Changing color of an SVG.Use element in js












0















I am using the library SVG.js and here's a piece of my code



var main_field = SVG('field');
var rn = main_field.defs().image('rn.png',70,70);
var a = main_field.use(rn).move(70,70);


Now I'd like to manipulate the colors of the image, but



a.fill({color: '#f06', opacity: 0.6 });
a.stroke({ color: '#f06', opacity: 1, width: 5 });


both do nothing. The only attribute I can change seems to be the opacity



a.opacity(0.2);


Is there a way to change the color of the image, or I must overlay an uniform image filled with the color to obtain the effect?










share|improve this question


















  • 1





    fill and stroke properties have no effect for <image> elements (as that would be properties its content), but opacity has (it just describes how to blend the image with its background). What is it exactly you want to achieve?

    – ccprog
    Jan 2 at 13:25











  • As ccprog said, changing the color of the image (rn.png) in that manner is not possible. You could possibly do it with filters, depending on the desired result. Can you provide more detail on what the end result should be?

    – Ted
    Jan 2 at 14:29













  • @Ted I'm trying to overlay a uniform color onto the image (like fill does with rect,etc.) or produce a border to the image (like stroke does)

    – Exodd
    Jan 2 at 17:35
















0















I am using the library SVG.js and here's a piece of my code



var main_field = SVG('field');
var rn = main_field.defs().image('rn.png',70,70);
var a = main_field.use(rn).move(70,70);


Now I'd like to manipulate the colors of the image, but



a.fill({color: '#f06', opacity: 0.6 });
a.stroke({ color: '#f06', opacity: 1, width: 5 });


both do nothing. The only attribute I can change seems to be the opacity



a.opacity(0.2);


Is there a way to change the color of the image, or I must overlay an uniform image filled with the color to obtain the effect?










share|improve this question


















  • 1





    fill and stroke properties have no effect for <image> elements (as that would be properties its content), but opacity has (it just describes how to blend the image with its background). What is it exactly you want to achieve?

    – ccprog
    Jan 2 at 13:25











  • As ccprog said, changing the color of the image (rn.png) in that manner is not possible. You could possibly do it with filters, depending on the desired result. Can you provide more detail on what the end result should be?

    – Ted
    Jan 2 at 14:29













  • @Ted I'm trying to overlay a uniform color onto the image (like fill does with rect,etc.) or produce a border to the image (like stroke does)

    – Exodd
    Jan 2 at 17:35














0












0








0








I am using the library SVG.js and here's a piece of my code



var main_field = SVG('field');
var rn = main_field.defs().image('rn.png',70,70);
var a = main_field.use(rn).move(70,70);


Now I'd like to manipulate the colors of the image, but



a.fill({color: '#f06', opacity: 0.6 });
a.stroke({ color: '#f06', opacity: 1, width: 5 });


both do nothing. The only attribute I can change seems to be the opacity



a.opacity(0.2);


Is there a way to change the color of the image, or I must overlay an uniform image filled with the color to obtain the effect?










share|improve this question














I am using the library SVG.js and here's a piece of my code



var main_field = SVG('field');
var rn = main_field.defs().image('rn.png',70,70);
var a = main_field.use(rn).move(70,70);


Now I'd like to manipulate the colors of the image, but



a.fill({color: '#f06', opacity: 0.6 });
a.stroke({ color: '#f06', opacity: 1, width: 5 });


both do nothing. The only attribute I can change seems to be the opacity



a.opacity(0.2);


Is there a way to change the color of the image, or I must overlay an uniform image filled with the color to obtain the effect?







image svg colors svg.js






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Jan 2 at 12:03









ExoddExodd

1566




1566








  • 1





    fill and stroke properties have no effect for <image> elements (as that would be properties its content), but opacity has (it just describes how to blend the image with its background). What is it exactly you want to achieve?

    – ccprog
    Jan 2 at 13:25











  • As ccprog said, changing the color of the image (rn.png) in that manner is not possible. You could possibly do it with filters, depending on the desired result. Can you provide more detail on what the end result should be?

    – Ted
    Jan 2 at 14:29













  • @Ted I'm trying to overlay a uniform color onto the image (like fill does with rect,etc.) or produce a border to the image (like stroke does)

    – Exodd
    Jan 2 at 17:35














  • 1





    fill and stroke properties have no effect for <image> elements (as that would be properties its content), but opacity has (it just describes how to blend the image with its background). What is it exactly you want to achieve?

    – ccprog
    Jan 2 at 13:25











  • As ccprog said, changing the color of the image (rn.png) in that manner is not possible. You could possibly do it with filters, depending on the desired result. Can you provide more detail on what the end result should be?

    – Ted
    Jan 2 at 14:29













  • @Ted I'm trying to overlay a uniform color onto the image (like fill does with rect,etc.) or produce a border to the image (like stroke does)

    – Exodd
    Jan 2 at 17:35








1




1





fill and stroke properties have no effect for <image> elements (as that would be properties its content), but opacity has (it just describes how to blend the image with its background). What is it exactly you want to achieve?

– ccprog
Jan 2 at 13:25





fill and stroke properties have no effect for <image> elements (as that would be properties its content), but opacity has (it just describes how to blend the image with its background). What is it exactly you want to achieve?

– ccprog
Jan 2 at 13:25













As ccprog said, changing the color of the image (rn.png) in that manner is not possible. You could possibly do it with filters, depending on the desired result. Can you provide more detail on what the end result should be?

– Ted
Jan 2 at 14:29







As ccprog said, changing the color of the image (rn.png) in that manner is not possible. You could possibly do it with filters, depending on the desired result. Can you provide more detail on what the end result should be?

– Ted
Jan 2 at 14:29















@Ted I'm trying to overlay a uniform color onto the image (like fill does with rect,etc.) or produce a border to the image (like stroke does)

– Exodd
Jan 2 at 17:35





@Ted I'm trying to overlay a uniform color onto the image (like fill does with rect,etc.) or produce a border to the image (like stroke does)

– Exodd
Jan 2 at 17:35












1 Answer
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oldest

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You cannot change the stroke or fill of an image. However, you can change fill and stroke of a rectangle. You can use that by creating a symbol which contains the image and a rectangle on top of it. When you apply a fill or stroke to the <use> element, it will look like the image has the fill / stroke:



svg.js v3.0 code:



const width = window.innerWidth
const height = window.innerHeight

const canvas = SVG()
.addTo('body')
.size(width, height)

const sym = canvas.symbol()
const image = sym.image('https://images.gutefrage.net/media/fragen/bilder/bild-spiegeln-ohne-das-es-einen-hintergrund-bekommt/0_original.jpg?v=1354472980000', (event, a) => {
const {width, height} = event.target
sym.rect(width, height)
})

canvas.use(sym)
.fill({color: 'red', opacity: 0.5})
.stroke({color: 'black', width: 2})


svg.js v2.x code:



const width = window.innerWidth
const height = window.innerHeight

const canvas = SVG('field')

const sym = canvas.symbol()
const image = sym.image('https://images.gutefrage.net/media/fragen/bilder/bild-spiegeln-ohne-das-es-einen-hintergrund-bekommt/0_original.jpg?v=1354472980000').loaded((data) => {
const {width, height} = data
sym.rect(width, height)
})

canvas.use(sym)
.fill({color: 'red', opacity: 0.5})
.stroke({color: 'black', width: 2})





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    You cannot change the stroke or fill of an image. However, you can change fill and stroke of a rectangle. You can use that by creating a symbol which contains the image and a rectangle on top of it. When you apply a fill or stroke to the <use> element, it will look like the image has the fill / stroke:



    svg.js v3.0 code:



    const width = window.innerWidth
    const height = window.innerHeight

    const canvas = SVG()
    .addTo('body')
    .size(width, height)

    const sym = canvas.symbol()
    const image = sym.image('https://images.gutefrage.net/media/fragen/bilder/bild-spiegeln-ohne-das-es-einen-hintergrund-bekommt/0_original.jpg?v=1354472980000', (event, a) => {
    const {width, height} = event.target
    sym.rect(width, height)
    })

    canvas.use(sym)
    .fill({color: 'red', opacity: 0.5})
    .stroke({color: 'black', width: 2})


    svg.js v2.x code:



    const width = window.innerWidth
    const height = window.innerHeight

    const canvas = SVG('field')

    const sym = canvas.symbol()
    const image = sym.image('https://images.gutefrage.net/media/fragen/bilder/bild-spiegeln-ohne-das-es-einen-hintergrund-bekommt/0_original.jpg?v=1354472980000').loaded((data) => {
    const {width, height} = data
    sym.rect(width, height)
    })

    canvas.use(sym)
    .fill({color: 'red', opacity: 0.5})
    .stroke({color: 'black', width: 2})





    share|improve this answer




























      0














      You cannot change the stroke or fill of an image. However, you can change fill and stroke of a rectangle. You can use that by creating a symbol which contains the image and a rectangle on top of it. When you apply a fill or stroke to the <use> element, it will look like the image has the fill / stroke:



      svg.js v3.0 code:



      const width = window.innerWidth
      const height = window.innerHeight

      const canvas = SVG()
      .addTo('body')
      .size(width, height)

      const sym = canvas.symbol()
      const image = sym.image('https://images.gutefrage.net/media/fragen/bilder/bild-spiegeln-ohne-das-es-einen-hintergrund-bekommt/0_original.jpg?v=1354472980000', (event, a) => {
      const {width, height} = event.target
      sym.rect(width, height)
      })

      canvas.use(sym)
      .fill({color: 'red', opacity: 0.5})
      .stroke({color: 'black', width: 2})


      svg.js v2.x code:



      const width = window.innerWidth
      const height = window.innerHeight

      const canvas = SVG('field')

      const sym = canvas.symbol()
      const image = sym.image('https://images.gutefrage.net/media/fragen/bilder/bild-spiegeln-ohne-das-es-einen-hintergrund-bekommt/0_original.jpg?v=1354472980000').loaded((data) => {
      const {width, height} = data
      sym.rect(width, height)
      })

      canvas.use(sym)
      .fill({color: 'red', opacity: 0.5})
      .stroke({color: 'black', width: 2})





      share|improve this answer


























        0












        0








        0







        You cannot change the stroke or fill of an image. However, you can change fill and stroke of a rectangle. You can use that by creating a symbol which contains the image and a rectangle on top of it. When you apply a fill or stroke to the <use> element, it will look like the image has the fill / stroke:



        svg.js v3.0 code:



        const width = window.innerWidth
        const height = window.innerHeight

        const canvas = SVG()
        .addTo('body')
        .size(width, height)

        const sym = canvas.symbol()
        const image = sym.image('https://images.gutefrage.net/media/fragen/bilder/bild-spiegeln-ohne-das-es-einen-hintergrund-bekommt/0_original.jpg?v=1354472980000', (event, a) => {
        const {width, height} = event.target
        sym.rect(width, height)
        })

        canvas.use(sym)
        .fill({color: 'red', opacity: 0.5})
        .stroke({color: 'black', width: 2})


        svg.js v2.x code:



        const width = window.innerWidth
        const height = window.innerHeight

        const canvas = SVG('field')

        const sym = canvas.symbol()
        const image = sym.image('https://images.gutefrage.net/media/fragen/bilder/bild-spiegeln-ohne-das-es-einen-hintergrund-bekommt/0_original.jpg?v=1354472980000').loaded((data) => {
        const {width, height} = data
        sym.rect(width, height)
        })

        canvas.use(sym)
        .fill({color: 'red', opacity: 0.5})
        .stroke({color: 'black', width: 2})





        share|improve this answer













        You cannot change the stroke or fill of an image. However, you can change fill and stroke of a rectangle. You can use that by creating a symbol which contains the image and a rectangle on top of it. When you apply a fill or stroke to the <use> element, it will look like the image has the fill / stroke:



        svg.js v3.0 code:



        const width = window.innerWidth
        const height = window.innerHeight

        const canvas = SVG()
        .addTo('body')
        .size(width, height)

        const sym = canvas.symbol()
        const image = sym.image('https://images.gutefrage.net/media/fragen/bilder/bild-spiegeln-ohne-das-es-einen-hintergrund-bekommt/0_original.jpg?v=1354472980000', (event, a) => {
        const {width, height} = event.target
        sym.rect(width, height)
        })

        canvas.use(sym)
        .fill({color: 'red', opacity: 0.5})
        .stroke({color: 'black', width: 2})


        svg.js v2.x code:



        const width = window.innerWidth
        const height = window.innerHeight

        const canvas = SVG('field')

        const sym = canvas.symbol()
        const image = sym.image('https://images.gutefrage.net/media/fragen/bilder/bild-spiegeln-ohne-das-es-einen-hintergrund-bekommt/0_original.jpg?v=1354472980000').loaded((data) => {
        const {width, height} = data
        sym.rect(width, height)
        })

        canvas.use(sym)
        .fill({color: 'red', opacity: 0.5})
        .stroke({color: 'black', width: 2})






        share|improve this answer












        share|improve this answer



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        answered Jan 2 at 19:04









        FuzzymaFuzzyma

        3,18821540




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