Exotic language on new character? [closed]
$begingroup$
I've already read this post but just wanted to get clarification;
I am new to D&D and have created a Half-Orc War Cleric who was once a soldier...
His back story involves demons and I decided to add Abyssal to his languages, but with disadvantage if needed.
Can I get away with this - without swapping out Keth Grey-Tusk's proficiencies?
I am pretty sure this will be a duplicate, or at the very least, up to my DM. But I wanted to clarify before the start of the campaign.
dnd-5e languages background
$endgroup$
closed as unclear what you're asking by V2Blast, Rubiksmoose, Szega, L.S. Cooper, Tiggerous Jan 16 at 15:59
Please clarify your specific problem or add additional details to highlight exactly what you need. As it's currently written, it’s hard to tell exactly what you're asking. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.
add a comment |
$begingroup$
I've already read this post but just wanted to get clarification;
I am new to D&D and have created a Half-Orc War Cleric who was once a soldier...
His back story involves demons and I decided to add Abyssal to his languages, but with disadvantage if needed.
Can I get away with this - without swapping out Keth Grey-Tusk's proficiencies?
I am pretty sure this will be a duplicate, or at the very least, up to my DM. But I wanted to clarify before the start of the campaign.
dnd-5e languages background
$endgroup$
closed as unclear what you're asking by V2Blast, Rubiksmoose, Szega, L.S. Cooper, Tiggerous Jan 16 at 15:59
Please clarify your specific problem or add additional details to highlight exactly what you need. As it's currently written, it’s hard to tell exactly what you're asking. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.
2
$begingroup$
what do you mean by "with disadvantage"? And double checking: this is not adventurer's league game, right?
$endgroup$
– Vylix
Jan 16 at 11:58
1
$begingroup$
I added "with disadvantage" because the character's backstory claims he learnt it whilst fighting demons - so the idea was that it was learnt haphazardly... just in case my DM requires stringent rules. I believe we're playing vanilla D&D 5e.
$endgroup$
– else
Jan 16 at 12:04
3
$begingroup$
You don't have advantage or disadvantage on languages; you either know them or you don't. What exactly is the question here? Whether it's allowed to take an exotic language at first level?
$endgroup$
– Erik
Jan 16 at 12:06
1
$begingroup$
yes, Erik. Could I get away with it based on backstory?
$endgroup$
– else
Jan 16 at 12:07
$begingroup$
By "get away with it", do you mean "Can I choose to learn an exotic language at character creation?" Are you replacing one of your existing known languages with this, or trying to get the language for free? (Since half-orcs don't get a choice of language besides their starting two, and the Soldier background doesn't come with any language proficiencies unless you customize it.)
$endgroup$
– V2Blast
Jan 16 at 13:49
add a comment |
$begingroup$
I've already read this post but just wanted to get clarification;
I am new to D&D and have created a Half-Orc War Cleric who was once a soldier...
His back story involves demons and I decided to add Abyssal to his languages, but with disadvantage if needed.
Can I get away with this - without swapping out Keth Grey-Tusk's proficiencies?
I am pretty sure this will be a duplicate, or at the very least, up to my DM. But I wanted to clarify before the start of the campaign.
dnd-5e languages background
$endgroup$
I've already read this post but just wanted to get clarification;
I am new to D&D and have created a Half-Orc War Cleric who was once a soldier...
His back story involves demons and I decided to add Abyssal to his languages, but with disadvantage if needed.
Can I get away with this - without swapping out Keth Grey-Tusk's proficiencies?
I am pretty sure this will be a duplicate, or at the very least, up to my DM. But I wanted to clarify before the start of the campaign.
dnd-5e languages background
dnd-5e languages background
edited Jan 16 at 13:36
nitsua60♦
75k13308430
75k13308430
asked Jan 16 at 11:54
elseelse
1264
1264
closed as unclear what you're asking by V2Blast, Rubiksmoose, Szega, L.S. Cooper, Tiggerous Jan 16 at 15:59
Please clarify your specific problem or add additional details to highlight exactly what you need. As it's currently written, it’s hard to tell exactly what you're asking. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.
closed as unclear what you're asking by V2Blast, Rubiksmoose, Szega, L.S. Cooper, Tiggerous Jan 16 at 15:59
Please clarify your specific problem or add additional details to highlight exactly what you need. As it's currently written, it’s hard to tell exactly what you're asking. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.
2
$begingroup$
what do you mean by "with disadvantage"? And double checking: this is not adventurer's league game, right?
$endgroup$
– Vylix
Jan 16 at 11:58
1
$begingroup$
I added "with disadvantage" because the character's backstory claims he learnt it whilst fighting demons - so the idea was that it was learnt haphazardly... just in case my DM requires stringent rules. I believe we're playing vanilla D&D 5e.
$endgroup$
– else
Jan 16 at 12:04
3
$begingroup$
You don't have advantage or disadvantage on languages; you either know them or you don't. What exactly is the question here? Whether it's allowed to take an exotic language at first level?
$endgroup$
– Erik
Jan 16 at 12:06
1
$begingroup$
yes, Erik. Could I get away with it based on backstory?
$endgroup$
– else
Jan 16 at 12:07
$begingroup$
By "get away with it", do you mean "Can I choose to learn an exotic language at character creation?" Are you replacing one of your existing known languages with this, or trying to get the language for free? (Since half-orcs don't get a choice of language besides their starting two, and the Soldier background doesn't come with any language proficiencies unless you customize it.)
$endgroup$
– V2Blast
Jan 16 at 13:49
add a comment |
2
$begingroup$
what do you mean by "with disadvantage"? And double checking: this is not adventurer's league game, right?
$endgroup$
– Vylix
Jan 16 at 11:58
1
$begingroup$
I added "with disadvantage" because the character's backstory claims he learnt it whilst fighting demons - so the idea was that it was learnt haphazardly... just in case my DM requires stringent rules. I believe we're playing vanilla D&D 5e.
$endgroup$
– else
Jan 16 at 12:04
3
$begingroup$
You don't have advantage or disadvantage on languages; you either know them or you don't. What exactly is the question here? Whether it's allowed to take an exotic language at first level?
$endgroup$
– Erik
Jan 16 at 12:06
1
$begingroup$
yes, Erik. Could I get away with it based on backstory?
$endgroup$
– else
Jan 16 at 12:07
$begingroup$
By "get away with it", do you mean "Can I choose to learn an exotic language at character creation?" Are you replacing one of your existing known languages with this, or trying to get the language for free? (Since half-orcs don't get a choice of language besides their starting two, and the Soldier background doesn't come with any language proficiencies unless you customize it.)
$endgroup$
– V2Blast
Jan 16 at 13:49
2
2
$begingroup$
what do you mean by "with disadvantage"? And double checking: this is not adventurer's league game, right?
$endgroup$
– Vylix
Jan 16 at 11:58
$begingroup$
what do you mean by "with disadvantage"? And double checking: this is not adventurer's league game, right?
$endgroup$
– Vylix
Jan 16 at 11:58
1
1
$begingroup$
I added "with disadvantage" because the character's backstory claims he learnt it whilst fighting demons - so the idea was that it was learnt haphazardly... just in case my DM requires stringent rules. I believe we're playing vanilla D&D 5e.
$endgroup$
– else
Jan 16 at 12:04
$begingroup$
I added "with disadvantage" because the character's backstory claims he learnt it whilst fighting demons - so the idea was that it was learnt haphazardly... just in case my DM requires stringent rules. I believe we're playing vanilla D&D 5e.
$endgroup$
– else
Jan 16 at 12:04
3
3
$begingroup$
You don't have advantage or disadvantage on languages; you either know them or you don't. What exactly is the question here? Whether it's allowed to take an exotic language at first level?
$endgroup$
– Erik
Jan 16 at 12:06
$begingroup$
You don't have advantage or disadvantage on languages; you either know them or you don't. What exactly is the question here? Whether it's allowed to take an exotic language at first level?
$endgroup$
– Erik
Jan 16 at 12:06
1
1
$begingroup$
yes, Erik. Could I get away with it based on backstory?
$endgroup$
– else
Jan 16 at 12:07
$begingroup$
yes, Erik. Could I get away with it based on backstory?
$endgroup$
– else
Jan 16 at 12:07
$begingroup$
By "get away with it", do you mean "Can I choose to learn an exotic language at character creation?" Are you replacing one of your existing known languages with this, or trying to get the language for free? (Since half-orcs don't get a choice of language besides their starting two, and the Soldier background doesn't come with any language proficiencies unless you customize it.)
$endgroup$
– V2Blast
Jan 16 at 13:49
$begingroup$
By "get away with it", do you mean "Can I choose to learn an exotic language at character creation?" Are you replacing one of your existing known languages with this, or trying to get the language for free? (Since half-orcs don't get a choice of language besides their starting two, and the Soldier background doesn't come with any language proficiencies unless you customize it.)
$endgroup$
– V2Blast
Jan 16 at 13:49
add a comment |
4 Answers
4
active
oldest
votes
$begingroup$
Up to your GM
Assuming you have free picks of language left, the Player's Handbook tells you to choose any languages you can pick yourself from the Standard Languages --- Common, Dwarvish, Elvish, Giant, Gnomish, Goblin, Halfling or Orc --- or to pick one that's common in the campaign you're playing. However, it also says the following:
With your DM's permission, you can instead choose a language from the Exotic Languages table or a secret language, such as thieves' cant or the tongue of druids.
Therefore, all you need to do is convince your GM to accept the choice of language. The choice of languages is usually not very important in a game, so typically requests like this are easy to accommodate, but of course your GM's game might play up their importance, in which case they're the best person to determine whether the choice of language is bad for the game or not.
If you have no free picks of language left, prepare to argue harder, as you're essentially asking for a free (if slight) bonus to your character's abilities. It might help to point out that Abyssal is, in practice, of relatively little use as the bulk of its speakers are demons who prefer destruction over discussion.
$endgroup$
add a comment |
$begingroup$
Languages generally come from your race or background.
Half-orcs do not know Abyssal, so this would essentially be a custom background and, as the link you provided points out, such a background may well provide Abyssal as an option.
So ultimately it would be up to the DM. You may want to look at the existing backgrounds first though. The "Soldier" background may be an obvious choice but Acolyte could also apply and that does provide two languages of your choice. There is no reason why you can't choose a background that fits the mechanical benefits you are after and simply provide a different story to go with it.
NB: As Erik pointed out in the comments to your question, you either know a language or you don't by D&D rules. Again, if you wanted to limit yourself as a purely role-playing choice then you could discuss with your DM how this could play out (e.g. an Intelligence check perhaps to understand the gist of a conversation).
$endgroup$
4
$begingroup$
Doesn't the Player's Handbook allow one to customize a background by changing skills and/or exchanging tool proficiencies and languages?
$endgroup$
– Davo
Jan 16 at 13:03
$begingroup$
@Davo yes, it does, but usually that is a collaborative effort between DM and Player to make it fit the campaign.
$endgroup$
– KorvinStarmast
Jan 16 at 13:43
add a comment |
$begingroup$
From the 5E SRD:
Customizing a Background
You might want to tweak some of the features of a background so it better fits your character or the campaign setting. To customize a background, you can replace one feature with any other one, choose any two skills, and choose a total of two tool proficiencies or languages from the sample backgrounds.
$endgroup$
add a comment |
$begingroup$
It is possible
The Curse of Strahd adventure includes an additional character background option: Haunted One (Appendix A, pg. 209).
Aside from skill proficiencies, starting equipment, background feature, and suggested characteristics, it includes:
Languages: Choose one exotic language (Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon)
This background choice does require collaboration with your DM if used outside that adventure, as it isn't from the WoTC core books.
$endgroup$
add a comment |
4 Answers
4
active
oldest
votes
4 Answers
4
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
Up to your GM
Assuming you have free picks of language left, the Player's Handbook tells you to choose any languages you can pick yourself from the Standard Languages --- Common, Dwarvish, Elvish, Giant, Gnomish, Goblin, Halfling or Orc --- or to pick one that's common in the campaign you're playing. However, it also says the following:
With your DM's permission, you can instead choose a language from the Exotic Languages table or a secret language, such as thieves' cant or the tongue of druids.
Therefore, all you need to do is convince your GM to accept the choice of language. The choice of languages is usually not very important in a game, so typically requests like this are easy to accommodate, but of course your GM's game might play up their importance, in which case they're the best person to determine whether the choice of language is bad for the game or not.
If you have no free picks of language left, prepare to argue harder, as you're essentially asking for a free (if slight) bonus to your character's abilities. It might help to point out that Abyssal is, in practice, of relatively little use as the bulk of its speakers are demons who prefer destruction over discussion.
$endgroup$
add a comment |
$begingroup$
Up to your GM
Assuming you have free picks of language left, the Player's Handbook tells you to choose any languages you can pick yourself from the Standard Languages --- Common, Dwarvish, Elvish, Giant, Gnomish, Goblin, Halfling or Orc --- or to pick one that's common in the campaign you're playing. However, it also says the following:
With your DM's permission, you can instead choose a language from the Exotic Languages table or a secret language, such as thieves' cant or the tongue of druids.
Therefore, all you need to do is convince your GM to accept the choice of language. The choice of languages is usually not very important in a game, so typically requests like this are easy to accommodate, but of course your GM's game might play up their importance, in which case they're the best person to determine whether the choice of language is bad for the game or not.
If you have no free picks of language left, prepare to argue harder, as you're essentially asking for a free (if slight) bonus to your character's abilities. It might help to point out that Abyssal is, in practice, of relatively little use as the bulk of its speakers are demons who prefer destruction over discussion.
$endgroup$
add a comment |
$begingroup$
Up to your GM
Assuming you have free picks of language left, the Player's Handbook tells you to choose any languages you can pick yourself from the Standard Languages --- Common, Dwarvish, Elvish, Giant, Gnomish, Goblin, Halfling or Orc --- or to pick one that's common in the campaign you're playing. However, it also says the following:
With your DM's permission, you can instead choose a language from the Exotic Languages table or a secret language, such as thieves' cant or the tongue of druids.
Therefore, all you need to do is convince your GM to accept the choice of language. The choice of languages is usually not very important in a game, so typically requests like this are easy to accommodate, but of course your GM's game might play up their importance, in which case they're the best person to determine whether the choice of language is bad for the game or not.
If you have no free picks of language left, prepare to argue harder, as you're essentially asking for a free (if slight) bonus to your character's abilities. It might help to point out that Abyssal is, in practice, of relatively little use as the bulk of its speakers are demons who prefer destruction over discussion.
$endgroup$
Up to your GM
Assuming you have free picks of language left, the Player's Handbook tells you to choose any languages you can pick yourself from the Standard Languages --- Common, Dwarvish, Elvish, Giant, Gnomish, Goblin, Halfling or Orc --- or to pick one that's common in the campaign you're playing. However, it also says the following:
With your DM's permission, you can instead choose a language from the Exotic Languages table or a secret language, such as thieves' cant or the tongue of druids.
Therefore, all you need to do is convince your GM to accept the choice of language. The choice of languages is usually not very important in a game, so typically requests like this are easy to accommodate, but of course your GM's game might play up their importance, in which case they're the best person to determine whether the choice of language is bad for the game or not.
If you have no free picks of language left, prepare to argue harder, as you're essentially asking for a free (if slight) bonus to your character's abilities. It might help to point out that Abyssal is, in practice, of relatively little use as the bulk of its speakers are demons who prefer destruction over discussion.
edited Jan 16 at 12:25
answered Jan 16 at 12:15
kviirikviiri
36.2k10135207
36.2k10135207
add a comment |
add a comment |
$begingroup$
Languages generally come from your race or background.
Half-orcs do not know Abyssal, so this would essentially be a custom background and, as the link you provided points out, such a background may well provide Abyssal as an option.
So ultimately it would be up to the DM. You may want to look at the existing backgrounds first though. The "Soldier" background may be an obvious choice but Acolyte could also apply and that does provide two languages of your choice. There is no reason why you can't choose a background that fits the mechanical benefits you are after and simply provide a different story to go with it.
NB: As Erik pointed out in the comments to your question, you either know a language or you don't by D&D rules. Again, if you wanted to limit yourself as a purely role-playing choice then you could discuss with your DM how this could play out (e.g. an Intelligence check perhaps to understand the gist of a conversation).
$endgroup$
4
$begingroup$
Doesn't the Player's Handbook allow one to customize a background by changing skills and/or exchanging tool proficiencies and languages?
$endgroup$
– Davo
Jan 16 at 13:03
$begingroup$
@Davo yes, it does, but usually that is a collaborative effort between DM and Player to make it fit the campaign.
$endgroup$
– KorvinStarmast
Jan 16 at 13:43
add a comment |
$begingroup$
Languages generally come from your race or background.
Half-orcs do not know Abyssal, so this would essentially be a custom background and, as the link you provided points out, such a background may well provide Abyssal as an option.
So ultimately it would be up to the DM. You may want to look at the existing backgrounds first though. The "Soldier" background may be an obvious choice but Acolyte could also apply and that does provide two languages of your choice. There is no reason why you can't choose a background that fits the mechanical benefits you are after and simply provide a different story to go with it.
NB: As Erik pointed out in the comments to your question, you either know a language or you don't by D&D rules. Again, if you wanted to limit yourself as a purely role-playing choice then you could discuss with your DM how this could play out (e.g. an Intelligence check perhaps to understand the gist of a conversation).
$endgroup$
4
$begingroup$
Doesn't the Player's Handbook allow one to customize a background by changing skills and/or exchanging tool proficiencies and languages?
$endgroup$
– Davo
Jan 16 at 13:03
$begingroup$
@Davo yes, it does, but usually that is a collaborative effort between DM and Player to make it fit the campaign.
$endgroup$
– KorvinStarmast
Jan 16 at 13:43
add a comment |
$begingroup$
Languages generally come from your race or background.
Half-orcs do not know Abyssal, so this would essentially be a custom background and, as the link you provided points out, such a background may well provide Abyssal as an option.
So ultimately it would be up to the DM. You may want to look at the existing backgrounds first though. The "Soldier" background may be an obvious choice but Acolyte could also apply and that does provide two languages of your choice. There is no reason why you can't choose a background that fits the mechanical benefits you are after and simply provide a different story to go with it.
NB: As Erik pointed out in the comments to your question, you either know a language or you don't by D&D rules. Again, if you wanted to limit yourself as a purely role-playing choice then you could discuss with your DM how this could play out (e.g. an Intelligence check perhaps to understand the gist of a conversation).
$endgroup$
Languages generally come from your race or background.
Half-orcs do not know Abyssal, so this would essentially be a custom background and, as the link you provided points out, such a background may well provide Abyssal as an option.
So ultimately it would be up to the DM. You may want to look at the existing backgrounds first though. The "Soldier" background may be an obvious choice but Acolyte could also apply and that does provide two languages of your choice. There is no reason why you can't choose a background that fits the mechanical benefits you are after and simply provide a different story to go with it.
NB: As Erik pointed out in the comments to your question, you either know a language or you don't by D&D rules. Again, if you wanted to limit yourself as a purely role-playing choice then you could discuss with your DM how this could play out (e.g. an Intelligence check perhaps to understand the gist of a conversation).
answered Jan 16 at 12:14
PJRZPJRZ
9,99012751
9,99012751
4
$begingroup$
Doesn't the Player's Handbook allow one to customize a background by changing skills and/or exchanging tool proficiencies and languages?
$endgroup$
– Davo
Jan 16 at 13:03
$begingroup$
@Davo yes, it does, but usually that is a collaborative effort between DM and Player to make it fit the campaign.
$endgroup$
– KorvinStarmast
Jan 16 at 13:43
add a comment |
4
$begingroup$
Doesn't the Player's Handbook allow one to customize a background by changing skills and/or exchanging tool proficiencies and languages?
$endgroup$
– Davo
Jan 16 at 13:03
$begingroup$
@Davo yes, it does, but usually that is a collaborative effort between DM and Player to make it fit the campaign.
$endgroup$
– KorvinStarmast
Jan 16 at 13:43
4
4
$begingroup$
Doesn't the Player's Handbook allow one to customize a background by changing skills and/or exchanging tool proficiencies and languages?
$endgroup$
– Davo
Jan 16 at 13:03
$begingroup$
Doesn't the Player's Handbook allow one to customize a background by changing skills and/or exchanging tool proficiencies and languages?
$endgroup$
– Davo
Jan 16 at 13:03
$begingroup$
@Davo yes, it does, but usually that is a collaborative effort between DM and Player to make it fit the campaign.
$endgroup$
– KorvinStarmast
Jan 16 at 13:43
$begingroup$
@Davo yes, it does, but usually that is a collaborative effort between DM and Player to make it fit the campaign.
$endgroup$
– KorvinStarmast
Jan 16 at 13:43
add a comment |
$begingroup$
From the 5E SRD:
Customizing a Background
You might want to tweak some of the features of a background so it better fits your character or the campaign setting. To customize a background, you can replace one feature with any other one, choose any two skills, and choose a total of two tool proficiencies or languages from the sample backgrounds.
$endgroup$
add a comment |
$begingroup$
From the 5E SRD:
Customizing a Background
You might want to tweak some of the features of a background so it better fits your character or the campaign setting. To customize a background, you can replace one feature with any other one, choose any two skills, and choose a total of two tool proficiencies or languages from the sample backgrounds.
$endgroup$
add a comment |
$begingroup$
From the 5E SRD:
Customizing a Background
You might want to tweak some of the features of a background so it better fits your character or the campaign setting. To customize a background, you can replace one feature with any other one, choose any two skills, and choose a total of two tool proficiencies or languages from the sample backgrounds.
$endgroup$
From the 5E SRD:
Customizing a Background
You might want to tweak some of the features of a background so it better fits your character or the campaign setting. To customize a background, you can replace one feature with any other one, choose any two skills, and choose a total of two tool proficiencies or languages from the sample backgrounds.
answered Jan 16 at 14:00
DavoDavo
8031520
8031520
add a comment |
add a comment |
$begingroup$
It is possible
The Curse of Strahd adventure includes an additional character background option: Haunted One (Appendix A, pg. 209).
Aside from skill proficiencies, starting equipment, background feature, and suggested characteristics, it includes:
Languages: Choose one exotic language (Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon)
This background choice does require collaboration with your DM if used outside that adventure, as it isn't from the WoTC core books.
$endgroup$
add a comment |
$begingroup$
It is possible
The Curse of Strahd adventure includes an additional character background option: Haunted One (Appendix A, pg. 209).
Aside from skill proficiencies, starting equipment, background feature, and suggested characteristics, it includes:
Languages: Choose one exotic language (Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon)
This background choice does require collaboration with your DM if used outside that adventure, as it isn't from the WoTC core books.
$endgroup$
add a comment |
$begingroup$
It is possible
The Curse of Strahd adventure includes an additional character background option: Haunted One (Appendix A, pg. 209).
Aside from skill proficiencies, starting equipment, background feature, and suggested characteristics, it includes:
Languages: Choose one exotic language (Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon)
This background choice does require collaboration with your DM if used outside that adventure, as it isn't from the WoTC core books.
$endgroup$
It is possible
The Curse of Strahd adventure includes an additional character background option: Haunted One (Appendix A, pg. 209).
Aside from skill proficiencies, starting equipment, background feature, and suggested characteristics, it includes:
Languages: Choose one exotic language (Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon)
This background choice does require collaboration with your DM if used outside that adventure, as it isn't from the WoTC core books.
edited Jan 16 at 13:53
V2Blast
23.1k374145
23.1k374145
answered Jan 16 at 13:49
AntiDrondertAntiDrondert
1,124521
1,124521
add a comment |
add a comment |
2
$begingroup$
what do you mean by "with disadvantage"? And double checking: this is not adventurer's league game, right?
$endgroup$
– Vylix
Jan 16 at 11:58
1
$begingroup$
I added "with disadvantage" because the character's backstory claims he learnt it whilst fighting demons - so the idea was that it was learnt haphazardly... just in case my DM requires stringent rules. I believe we're playing vanilla D&D 5e.
$endgroup$
– else
Jan 16 at 12:04
3
$begingroup$
You don't have advantage or disadvantage on languages; you either know them or you don't. What exactly is the question here? Whether it's allowed to take an exotic language at first level?
$endgroup$
– Erik
Jan 16 at 12:06
1
$begingroup$
yes, Erik. Could I get away with it based on backstory?
$endgroup$
– else
Jan 16 at 12:07
$begingroup$
By "get away with it", do you mean "Can I choose to learn an exotic language at character creation?" Are you replacing one of your existing known languages with this, or trying to get the language for free? (Since half-orcs don't get a choice of language besides their starting two, and the Soldier background doesn't come with any language proficiencies unless you customize it.)
$endgroup$
– V2Blast
Jan 16 at 13:49