How to make imageView backgroud change one time











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if (buttonClicked.contains(1) && buttonClicked.contains(2)) {
if (playerOneLastClicked) {
imgViewBackground1.setImageResource(R.drawable.rca)
} else {
imgViewBackground1.setImageResource(R.drawable.wac)

}
}

if (buttonClicked.contains(3) && buttonClicked.contains(4) && buttonClicked.contains(5)) {
if (playerOneLastClicked) {
imgViewBackground2.setImageResource(R.drawable.rca)
} else {
imgViewBackground4.setImageResource(R.drawable.wac)
}
}


when player1 or player2 last click in (buttonClicked.contains(1) && buttonClicked.contains(2)) imgViewBackgound1 change but when the players click button 3,4 or 5 imgViewBackground keep changing.



i want when imgViewBackground1 take (R.drawable.rca) or (R.drawable.wac) don't change any more










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  • Will your imgViewBackgroundX already have a bitmap prior to setting this way? (in other words, will it be null or not?)
    – Blue Jones
    14 hours ago












  • when imgViewBackground set background rca or wac i want be not enable for don't change any more
    – younes abid
    12 hours ago















up vote
0
down vote

favorite












if (buttonClicked.contains(1) && buttonClicked.contains(2)) {
if (playerOneLastClicked) {
imgViewBackground1.setImageResource(R.drawable.rca)
} else {
imgViewBackground1.setImageResource(R.drawable.wac)

}
}

if (buttonClicked.contains(3) && buttonClicked.contains(4) && buttonClicked.contains(5)) {
if (playerOneLastClicked) {
imgViewBackground2.setImageResource(R.drawable.rca)
} else {
imgViewBackground4.setImageResource(R.drawable.wac)
}
}


when player1 or player2 last click in (buttonClicked.contains(1) && buttonClicked.contains(2)) imgViewBackgound1 change but when the players click button 3,4 or 5 imgViewBackground keep changing.



i want when imgViewBackground1 take (R.drawable.rca) or (R.drawable.wac) don't change any more










share|improve this question









New contributor




younes abid is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.




















  • Will your imgViewBackgroundX already have a bitmap prior to setting this way? (in other words, will it be null or not?)
    – Blue Jones
    14 hours ago












  • when imgViewBackground set background rca or wac i want be not enable for don't change any more
    – younes abid
    12 hours ago













up vote
0
down vote

favorite









up vote
0
down vote

favorite











if (buttonClicked.contains(1) && buttonClicked.contains(2)) {
if (playerOneLastClicked) {
imgViewBackground1.setImageResource(R.drawable.rca)
} else {
imgViewBackground1.setImageResource(R.drawable.wac)

}
}

if (buttonClicked.contains(3) && buttonClicked.contains(4) && buttonClicked.contains(5)) {
if (playerOneLastClicked) {
imgViewBackground2.setImageResource(R.drawable.rca)
} else {
imgViewBackground4.setImageResource(R.drawable.wac)
}
}


when player1 or player2 last click in (buttonClicked.contains(1) && buttonClicked.contains(2)) imgViewBackgound1 change but when the players click button 3,4 or 5 imgViewBackground keep changing.



i want when imgViewBackground1 take (R.drawable.rca) or (R.drawable.wac) don't change any more










share|improve this question









New contributor




younes abid is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











if (buttonClicked.contains(1) && buttonClicked.contains(2)) {
if (playerOneLastClicked) {
imgViewBackground1.setImageResource(R.drawable.rca)
} else {
imgViewBackground1.setImageResource(R.drawable.wac)

}
}

if (buttonClicked.contains(3) && buttonClicked.contains(4) && buttonClicked.contains(5)) {
if (playerOneLastClicked) {
imgViewBackground2.setImageResource(R.drawable.rca)
} else {
imgViewBackground4.setImageResource(R.drawable.wac)
}
}


when player1 or player2 last click in (buttonClicked.contains(1) && buttonClicked.contains(2)) imgViewBackgound1 change but when the players click button 3,4 or 5 imgViewBackground keep changing.



i want when imgViewBackground1 take (R.drawable.rca) or (R.drawable.wac) don't change any more







android kotlin






share|improve this question









New contributor




younes abid is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question









New contributor




younes abid is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




share|improve this question








edited 7 hours ago









Jayson Minard

35.3k13103170




35.3k13103170






New contributor




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Check out our Code of Conduct.









asked 18 hours ago









younes abid

53




53




New contributor




younes abid is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





New contributor





younes abid is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






younes abid is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.












  • Will your imgViewBackgroundX already have a bitmap prior to setting this way? (in other words, will it be null or not?)
    – Blue Jones
    14 hours ago












  • when imgViewBackground set background rca or wac i want be not enable for don't change any more
    – younes abid
    12 hours ago


















  • Will your imgViewBackgroundX already have a bitmap prior to setting this way? (in other words, will it be null or not?)
    – Blue Jones
    14 hours ago












  • when imgViewBackground set background rca or wac i want be not enable for don't change any more
    – younes abid
    12 hours ago
















Will your imgViewBackgroundX already have a bitmap prior to setting this way? (in other words, will it be null or not?)
– Blue Jones
14 hours ago






Will your imgViewBackgroundX already have a bitmap prior to setting this way? (in other words, will it be null or not?)
– Blue Jones
14 hours ago














when imgViewBackground set background rca or wac i want be not enable for don't change any more
– younes abid
12 hours ago




when imgViewBackground set background rca or wac i want be not enable for don't change any more
– younes abid
12 hours ago












1 Answer
1






active

oldest

votes

















up vote
0
down vote



accepted










If imgViewBackground is not going to have an imageview you could just add an extra check e.g.



if (imgViewBackground1.drawable == null) {
if (playerOneLastClicked) {
imgViewBackground1.setImageResource(R.drawable.rca)
} else {
imgViewBackground1.setImageResource(R.drawable.wac)
}
}
}


or if it would have an imageview already and you don't want it set again



if (imgViewBackground1.drawable != resources.getDrawable(R.drawable.rcs, null) 
|| imgViewBackground1.drawable != resources.getDrawable(R.drawable.wac, null))
if (playerOneLastClicked) {
imgViewBackground1.setImageResource(R.drawable.rca)
} else {
imgViewBackground1.setImageResource(R.drawable.wac)
}
}
}





share|improve this answer























  • when i did if (playerOneLastClicked && imgViewBackground1.drawable == null) imgViewBackground1 set only (R.drawable.wac)
    – younes abid
    1 hour ago












  • Edited, sorry I wrote wrong the first time
    – Blue Jones
    56 mins ago












  • when i did what you say first and seconde imgViewBackground1 don't show image (rca , wac) never
    – younes abid
    43 mins ago












  • Does that mean you set the imgViewBackground1 before? So the imgViewBackground1.drawable wouldn't be null ? If so try my second suggestion
    – Blue Jones
    41 mins ago












  • i did your second suggestion the image appears but he keep change when i click other button. how i set imgViewBackground1 null to do your first suggestion
    – younes abid
    30 mins ago











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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes








up vote
0
down vote



accepted










If imgViewBackground is not going to have an imageview you could just add an extra check e.g.



if (imgViewBackground1.drawable == null) {
if (playerOneLastClicked) {
imgViewBackground1.setImageResource(R.drawable.rca)
} else {
imgViewBackground1.setImageResource(R.drawable.wac)
}
}
}


or if it would have an imageview already and you don't want it set again



if (imgViewBackground1.drawable != resources.getDrawable(R.drawable.rcs, null) 
|| imgViewBackground1.drawable != resources.getDrawable(R.drawable.wac, null))
if (playerOneLastClicked) {
imgViewBackground1.setImageResource(R.drawable.rca)
} else {
imgViewBackground1.setImageResource(R.drawable.wac)
}
}
}





share|improve this answer























  • when i did if (playerOneLastClicked && imgViewBackground1.drawable == null) imgViewBackground1 set only (R.drawable.wac)
    – younes abid
    1 hour ago












  • Edited, sorry I wrote wrong the first time
    – Blue Jones
    56 mins ago












  • when i did what you say first and seconde imgViewBackground1 don't show image (rca , wac) never
    – younes abid
    43 mins ago












  • Does that mean you set the imgViewBackground1 before? So the imgViewBackground1.drawable wouldn't be null ? If so try my second suggestion
    – Blue Jones
    41 mins ago












  • i did your second suggestion the image appears but he keep change when i click other button. how i set imgViewBackground1 null to do your first suggestion
    – younes abid
    30 mins ago















up vote
0
down vote



accepted










If imgViewBackground is not going to have an imageview you could just add an extra check e.g.



if (imgViewBackground1.drawable == null) {
if (playerOneLastClicked) {
imgViewBackground1.setImageResource(R.drawable.rca)
} else {
imgViewBackground1.setImageResource(R.drawable.wac)
}
}
}


or if it would have an imageview already and you don't want it set again



if (imgViewBackground1.drawable != resources.getDrawable(R.drawable.rcs, null) 
|| imgViewBackground1.drawable != resources.getDrawable(R.drawable.wac, null))
if (playerOneLastClicked) {
imgViewBackground1.setImageResource(R.drawable.rca)
} else {
imgViewBackground1.setImageResource(R.drawable.wac)
}
}
}





share|improve this answer























  • when i did if (playerOneLastClicked && imgViewBackground1.drawable == null) imgViewBackground1 set only (R.drawable.wac)
    – younes abid
    1 hour ago












  • Edited, sorry I wrote wrong the first time
    – Blue Jones
    56 mins ago












  • when i did what you say first and seconde imgViewBackground1 don't show image (rca , wac) never
    – younes abid
    43 mins ago












  • Does that mean you set the imgViewBackground1 before? So the imgViewBackground1.drawable wouldn't be null ? If so try my second suggestion
    – Blue Jones
    41 mins ago












  • i did your second suggestion the image appears but he keep change when i click other button. how i set imgViewBackground1 null to do your first suggestion
    – younes abid
    30 mins ago













up vote
0
down vote



accepted







up vote
0
down vote



accepted






If imgViewBackground is not going to have an imageview you could just add an extra check e.g.



if (imgViewBackground1.drawable == null) {
if (playerOneLastClicked) {
imgViewBackground1.setImageResource(R.drawable.rca)
} else {
imgViewBackground1.setImageResource(R.drawable.wac)
}
}
}


or if it would have an imageview already and you don't want it set again



if (imgViewBackground1.drawable != resources.getDrawable(R.drawable.rcs, null) 
|| imgViewBackground1.drawable != resources.getDrawable(R.drawable.wac, null))
if (playerOneLastClicked) {
imgViewBackground1.setImageResource(R.drawable.rca)
} else {
imgViewBackground1.setImageResource(R.drawable.wac)
}
}
}





share|improve this answer














If imgViewBackground is not going to have an imageview you could just add an extra check e.g.



if (imgViewBackground1.drawable == null) {
if (playerOneLastClicked) {
imgViewBackground1.setImageResource(R.drawable.rca)
} else {
imgViewBackground1.setImageResource(R.drawable.wac)
}
}
}


or if it would have an imageview already and you don't want it set again



if (imgViewBackground1.drawable != resources.getDrawable(R.drawable.rcs, null) 
|| imgViewBackground1.drawable != resources.getDrawable(R.drawable.wac, null))
if (playerOneLastClicked) {
imgViewBackground1.setImageResource(R.drawable.rca)
} else {
imgViewBackground1.setImageResource(R.drawable.wac)
}
}
}






share|improve this answer














share|improve this answer



share|improve this answer








edited 28 mins ago

























answered 4 hours ago









Blue Jones

1066




1066












  • when i did if (playerOneLastClicked && imgViewBackground1.drawable == null) imgViewBackground1 set only (R.drawable.wac)
    – younes abid
    1 hour ago












  • Edited, sorry I wrote wrong the first time
    – Blue Jones
    56 mins ago












  • when i did what you say first and seconde imgViewBackground1 don't show image (rca , wac) never
    – younes abid
    43 mins ago












  • Does that mean you set the imgViewBackground1 before? So the imgViewBackground1.drawable wouldn't be null ? If so try my second suggestion
    – Blue Jones
    41 mins ago












  • i did your second suggestion the image appears but he keep change when i click other button. how i set imgViewBackground1 null to do your first suggestion
    – younes abid
    30 mins ago


















  • when i did if (playerOneLastClicked && imgViewBackground1.drawable == null) imgViewBackground1 set only (R.drawable.wac)
    – younes abid
    1 hour ago












  • Edited, sorry I wrote wrong the first time
    – Blue Jones
    56 mins ago












  • when i did what you say first and seconde imgViewBackground1 don't show image (rca , wac) never
    – younes abid
    43 mins ago












  • Does that mean you set the imgViewBackground1 before? So the imgViewBackground1.drawable wouldn't be null ? If so try my second suggestion
    – Blue Jones
    41 mins ago












  • i did your second suggestion the image appears but he keep change when i click other button. how i set imgViewBackground1 null to do your first suggestion
    – younes abid
    30 mins ago
















when i did if (playerOneLastClicked && imgViewBackground1.drawable == null) imgViewBackground1 set only (R.drawable.wac)
– younes abid
1 hour ago






when i did if (playerOneLastClicked && imgViewBackground1.drawable == null) imgViewBackground1 set only (R.drawable.wac)
– younes abid
1 hour ago














Edited, sorry I wrote wrong the first time
– Blue Jones
56 mins ago






Edited, sorry I wrote wrong the first time
– Blue Jones
56 mins ago














when i did what you say first and seconde imgViewBackground1 don't show image (rca , wac) never
– younes abid
43 mins ago






when i did what you say first and seconde imgViewBackground1 don't show image (rca , wac) never
– younes abid
43 mins ago














Does that mean you set the imgViewBackground1 before? So the imgViewBackground1.drawable wouldn't be null ? If so try my second suggestion
– Blue Jones
41 mins ago






Does that mean you set the imgViewBackground1 before? So the imgViewBackground1.drawable wouldn't be null ? If so try my second suggestion
– Blue Jones
41 mins ago














i did your second suggestion the image appears but he keep change when i click other button. how i set imgViewBackground1 null to do your first suggestion
– younes abid
30 mins ago




i did your second suggestion the image appears but he keep change when i click other button. how i set imgViewBackground1 null to do your first suggestion
– younes abid
30 mins ago










younes abid is a new contributor. Be nice, and check out our Code of Conduct.










 

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