Jenkins: Unity batch mode build successful - Build folder empty





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I have a new Jenkins slave set up on which I call Unity CLI to build using my custom build method:



touch holo-build.log
if ! "$UNITY_APP" -projectPath "$WORKSPACE"
-buildTarget WindowsStoreApps
-executeMethod "$BUILD_METHOD"
-quit -batchmode -logFile holo-build.log
then
echo "Unity did not report a successful build, refer to the holo-build.log to get details"
exit 1
fi


This actually already works on a different slave. On the new one however, Unity quits with success exit code (0) - causing Jenkins to proceed normally, but actually never created the solution. The whole Build folder remains empty except for the logfile, which does also not report anything special, only compilation notes with warnings but without errors and the last logged line is "Exiting batchmode successfully"



What could be the issue here?










share|improve this question





























    0















    I have a new Jenkins slave set up on which I call Unity CLI to build using my custom build method:



    touch holo-build.log
    if ! "$UNITY_APP" -projectPath "$WORKSPACE"
    -buildTarget WindowsStoreApps
    -executeMethod "$BUILD_METHOD"
    -quit -batchmode -logFile holo-build.log
    then
    echo "Unity did not report a successful build, refer to the holo-build.log to get details"
    exit 1
    fi


    This actually already works on a different slave. On the new one however, Unity quits with success exit code (0) - causing Jenkins to proceed normally, but actually never created the solution. The whole Build folder remains empty except for the logfile, which does also not report anything special, only compilation notes with warnings but without errors and the last logged line is "Exiting batchmode successfully"



    What could be the issue here?










    share|improve this question

























      0












      0








      0








      I have a new Jenkins slave set up on which I call Unity CLI to build using my custom build method:



      touch holo-build.log
      if ! "$UNITY_APP" -projectPath "$WORKSPACE"
      -buildTarget WindowsStoreApps
      -executeMethod "$BUILD_METHOD"
      -quit -batchmode -logFile holo-build.log
      then
      echo "Unity did not report a successful build, refer to the holo-build.log to get details"
      exit 1
      fi


      This actually already works on a different slave. On the new one however, Unity quits with success exit code (0) - causing Jenkins to proceed normally, but actually never created the solution. The whole Build folder remains empty except for the logfile, which does also not report anything special, only compilation notes with warnings but without errors and the last logged line is "Exiting batchmode successfully"



      What could be the issue here?










      share|improve this question














      I have a new Jenkins slave set up on which I call Unity CLI to build using my custom build method:



      touch holo-build.log
      if ! "$UNITY_APP" -projectPath "$WORKSPACE"
      -buildTarget WindowsStoreApps
      -executeMethod "$BUILD_METHOD"
      -quit -batchmode -logFile holo-build.log
      then
      echo "Unity did not report a successful build, refer to the holo-build.log to get details"
      exit 1
      fi


      This actually already works on a different slave. On the new one however, Unity quits with success exit code (0) - causing Jenkins to proceed normally, but actually never created the solution. The whole Build folder remains empty except for the logfile, which does also not report anything special, only compilation notes with warnings but without errors and the last logged line is "Exiting batchmode successfully"



      What could be the issue here?







      unity3d jenkins command-line windows-store-apps hololens






      share|improve this question













      share|improve this question











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      share|improve this question










      asked Jan 3 at 15:12









      fridayfriday

      6111921




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          1 Answer
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          Turns out Unity doesnt like to run outside a normal user. The jenkins service was set up to run under the system account which caused Unity to behave weirdly.



          After changing the service to run under a normal user account, everything started working fine.



          Note: there is also an interactive mode in the service properties when using the system account, which I thought might be enough, but failed as well.






          share|improve this answer
























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            1 Answer
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            oldest

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            active

            oldest

            votes









            1














            Turns out Unity doesnt like to run outside a normal user. The jenkins service was set up to run under the system account which caused Unity to behave weirdly.



            After changing the service to run under a normal user account, everything started working fine.



            Note: there is also an interactive mode in the service properties when using the system account, which I thought might be enough, but failed as well.






            share|improve this answer




























              1














              Turns out Unity doesnt like to run outside a normal user. The jenkins service was set up to run under the system account which caused Unity to behave weirdly.



              After changing the service to run under a normal user account, everything started working fine.



              Note: there is also an interactive mode in the service properties when using the system account, which I thought might be enough, but failed as well.






              share|improve this answer


























                1












                1








                1







                Turns out Unity doesnt like to run outside a normal user. The jenkins service was set up to run under the system account which caused Unity to behave weirdly.



                After changing the service to run under a normal user account, everything started working fine.



                Note: there is also an interactive mode in the service properties when using the system account, which I thought might be enough, but failed as well.






                share|improve this answer













                Turns out Unity doesnt like to run outside a normal user. The jenkins service was set up to run under the system account which caused Unity to behave weirdly.



                After changing the service to run under a normal user account, everything started working fine.



                Note: there is also an interactive mode in the service properties when using the system account, which I thought might be enough, but failed as well.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Jan 3 at 15:18









                fridayfriday

                6111921




                6111921
































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