V_initial = 30 # m/s
theta = np.pi/6 # 30
g = 3.711
m =1
C = 0.47
r = 0.5
S = np.pi*pow(r, 2)
ro_mars = 0.0175
t_flight = 2*(V_initial*np.sin(theta)/g)
t = np.linspace(0, t_flight, 200)
# Drag force
Ft = 0.5*C*S*ro_mars*pow(V_initial, 2)
# Buoyant Force
Fb = ro_mars*g*(4/3*np.pi*pow(r, 3))
x_loc =
y_loc =
for time in t:
x = V_initial*time*np.cos(theta)
y = V_initial*time*np.sin(theta) - (1/2)*g*pow(time, 2)
x_loc.append(x)
y_loc.append(y)
x_vel =
y_vel =
for time in t:
vx = V_initial*np.cos(theta)
vy = V_initial*np.sin(theta) - g*time
x_vel.append(vx)
y_vel.append(vy)
v_ch = [pow(i**2+ii**2, 0.5) for i in x_vel for ii in y_vel]
tau =
for velocity in v_ch:
Ft = 0.5*C*S*ro_mars*pow(velocity, 2)
tau.append(Ft)
buoy =
for velocity in v_ch:
Fb = ro_mars*g*(4/3*np.pi*pow(r, 3))
buoy.append(Fb)
after this point, I couldn't figure out how to plot to a projectile motion under this forces. In other words, I'm trying to compare the projectile motion of the mass under three circumstances
- Mass only under the effect of gravity
- Mass under the effect of gravity and air resistance
- Mass under the effect of gravity, air resistance, and buoyancy
python numpy matplotlib physics
python numpy matplotlib physics
edited Jan 3 at 2:52


William Miller
1,426317
1,426317
asked Jan 2 at 2:06


Birkan EmremBirkan Emrem
216
216
1
You gave a lot of undocumented code. You didn't specify in the question what variable you want to plot against which variable. You didn't tell us how the desired plot looks like (1d, 2d, 3d). You didn't tell us what exactly is the problem that you faced. How do you expect the readers to help you?
– Bazingaa
Jan 2 at 8:19
From what I understand your problem is twofold: solve (numerically) a differential equation, and plot it. Please elaborate a little bit on what you are trying to accomplish on both ends, and what you tried. You may also want to checkscipy.integrate.odeint
examples (we can help you if you specify the question better).
– Mstaino
Jan 2 at 13:05
I edited my question and tried to explain more clearly.
– Birkan Emrem
Jan 2 at 13:28
add a comment |
1
You gave a lot of undocumented code. You didn't specify in the question what variable you want to plot against which variable. You didn't tell us how the desired plot looks like (1d, 2d, 3d). You didn't tell us what exactly is the problem that you faced. How do you expect the readers to help you?
– Bazingaa
Jan 2 at 8:19
From what I understand your problem is twofold: solve (numerically) a differential equation, and plot it. Please elaborate a little bit on what you are trying to accomplish on both ends, and what you tried. You may also want to checkscipy.integrate.odeint
examples (we can help you if you specify the question better).
– Mstaino
Jan 2 at 13:05
I edited my question and tried to explain more clearly.
– Birkan Emrem
Jan 2 at 13:28
1
1
You gave a lot of undocumented code. You didn't specify in the question what variable you want to plot against which variable. You didn't tell us how the desired plot looks like (1d, 2d, 3d). You didn't tell us what exactly is the problem that you faced. How do you expect the readers to help you?
– Bazingaa
Jan 2 at 8:19
You gave a lot of undocumented code. You didn't specify in the question what variable you want to plot against which variable. You didn't tell us how the desired plot looks like (1d, 2d, 3d). You didn't tell us what exactly is the problem that you faced. How do you expect the readers to help you?
– Bazingaa
Jan 2 at 8:19
From what I understand your problem is twofold: solve (numerically) a differential equation, and plot it. Please elaborate a little bit on what you are trying to accomplish on both ends, and what you tried. You may also want to check
scipy.integrate.odeint
examples (we can help you if you specify the question better).– Mstaino
Jan 2 at 13:05
From what I understand your problem is twofold: solve (numerically) a differential equation, and plot it. Please elaborate a little bit on what you are trying to accomplish on both ends, and what you tried. You may also want to check
scipy.integrate.odeint
examples (we can help you if you specify the question better).– Mstaino
Jan 2 at 13:05
I edited my question and tried to explain more clearly.
– Birkan Emrem
Jan 2 at 13:28
I edited my question and tried to explain more clearly.
– Birkan Emrem
Jan 2 at 13:28
add a comment |
2 Answers
2
active
oldest
votes
You must calculate each location based on the sum of forces at the given time. For this it is better to start from calculating the net force at any time and using this to calculate the acceleration, velocity and then position. For the following calculations, it is assumed that buoyancy and gravity are constant (which is not true in reality but the effect of their variability is negligible in this case), it is also assumed that the initial position is (0,0)
though this can be trivially changed to any initial position.
F_x = tau_x
F_y = tau_y + bouyancy + gravity
Where tau_x
and tau_y
are the drag forces in the x
and y
directions, respectively. The velocities, v_x
and v_y
, are then given by
v_x = v_x + (F_x / (2 * m)) * dt
v_y = v_y + (F_y / (2 * m)) * dt
So the x
and y
positions, r_x
and r_y
, at any time t
are given by the summation of
r_x = r_x + v_x * dt
r_y = r_y + v_y * dt
In both cases this must be evaluated from 0
to t
for some dt
where dt * n = t
if n
is the number of steps in summation.
r_x = r_x + V_i * np.cos(theta) * dt + (F_x / (2 * m)) * dt**2
r_y = r_y + V_i * np.sin(theta) * dt + (F_y / (2 * m)) * dt**2
The entire calculation can actually be done in two lines,
r_x = r_x + V_i * np.cos(theta) * dt + (tau_x / (2 * m)) * dt**2
r_y = r_y + V_i * np.sin(theta) * dt + ((tau_y + bouyancy + gravity) / (2 * m)) * dt**2
Except that v_x
and v_y
require updating at every time step. To loop over this and calculate the x
and y
positions across a range of times you can simply follow the below (edited) example.
The following code includes corrections to prevent negative y positions, since the given value of g
is for the surface or Mars I assume this is appropriate - when you hit zero y
and try to keep going you may end up with a rapid unscheduled disassembly, as we physicists call it.
Edit
In response to the edited question, the following example has been modified to plot all three cases requested - gravity, gravity plus drag, and gravity plus drag and buoyancy. Plot setup code has also been added
Complete example (edited)
import numpy as np
import matplotlib.pyplot as plt
def projectile(V_initial, theta, bouyancy=True, drag=True):
g = 9.81
m = 1
C = 0.47
r = 0.5
S = np.pi*pow(r, 2)
ro_mars = 0.0175
time = np.linspace(0, 100, 10000)
tof = 0.0
dt = time[1] - time[0]
bouy = ro_mars*g*(4/3*np.pi*pow(r, 3))
gravity = -g * m
V_ix = V_initial * np.cos(theta)
V_iy = V_initial * np.sin(theta)
v_x = V_ix
v_y = V_iy
r_x = 0.0
r_y = 0.0
r_xs = list()
r_ys = list()
r_xs.append(r_x)
r_ys.append(r_y)
# This gets a bit 'hand-wavy' but as dt -> 0 it approaches the analytical solution.
# Just make sure you use sufficiently small dt (dt is change in time between steps)
for t in time:
F_x = 0.0
F_y = 0.0
if (bouyancy == True):
F_y = F_y + bouy
if (drag == True):
F_y = F_y - 0.5*C*S*ro_mars*pow(v_y, 2)
F_x = F_x - 0.5*C*S*ro_mars*pow(v_x, 2) * np.sign(v_y)
F_y = F_y + gravity
r_x = r_x + v_x * dt + (F_x / (2 * m)) * dt**2
r_y = r_y + v_y * dt + (F_y / (2 * m)) * dt**2
v_x = v_x + (F_x / m) * dt
v_y = v_y + (F_y / m) * dt
if (r_y >= 0.0):
r_xs.append(r_x)
r_ys.append(r_y)
else:
tof = t
r_xs.append(r_x)
r_ys.append(r_y)
break
return r_xs, r_ys, tof
v = 30
theta = np.pi/4
fig = plt.figure(figsize=(8,4), dpi=300)
r_xs, r_ys, tof = projectile(v, theta, True, True)
plt.plot(r_xs, r_ys, 'g:', label="Gravity, Buoyancy, and Drag")
r_xs, r_ys, tof = projectile(v, theta, False, True)
plt.plot(r_xs, r_ys, 'b:', label="Gravity and Drag")
r_xs, r_ys, tof = projectile(v, theta, False, False)
plt.plot(r_xs, r_ys, 'k:', label="Gravity")
plt.title("Trajectory", fontsize=14)
plt.xlabel("Displacement in x-direction (m)")
plt.ylabel("Displacement in y-direction (m)")
plt.ylim(bottom=0.0)
plt.legend()
plt.show()
Note that this preserves and returns the time-of-flight in the variable tof
.
Hi William, what is the value of the gravity parameter in function it seems it's not defined and because of that it does not give the graph you found.
– Birkan Emrem
Jan 15 at 7:54
add a comment |
Using vector notation, and odeint
.
import numpy as np
from scipy.integrate import odeint
import scipy.constants as SPC
import matplotlib.pyplot as plt
V_initial = 30 # m/s
theta = np.pi/6 # 30
g = 3.711
m = 1 # I assume this is your mass
C = 0.47
r = 0.5
ro_mars = 0.0175
t_flight = 2*(V_initial*np.sin(theta)/g)
t = np.linspace(0, t_flight, 200)
pos0 = [0, 0]
v0 = [np.cos(theta) * V_initial, np.sin(theta) * V_initial]
def f(vector, t, C, r, ro_mars, apply_bouyancy=True, apply_resistance=True):
x, y, x_prime, y_prime = vector
# volume and surface
V = np.pi * 4/3 * r**3
S = np.pi*pow(r, 2)
# net weight bouyancy
if apply_bouyancy:
Fb = (ro_mars * V - m) * g *np.array([0,1])
else:
Fb = -m * g * np.array([0,1])
# velocity vector
v = np.array([x_prime, y_prime])
# drag force - corrected to be updated based on current velocity
# Ft = -0.5*C*S*ro_mars*pow(V_initial, 2)
if apply_resistance:
Ft = -0.5*C*S*ro_mars* v *np.linalg.norm(v)
else:
Ft = np.array([0, 0])
# resulting acceleration
x_prime2, y_prime2 = (Fb + Ft) / m
return x_prime, y_prime, x_prime2, y_prime2
sol = odeint(f, pos0 + v0 , t, args=(C, r, ro_mars))
plt.plot(sol[:,0], sol[:, 1], 'g', label='tray')
plt.legend(loc='best')
plt.xlabel('x')
plt.ylabel('y')
plt.grid()
plt.show()
Note that I corrected your drag force to use the actual (not initial) velocity, I do not know if that was your mistake or it was on purpose.
Also please check the documentation for odeint
to understand better how to turn a second order ODE (like the one in your problem) to a first order vector ODE.
To remove air resistance or bouyancy, set apply_bouyancy
and apply_resistance
to True
or False
by adding them to the args=(...)
add a comment |
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2 Answers
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2 Answers
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You must calculate each location based on the sum of forces at the given time. For this it is better to start from calculating the net force at any time and using this to calculate the acceleration, velocity and then position. For the following calculations, it is assumed that buoyancy and gravity are constant (which is not true in reality but the effect of their variability is negligible in this case), it is also assumed that the initial position is (0,0)
though this can be trivially changed to any initial position.
F_x = tau_x
F_y = tau_y + bouyancy + gravity
Where tau_x
and tau_y
are the drag forces in the x
and y
directions, respectively. The velocities, v_x
and v_y
, are then given by
v_x = v_x + (F_x / (2 * m)) * dt
v_y = v_y + (F_y / (2 * m)) * dt
So the x
and y
positions, r_x
and r_y
, at any time t
are given by the summation of
r_x = r_x + v_x * dt
r_y = r_y + v_y * dt
In both cases this must be evaluated from 0
to t
for some dt
where dt * n = t
if n
is the number of steps in summation.
r_x = r_x + V_i * np.cos(theta) * dt + (F_x / (2 * m)) * dt**2
r_y = r_y + V_i * np.sin(theta) * dt + (F_y / (2 * m)) * dt**2
The entire calculation can actually be done in two lines,
r_x = r_x + V_i * np.cos(theta) * dt + (tau_x / (2 * m)) * dt**2
r_y = r_y + V_i * np.sin(theta) * dt + ((tau_y + bouyancy + gravity) / (2 * m)) * dt**2
Except that v_x
and v_y
require updating at every time step. To loop over this and calculate the x
and y
positions across a range of times you can simply follow the below (edited) example.
The following code includes corrections to prevent negative y positions, since the given value of g
is for the surface or Mars I assume this is appropriate - when you hit zero y
and try to keep going you may end up with a rapid unscheduled disassembly, as we physicists call it.
Edit
In response to the edited question, the following example has been modified to plot all three cases requested - gravity, gravity plus drag, and gravity plus drag and buoyancy. Plot setup code has also been added
Complete example (edited)
import numpy as np
import matplotlib.pyplot as plt
def projectile(V_initial, theta, bouyancy=True, drag=True):
g = 9.81
m = 1
C = 0.47
r = 0.5
S = np.pi*pow(r, 2)
ro_mars = 0.0175
time = np.linspace(0, 100, 10000)
tof = 0.0
dt = time[1] - time[0]
bouy = ro_mars*g*(4/3*np.pi*pow(r, 3))
gravity = -g * m
V_ix = V_initial * np.cos(theta)
V_iy = V_initial * np.sin(theta)
v_x = V_ix
v_y = V_iy
r_x = 0.0
r_y = 0.0
r_xs = list()
r_ys = list()
r_xs.append(r_x)
r_ys.append(r_y)
# This gets a bit 'hand-wavy' but as dt -> 0 it approaches the analytical solution.
# Just make sure you use sufficiently small dt (dt is change in time between steps)
for t in time:
F_x = 0.0
F_y = 0.0
if (bouyancy == True):
F_y = F_y + bouy
if (drag == True):
F_y = F_y - 0.5*C*S*ro_mars*pow(v_y, 2)
F_x = F_x - 0.5*C*S*ro_mars*pow(v_x, 2) * np.sign(v_y)
F_y = F_y + gravity
r_x = r_x + v_x * dt + (F_x / (2 * m)) * dt**2
r_y = r_y + v_y * dt + (F_y / (2 * m)) * dt**2
v_x = v_x + (F_x / m) * dt
v_y = v_y + (F_y / m) * dt
if (r_y >= 0.0):
r_xs.append(r_x)
r_ys.append(r_y)
else:
tof = t
r_xs.append(r_x)
r_ys.append(r_y)
break
return r_xs, r_ys, tof
v = 30
theta = np.pi/4
fig = plt.figure(figsize=(8,4), dpi=300)
r_xs, r_ys, tof = projectile(v, theta, True, True)
plt.plot(r_xs, r_ys, 'g:', label="Gravity, Buoyancy, and Drag")
r_xs, r_ys, tof = projectile(v, theta, False, True)
plt.plot(r_xs, r_ys, 'b:', label="Gravity and Drag")
r_xs, r_ys, tof = projectile(v, theta, False, False)
plt.plot(r_xs, r_ys, 'k:', label="Gravity")
plt.title("Trajectory", fontsize=14)
plt.xlabel("Displacement in x-direction (m)")
plt.ylabel("Displacement in y-direction (m)")
plt.ylim(bottom=0.0)
plt.legend()
plt.show()
Note that this preserves and returns the time-of-flight in the variable tof
.
Hi William, what is the value of the gravity parameter in function it seems it's not defined and because of that it does not give the graph you found.
– Birkan Emrem
Jan 15 at 7:54
add a comment |
You must calculate each location based on the sum of forces at the given time. For this it is better to start from calculating the net force at any time and using this to calculate the acceleration, velocity and then position. For the following calculations, it is assumed that buoyancy and gravity are constant (which is not true in reality but the effect of their variability is negligible in this case), it is also assumed that the initial position is (0,0)
though this can be trivially changed to any initial position.
F_x = tau_x
F_y = tau_y + bouyancy + gravity
Where tau_x
and tau_y
are the drag forces in the x
and y
directions, respectively. The velocities, v_x
and v_y
, are then given by
v_x = v_x + (F_x / (2 * m)) * dt
v_y = v_y + (F_y / (2 * m)) * dt
So the x
and y
positions, r_x
and r_y
, at any time t
are given by the summation of
r_x = r_x + v_x * dt
r_y = r_y + v_y * dt
In both cases this must be evaluated from 0
to t
for some dt
where dt * n = t
if n
is the number of steps in summation.
r_x = r_x + V_i * np.cos(theta) * dt + (F_x / (2 * m)) * dt**2
r_y = r_y + V_i * np.sin(theta) * dt + (F_y / (2 * m)) * dt**2
The entire calculation can actually be done in two lines,
r_x = r_x + V_i * np.cos(theta) * dt + (tau_x / (2 * m)) * dt**2
r_y = r_y + V_i * np.sin(theta) * dt + ((tau_y + bouyancy + gravity) / (2 * m)) * dt**2
Except that v_x
and v_y
require updating at every time step. To loop over this and calculate the x
and y
positions across a range of times you can simply follow the below (edited) example.
The following code includes corrections to prevent negative y positions, since the given value of g
is for the surface or Mars I assume this is appropriate - when you hit zero y
and try to keep going you may end up with a rapid unscheduled disassembly, as we physicists call it.
Edit
In response to the edited question, the following example has been modified to plot all three cases requested - gravity, gravity plus drag, and gravity plus drag and buoyancy. Plot setup code has also been added
Complete example (edited)
import numpy as np
import matplotlib.pyplot as plt
def projectile(V_initial, theta, bouyancy=True, drag=True):
g = 9.81
m = 1
C = 0.47
r = 0.5
S = np.pi*pow(r, 2)
ro_mars = 0.0175
time = np.linspace(0, 100, 10000)
tof = 0.0
dt = time[1] - time[0]
bouy = ro_mars*g*(4/3*np.pi*pow(r, 3))
gravity = -g * m
V_ix = V_initial * np.cos(theta)
V_iy = V_initial * np.sin(theta)
v_x = V_ix
v_y = V_iy
r_x = 0.0
r_y = 0.0
r_xs = list()
r_ys = list()
r_xs.append(r_x)
r_ys.append(r_y)
# This gets a bit 'hand-wavy' but as dt -> 0 it approaches the analytical solution.
# Just make sure you use sufficiently small dt (dt is change in time between steps)
for t in time:
F_x = 0.0
F_y = 0.0
if (bouyancy == True):
F_y = F_y + bouy
if (drag == True):
F_y = F_y - 0.5*C*S*ro_mars*pow(v_y, 2)
F_x = F_x - 0.5*C*S*ro_mars*pow(v_x, 2) * np.sign(v_y)
F_y = F_y + gravity
r_x = r_x + v_x * dt + (F_x / (2 * m)) * dt**2
r_y = r_y + v_y * dt + (F_y / (2 * m)) * dt**2
v_x = v_x + (F_x / m) * dt
v_y = v_y + (F_y / m) * dt
if (r_y >= 0.0):
r_xs.append(r_x)
r_ys.append(r_y)
else:
tof = t
r_xs.append(r_x)
r_ys.append(r_y)
break
return r_xs, r_ys, tof
v = 30
theta = np.pi/4
fig = plt.figure(figsize=(8,4), dpi=300)
r_xs, r_ys, tof = projectile(v, theta, True, True)
plt.plot(r_xs, r_ys, 'g:', label="Gravity, Buoyancy, and Drag")
r_xs, r_ys, tof = projectile(v, theta, False, True)
plt.plot(r_xs, r_ys, 'b:', label="Gravity and Drag")
r_xs, r_ys, tof = projectile(v, theta, False, False)
plt.plot(r_xs, r_ys, 'k:', label="Gravity")
plt.title("Trajectory", fontsize=14)
plt.xlabel("Displacement in x-direction (m)")
plt.ylabel("Displacement in y-direction (m)")
plt.ylim(bottom=0.0)
plt.legend()
plt.show()
Note that this preserves and returns the time-of-flight in the variable tof
.
Hi William, what is the value of the gravity parameter in function it seems it's not defined and because of that it does not give the graph you found.
– Birkan Emrem
Jan 15 at 7:54
add a comment |
You must calculate each location based on the sum of forces at the given time. For this it is better to start from calculating the net force at any time and using this to calculate the acceleration, velocity and then position. For the following calculations, it is assumed that buoyancy and gravity are constant (which is not true in reality but the effect of their variability is negligible in this case), it is also assumed that the initial position is (0,0)
though this can be trivially changed to any initial position.
F_x = tau_x
F_y = tau_y + bouyancy + gravity
Where tau_x
and tau_y
are the drag forces in the x
and y
directions, respectively. The velocities, v_x
and v_y
, are then given by
v_x = v_x + (F_x / (2 * m)) * dt
v_y = v_y + (F_y / (2 * m)) * dt
So the x
and y
positions, r_x
and r_y
, at any time t
are given by the summation of
r_x = r_x + v_x * dt
r_y = r_y + v_y * dt
In both cases this must be evaluated from 0
to t
for some dt
where dt * n = t
if n
is the number of steps in summation.
r_x = r_x + V_i * np.cos(theta) * dt + (F_x / (2 * m)) * dt**2
r_y = r_y + V_i * np.sin(theta) * dt + (F_y / (2 * m)) * dt**2
The entire calculation can actually be done in two lines,
r_x = r_x + V_i * np.cos(theta) * dt + (tau_x / (2 * m)) * dt**2
r_y = r_y + V_i * np.sin(theta) * dt + ((tau_y + bouyancy + gravity) / (2 * m)) * dt**2
Except that v_x
and v_y
require updating at every time step. To loop over this and calculate the x
and y
positions across a range of times you can simply follow the below (edited) example.
The following code includes corrections to prevent negative y positions, since the given value of g
is for the surface or Mars I assume this is appropriate - when you hit zero y
and try to keep going you may end up with a rapid unscheduled disassembly, as we physicists call it.
Edit
In response to the edited question, the following example has been modified to plot all three cases requested - gravity, gravity plus drag, and gravity plus drag and buoyancy. Plot setup code has also been added
Complete example (edited)
import numpy as np
import matplotlib.pyplot as plt
def projectile(V_initial, theta, bouyancy=True, drag=True):
g = 9.81
m = 1
C = 0.47
r = 0.5
S = np.pi*pow(r, 2)
ro_mars = 0.0175
time = np.linspace(0, 100, 10000)
tof = 0.0
dt = time[1] - time[0]
bouy = ro_mars*g*(4/3*np.pi*pow(r, 3))
gravity = -g * m
V_ix = V_initial * np.cos(theta)
V_iy = V_initial * np.sin(theta)
v_x = V_ix
v_y = V_iy
r_x = 0.0
r_y = 0.0
r_xs = list()
r_ys = list()
r_xs.append(r_x)
r_ys.append(r_y)
# This gets a bit 'hand-wavy' but as dt -> 0 it approaches the analytical solution.
# Just make sure you use sufficiently small dt (dt is change in time between steps)
for t in time:
F_x = 0.0
F_y = 0.0
if (bouyancy == True):
F_y = F_y + bouy
if (drag == True):
F_y = F_y - 0.5*C*S*ro_mars*pow(v_y, 2)
F_x = F_x - 0.5*C*S*ro_mars*pow(v_x, 2) * np.sign(v_y)
F_y = F_y + gravity
r_x = r_x + v_x * dt + (F_x / (2 * m)) * dt**2
r_y = r_y + v_y * dt + (F_y / (2 * m)) * dt**2
v_x = v_x + (F_x / m) * dt
v_y = v_y + (F_y / m) * dt
if (r_y >= 0.0):
r_xs.append(r_x)
r_ys.append(r_y)
else:
tof = t
r_xs.append(r_x)
r_ys.append(r_y)
break
return r_xs, r_ys, tof
v = 30
theta = np.pi/4
fig = plt.figure(figsize=(8,4), dpi=300)
r_xs, r_ys, tof = projectile(v, theta, True, True)
plt.plot(r_xs, r_ys, 'g:', label="Gravity, Buoyancy, and Drag")
r_xs, r_ys, tof = projectile(v, theta, False, True)
plt.plot(r_xs, r_ys, 'b:', label="Gravity and Drag")
r_xs, r_ys, tof = projectile(v, theta, False, False)
plt.plot(r_xs, r_ys, 'k:', label="Gravity")
plt.title("Trajectory", fontsize=14)
plt.xlabel("Displacement in x-direction (m)")
plt.ylabel("Displacement in y-direction (m)")
plt.ylim(bottom=0.0)
plt.legend()
plt.show()
Note that this preserves and returns the time-of-flight in the variable tof
.
You must calculate each location based on the sum of forces at the given time. For this it is better to start from calculating the net force at any time and using this to calculate the acceleration, velocity and then position. For the following calculations, it is assumed that buoyancy and gravity are constant (which is not true in reality but the effect of their variability is negligible in this case), it is also assumed that the initial position is (0,0)
though this can be trivially changed to any initial position.
F_x = tau_x
F_y = tau_y + bouyancy + gravity
Where tau_x
and tau_y
are the drag forces in the x
and y
directions, respectively. The velocities, v_x
and v_y
, are then given by
v_x = v_x + (F_x / (2 * m)) * dt
v_y = v_y + (F_y / (2 * m)) * dt
So the x
and y
positions, r_x
and r_y
, at any time t
are given by the summation of
r_x = r_x + v_x * dt
r_y = r_y + v_y * dt
In both cases this must be evaluated from 0
to t
for some dt
where dt * n = t
if n
is the number of steps in summation.
r_x = r_x + V_i * np.cos(theta) * dt + (F_x / (2 * m)) * dt**2
r_y = r_y + V_i * np.sin(theta) * dt + (F_y / (2 * m)) * dt**2
The entire calculation can actually be done in two lines,
r_x = r_x + V_i * np.cos(theta) * dt + (tau_x / (2 * m)) * dt**2
r_y = r_y + V_i * np.sin(theta) * dt + ((tau_y + bouyancy + gravity) / (2 * m)) * dt**2
Except that v_x
and v_y
require updating at every time step. To loop over this and calculate the x
and y
positions across a range of times you can simply follow the below (edited) example.
The following code includes corrections to prevent negative y positions, since the given value of g
is for the surface or Mars I assume this is appropriate - when you hit zero y
and try to keep going you may end up with a rapid unscheduled disassembly, as we physicists call it.
Edit
In response to the edited question, the following example has been modified to plot all three cases requested - gravity, gravity plus drag, and gravity plus drag and buoyancy. Plot setup code has also been added
Complete example (edited)
import numpy as np
import matplotlib.pyplot as plt
def projectile(V_initial, theta, bouyancy=True, drag=True):
g = 9.81
m = 1
C = 0.47
r = 0.5
S = np.pi*pow(r, 2)
ro_mars = 0.0175
time = np.linspace(0, 100, 10000)
tof = 0.0
dt = time[1] - time[0]
bouy = ro_mars*g*(4/3*np.pi*pow(r, 3))
gravity = -g * m
V_ix = V_initial * np.cos(theta)
V_iy = V_initial * np.sin(theta)
v_x = V_ix
v_y = V_iy
r_x = 0.0
r_y = 0.0
r_xs = list()
r_ys = list()
r_xs.append(r_x)
r_ys.append(r_y)
# This gets a bit 'hand-wavy' but as dt -> 0 it approaches the analytical solution.
# Just make sure you use sufficiently small dt (dt is change in time between steps)
for t in time:
F_x = 0.0
F_y = 0.0
if (bouyancy == True):
F_y = F_y + bouy
if (drag == True):
F_y = F_y - 0.5*C*S*ro_mars*pow(v_y, 2)
F_x = F_x - 0.5*C*S*ro_mars*pow(v_x, 2) * np.sign(v_y)
F_y = F_y + gravity
r_x = r_x + v_x * dt + (F_x / (2 * m)) * dt**2
r_y = r_y + v_y * dt + (F_y / (2 * m)) * dt**2
v_x = v_x + (F_x / m) * dt
v_y = v_y + (F_y / m) * dt
if (r_y >= 0.0):
r_xs.append(r_x)
r_ys.append(r_y)
else:
tof = t
r_xs.append(r_x)
r_ys.append(r_y)
break
return r_xs, r_ys, tof
v = 30
theta = np.pi/4
fig = plt.figure(figsize=(8,4), dpi=300)
r_xs, r_ys, tof = projectile(v, theta, True, True)
plt.plot(r_xs, r_ys, 'g:', label="Gravity, Buoyancy, and Drag")
r_xs, r_ys, tof = projectile(v, theta, False, True)
plt.plot(r_xs, r_ys, 'b:', label="Gravity and Drag")
r_xs, r_ys, tof = projectile(v, theta, False, False)
plt.plot(r_xs, r_ys, 'k:', label="Gravity")
plt.title("Trajectory", fontsize=14)
plt.xlabel("Displacement in x-direction (m)")
plt.ylabel("Displacement in y-direction (m)")
plt.ylim(bottom=0.0)
plt.legend()
plt.show()
Note that this preserves and returns the time-of-flight in the variable tof
.
edited Feb 14 at 3:58
answered Jan 2 at 8:40


William MillerWilliam Miller
1,426317
1,426317
Hi William, what is the value of the gravity parameter in function it seems it's not defined and because of that it does not give the graph you found.
– Birkan Emrem
Jan 15 at 7:54
add a comment |
Hi William, what is the value of the gravity parameter in function it seems it's not defined and because of that it does not give the graph you found.
– Birkan Emrem
Jan 15 at 7:54
Hi William, what is the value of the gravity parameter in function it seems it's not defined and because of that it does not give the graph you found.
– Birkan Emrem
Jan 15 at 7:54
Hi William, what is the value of the gravity parameter in function it seems it's not defined and because of that it does not give the graph you found.
– Birkan Emrem
Jan 15 at 7:54
add a comment |
Using vector notation, and odeint
.
import numpy as np
from scipy.integrate import odeint
import scipy.constants as SPC
import matplotlib.pyplot as plt
V_initial = 30 # m/s
theta = np.pi/6 # 30
g = 3.711
m = 1 # I assume this is your mass
C = 0.47
r = 0.5
ro_mars = 0.0175
t_flight = 2*(V_initial*np.sin(theta)/g)
t = np.linspace(0, t_flight, 200)
pos0 = [0, 0]
v0 = [np.cos(theta) * V_initial, np.sin(theta) * V_initial]
def f(vector, t, C, r, ro_mars, apply_bouyancy=True, apply_resistance=True):
x, y, x_prime, y_prime = vector
# volume and surface
V = np.pi * 4/3 * r**3
S = np.pi*pow(r, 2)
# net weight bouyancy
if apply_bouyancy:
Fb = (ro_mars * V - m) * g *np.array([0,1])
else:
Fb = -m * g * np.array([0,1])
# velocity vector
v = np.array([x_prime, y_prime])
# drag force - corrected to be updated based on current velocity
# Ft = -0.5*C*S*ro_mars*pow(V_initial, 2)
if apply_resistance:
Ft = -0.5*C*S*ro_mars* v *np.linalg.norm(v)
else:
Ft = np.array([0, 0])
# resulting acceleration
x_prime2, y_prime2 = (Fb + Ft) / m
return x_prime, y_prime, x_prime2, y_prime2
sol = odeint(f, pos0 + v0 , t, args=(C, r, ro_mars))
plt.plot(sol[:,0], sol[:, 1], 'g', label='tray')
plt.legend(loc='best')
plt.xlabel('x')
plt.ylabel('y')
plt.grid()
plt.show()
Note that I corrected your drag force to use the actual (not initial) velocity, I do not know if that was your mistake or it was on purpose.
Also please check the documentation for odeint
to understand better how to turn a second order ODE (like the one in your problem) to a first order vector ODE.
To remove air resistance or bouyancy, set apply_bouyancy
and apply_resistance
to True
or False
by adding them to the args=(...)
add a comment |
Using vector notation, and odeint
.
import numpy as np
from scipy.integrate import odeint
import scipy.constants as SPC
import matplotlib.pyplot as plt
V_initial = 30 # m/s
theta = np.pi/6 # 30
g = 3.711
m = 1 # I assume this is your mass
C = 0.47
r = 0.5
ro_mars = 0.0175
t_flight = 2*(V_initial*np.sin(theta)/g)
t = np.linspace(0, t_flight, 200)
pos0 = [0, 0]
v0 = [np.cos(theta) * V_initial, np.sin(theta) * V_initial]
def f(vector, t, C, r, ro_mars, apply_bouyancy=True, apply_resistance=True):
x, y, x_prime, y_prime = vector
# volume and surface
V = np.pi * 4/3 * r**3
S = np.pi*pow(r, 2)
# net weight bouyancy
if apply_bouyancy:
Fb = (ro_mars * V - m) * g *np.array([0,1])
else:
Fb = -m * g * np.array([0,1])
# velocity vector
v = np.array([x_prime, y_prime])
# drag force - corrected to be updated based on current velocity
# Ft = -0.5*C*S*ro_mars*pow(V_initial, 2)
if apply_resistance:
Ft = -0.5*C*S*ro_mars* v *np.linalg.norm(v)
else:
Ft = np.array([0, 0])
# resulting acceleration
x_prime2, y_prime2 = (Fb + Ft) / m
return x_prime, y_prime, x_prime2, y_prime2
sol = odeint(f, pos0 + v0 , t, args=(C, r, ro_mars))
plt.plot(sol[:,0], sol[:, 1], 'g', label='tray')
plt.legend(loc='best')
plt.xlabel('x')
plt.ylabel('y')
plt.grid()
plt.show()
Note that I corrected your drag force to use the actual (not initial) velocity, I do not know if that was your mistake or it was on purpose.
Also please check the documentation for odeint
to understand better how to turn a second order ODE (like the one in your problem) to a first order vector ODE.
To remove air resistance or bouyancy, set apply_bouyancy
and apply_resistance
to True
or False
by adding them to the args=(...)
add a comment |
Using vector notation, and odeint
.
import numpy as np
from scipy.integrate import odeint
import scipy.constants as SPC
import matplotlib.pyplot as plt
V_initial = 30 # m/s
theta = np.pi/6 # 30
g = 3.711
m = 1 # I assume this is your mass
C = 0.47
r = 0.5
ro_mars = 0.0175
t_flight = 2*(V_initial*np.sin(theta)/g)
t = np.linspace(0, t_flight, 200)
pos0 = [0, 0]
v0 = [np.cos(theta) * V_initial, np.sin(theta) * V_initial]
def f(vector, t, C, r, ro_mars, apply_bouyancy=True, apply_resistance=True):
x, y, x_prime, y_prime = vector
# volume and surface
V = np.pi * 4/3 * r**3
S = np.pi*pow(r, 2)
# net weight bouyancy
if apply_bouyancy:
Fb = (ro_mars * V - m) * g *np.array([0,1])
else:
Fb = -m * g * np.array([0,1])
# velocity vector
v = np.array([x_prime, y_prime])
# drag force - corrected to be updated based on current velocity
# Ft = -0.5*C*S*ro_mars*pow(V_initial, 2)
if apply_resistance:
Ft = -0.5*C*S*ro_mars* v *np.linalg.norm(v)
else:
Ft = np.array([0, 0])
# resulting acceleration
x_prime2, y_prime2 = (Fb + Ft) / m
return x_prime, y_prime, x_prime2, y_prime2
sol = odeint(f, pos0 + v0 , t, args=(C, r, ro_mars))
plt.plot(sol[:,0], sol[:, 1], 'g', label='tray')
plt.legend(loc='best')
plt.xlabel('x')
plt.ylabel('y')
plt.grid()
plt.show()
Note that I corrected your drag force to use the actual (not initial) velocity, I do not know if that was your mistake or it was on purpose.
Also please check the documentation for odeint
to understand better how to turn a second order ODE (like the one in your problem) to a first order vector ODE.
To remove air resistance or bouyancy, set apply_bouyancy
and apply_resistance
to True
or False
by adding them to the args=(...)
Using vector notation, and odeint
.
import numpy as np
from scipy.integrate import odeint
import scipy.constants as SPC
import matplotlib.pyplot as plt
V_initial = 30 # m/s
theta = np.pi/6 # 30
g = 3.711
m = 1 # I assume this is your mass
C = 0.47
r = 0.5
ro_mars = 0.0175
t_flight = 2*(V_initial*np.sin(theta)/g)
t = np.linspace(0, t_flight, 200)
pos0 = [0, 0]
v0 = [np.cos(theta) * V_initial, np.sin(theta) * V_initial]
def f(vector, t, C, r, ro_mars, apply_bouyancy=True, apply_resistance=True):
x, y, x_prime, y_prime = vector
# volume and surface
V = np.pi * 4/3 * r**3
S = np.pi*pow(r, 2)
# net weight bouyancy
if apply_bouyancy:
Fb = (ro_mars * V - m) * g *np.array([0,1])
else:
Fb = -m * g * np.array([0,1])
# velocity vector
v = np.array([x_prime, y_prime])
# drag force - corrected to be updated based on current velocity
# Ft = -0.5*C*S*ro_mars*pow(V_initial, 2)
if apply_resistance:
Ft = -0.5*C*S*ro_mars* v *np.linalg.norm(v)
else:
Ft = np.array([0, 0])
# resulting acceleration
x_prime2, y_prime2 = (Fb + Ft) / m
return x_prime, y_prime, x_prime2, y_prime2
sol = odeint(f, pos0 + v0 , t, args=(C, r, ro_mars))
plt.plot(sol[:,0], sol[:, 1], 'g', label='tray')
plt.legend(loc='best')
plt.xlabel('x')
plt.ylabel('y')
plt.grid()
plt.show()
Note that I corrected your drag force to use the actual (not initial) velocity, I do not know if that was your mistake or it was on purpose.
Also please check the documentation for odeint
to understand better how to turn a second order ODE (like the one in your problem) to a first order vector ODE.
To remove air resistance or bouyancy, set apply_bouyancy
and apply_resistance
to True
or False
by adding them to the args=(...)
answered Jan 2 at 18:25
MstainoMstaino
2,0221413
2,0221413
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1
You gave a lot of undocumented code. You didn't specify in the question what variable you want to plot against which variable. You didn't tell us how the desired plot looks like (1d, 2d, 3d). You didn't tell us what exactly is the problem that you faced. How do you expect the readers to help you?
– Bazingaa
Jan 2 at 8:19
From what I understand your problem is twofold: solve (numerically) a differential equation, and plot it. Please elaborate a little bit on what you are trying to accomplish on both ends, and what you tried. You may also want to check
scipy.integrate.odeint
examples (we can help you if you specify the question better).– Mstaino
Jan 2 at 13:05
I edited my question and tried to explain more clearly.
– Birkan Emrem
Jan 2 at 13:28