The many ways in which to express a plane











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There are many ways to express a plane of $R^3$. I am focusing on two of them.



The first is the cartesian equation $Ax + By + Cz + D = 0$.



The second is to give two direction vectors $u$ and $v$ and a point $P$ of the plane.



My question is: how can I obtain two ortogonal direction vectors $u$ and $v$ and a point $P$ from the cartesian equation $Ax + By + Cz + D = 0$? How can I obtain the cartesian equation from the direction vectors and a point of the plane?










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    up vote
    2
    down vote

    favorite












    There are many ways to express a plane of $R^3$. I am focusing on two of them.



    The first is the cartesian equation $Ax + By + Cz + D = 0$.



    The second is to give two direction vectors $u$ and $v$ and a point $P$ of the plane.



    My question is: how can I obtain two ortogonal direction vectors $u$ and $v$ and a point $P$ from the cartesian equation $Ax + By + Cz + D = 0$? How can I obtain the cartesian equation from the direction vectors and a point of the plane?










    share|cite|improve this question


























      up vote
      2
      down vote

      favorite









      up vote
      2
      down vote

      favorite











      There are many ways to express a plane of $R^3$. I am focusing on two of them.



      The first is the cartesian equation $Ax + By + Cz + D = 0$.



      The second is to give two direction vectors $u$ and $v$ and a point $P$ of the plane.



      My question is: how can I obtain two ortogonal direction vectors $u$ and $v$ and a point $P$ from the cartesian equation $Ax + By + Cz + D = 0$? How can I obtain the cartesian equation from the direction vectors and a point of the plane?










      share|cite|improve this question















      There are many ways to express a plane of $R^3$. I am focusing on two of them.



      The first is the cartesian equation $Ax + By + Cz + D = 0$.



      The second is to give two direction vectors $u$ and $v$ and a point $P$ of the plane.



      My question is: how can I obtain two ortogonal direction vectors $u$ and $v$ and a point $P$ from the cartesian equation $Ax + By + Cz + D = 0$? How can I obtain the cartesian equation from the direction vectors and a point of the plane?







      linear-algebra geometry algebraic-geometry






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      edited Nov 18 at 19:16









      KReiser

      9,02711233




      9,02711233










      asked Nov 18 at 19:08









      Asghabard

      215




      215






















          5 Answers
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          up vote
          2
          down vote













          $$(a,b,c)=vec n$$ is a vector normal to the plane.



          From the knowledge of the Cartesian equation, choose the vector among $(0,c,-b), (-c,0,a)$ and $(b,-a,0)$ with the largest norm (do this to avoid degeneracies). This gives you a first vector perpendicular to $vec n$, let $vec u$. Then set $vec v=vec ntimesvec u$, and you have your second vector.



          For the point, you can project the origin orthogonally onto the plane, i.e. find $lambda$ such that $lambda(a,b,c)$ fulfills the plane equation. This yields



          $$lambda(a^2+b^2+c^2)+d=0.$$





          The converse is easier.



          Compute



          $$(a,b,c)=vec utimesvec v$$ and expand



          $$a(x-x_P)+b(y-y_P)+c(z-z_P)=0.$$






          share|cite|improve this answer






























            up vote
            1
            down vote













            From $$Ax+By+Cz+D=0$$



            you get first the normal vector to the plane $n=(A,B,C)$.



            then you can take



            $$u=(0,C,-B)$$



            and
            $v$ as the vectorial product of $n$ by $u$.



            To get the cartesian equation from two vectors $u,v$ and a point $P$,



            $$det(PM,u,v)=0$$



            with $M=(x,y,z)$.






            share|cite|improve this answer





















            • Really thanks for the help, but I need two specifications. Firstly, I understand where $n$ come from and the use of the vectorial product to gain $v$, but why $u$ is egual to $(0,C,-B)$? Second: in the formula $det(PM, u, v)=0$ the product $PM$ is a vectorial product?
              – Asghabard
              2 days ago












            • For planes of the form $Ax + D = 0$ this procedure gives $u = v = (0, 0, 0)$.
              – Travis
              2 days ago










            • @Travis In this case $n=(A 0,0),u=(0,1,0),v=(0,0,1)$.
              – hamam_Abdallah
              2 days ago


















            up vote
            1
            down vote













            As other answers point out, you know the normal vector $n=[A,B,C]$. Suppose you have one vector $uperp n$, $|u|neq 0$, then clearly you can find $vperp u$, $vperp n$ using $v=utimes n$.



            So the problem reduces to finding a single nonzero vector perpendicular to $n$.
            In 3D, there is no single (non-branching) formula that will do this: see this question.






            share|cite|improve this answer




























              up vote
              0
              down vote













              We can write $Ax+By+Cz+D=0$ as:
              $$(A,B,C)cdot (x,y,z) = -D$$



              That is, all points $(x,y,z)$ that have the same dot product with $(A,B,C)$, which is $-D$. The shortest vector for which this is the case, is the one that is a parallel to $(A,B,C)$. It means that this vector must be perpendicular to the plane to achieve that. Therefore the vector $mathbf n$:
              $$mathbf n = frac{(A,B,C)}{sqrt{A^2+B^2+C^2}}$$
              is the normal vector of the plane with length $1$.



              Consequently, we can write the equation as:
              $$mathbf n cdot (x,y,z) = -frac{D}{sqrt{A^2+B^2+C^2}} = d$$
              To find a vector $mathbf P$ in the plane, any vector with $mathbf n cdot mathbf P = d$ will do. That's because the plane consists of all points with the same dot product with $mathbf n$, which is $d$. We can pick the one that represents the shortest distance:
              $$mathbf P = dmathbf n = -frac{D}{A^2+B^2+C^2}(A,B,C)$$



              And since $mathbf n$ is a unit vector, the distance of the origin to the plane must be $|d|=frac{|D|}{sqrt{A^2+B^2+C^2}}$.



              To find 2 vectors in the plane, we need 2 independent vectors that are perpendicular to the normal vector $(A,B,C)$. It suffices if the dot product is $0$. Without loss of generality, let's assume that $Ane 0$. Then we can pick:
              $$mathbf u =(B,-A,0)quadtext{and}quad mathbf v = (C,0,-A)$$






              share|cite|improve this answer



















              • 1




                Thanks @Travis. Fixed it by assuming without loss of generality that $Ane 0$.
                – I like Serena
                2 days ago


















              up vote
              0
              down vote













              Going one direction:



              Given $Ax + By + Cz + D = 0$



              $(B,-A, 0)$ is a vector in the plane



              $(A,B,frac {A^2 + B^2}{C})$ is a vector in the plane orthogonal to the first.



              $(0,0,-frac {D}{C})$ is a point in the plane



              Of course, this is just one way to find orthogonal vectors and a point in the plane.



              Going the other direction....



              given, vectors in the plane $u,v$ and point in the plane $P$



              $utimes v = N$ is normal vector in the plane.



              Suppose the components are $N = (N_x,N_y,N_z)$



              then $N_x x + N_y y+ N_z z - Ncdot P = 0$ will be an equation for the plane.






              share|cite|improve this answer





















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                5 Answers
                5






                active

                oldest

                votes








                5 Answers
                5






                active

                oldest

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                active

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                active

                oldest

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                up vote
                2
                down vote













                $$(a,b,c)=vec n$$ is a vector normal to the plane.



                From the knowledge of the Cartesian equation, choose the vector among $(0,c,-b), (-c,0,a)$ and $(b,-a,0)$ with the largest norm (do this to avoid degeneracies). This gives you a first vector perpendicular to $vec n$, let $vec u$. Then set $vec v=vec ntimesvec u$, and you have your second vector.



                For the point, you can project the origin orthogonally onto the plane, i.e. find $lambda$ such that $lambda(a,b,c)$ fulfills the plane equation. This yields



                $$lambda(a^2+b^2+c^2)+d=0.$$





                The converse is easier.



                Compute



                $$(a,b,c)=vec utimesvec v$$ and expand



                $$a(x-x_P)+b(y-y_P)+c(z-z_P)=0.$$






                share|cite|improve this answer



























                  up vote
                  2
                  down vote













                  $$(a,b,c)=vec n$$ is a vector normal to the plane.



                  From the knowledge of the Cartesian equation, choose the vector among $(0,c,-b), (-c,0,a)$ and $(b,-a,0)$ with the largest norm (do this to avoid degeneracies). This gives you a first vector perpendicular to $vec n$, let $vec u$. Then set $vec v=vec ntimesvec u$, and you have your second vector.



                  For the point, you can project the origin orthogonally onto the plane, i.e. find $lambda$ such that $lambda(a,b,c)$ fulfills the plane equation. This yields



                  $$lambda(a^2+b^2+c^2)+d=0.$$





                  The converse is easier.



                  Compute



                  $$(a,b,c)=vec utimesvec v$$ and expand



                  $$a(x-x_P)+b(y-y_P)+c(z-z_P)=0.$$






                  share|cite|improve this answer

























                    up vote
                    2
                    down vote










                    up vote
                    2
                    down vote









                    $$(a,b,c)=vec n$$ is a vector normal to the plane.



                    From the knowledge of the Cartesian equation, choose the vector among $(0,c,-b), (-c,0,a)$ and $(b,-a,0)$ with the largest norm (do this to avoid degeneracies). This gives you a first vector perpendicular to $vec n$, let $vec u$. Then set $vec v=vec ntimesvec u$, and you have your second vector.



                    For the point, you can project the origin orthogonally onto the plane, i.e. find $lambda$ such that $lambda(a,b,c)$ fulfills the plane equation. This yields



                    $$lambda(a^2+b^2+c^2)+d=0.$$





                    The converse is easier.



                    Compute



                    $$(a,b,c)=vec utimesvec v$$ and expand



                    $$a(x-x_P)+b(y-y_P)+c(z-z_P)=0.$$






                    share|cite|improve this answer














                    $$(a,b,c)=vec n$$ is a vector normal to the plane.



                    From the knowledge of the Cartesian equation, choose the vector among $(0,c,-b), (-c,0,a)$ and $(b,-a,0)$ with the largest norm (do this to avoid degeneracies). This gives you a first vector perpendicular to $vec n$, let $vec u$. Then set $vec v=vec ntimesvec u$, and you have your second vector.



                    For the point, you can project the origin orthogonally onto the plane, i.e. find $lambda$ such that $lambda(a,b,c)$ fulfills the plane equation. This yields



                    $$lambda(a^2+b^2+c^2)+d=0.$$





                    The converse is easier.



                    Compute



                    $$(a,b,c)=vec utimesvec v$$ and expand



                    $$a(x-x_P)+b(y-y_P)+c(z-z_P)=0.$$







                    share|cite|improve this answer














                    share|cite|improve this answer



                    share|cite|improve this answer








                    edited 2 days ago

























                    answered 2 days ago









                    Yves Daoust

                    121k668216




                    121k668216






















                        up vote
                        1
                        down vote













                        From $$Ax+By+Cz+D=0$$



                        you get first the normal vector to the plane $n=(A,B,C)$.



                        then you can take



                        $$u=(0,C,-B)$$



                        and
                        $v$ as the vectorial product of $n$ by $u$.



                        To get the cartesian equation from two vectors $u,v$ and a point $P$,



                        $$det(PM,u,v)=0$$



                        with $M=(x,y,z)$.






                        share|cite|improve this answer





















                        • Really thanks for the help, but I need two specifications. Firstly, I understand where $n$ come from and the use of the vectorial product to gain $v$, but why $u$ is egual to $(0,C,-B)$? Second: in the formula $det(PM, u, v)=0$ the product $PM$ is a vectorial product?
                          – Asghabard
                          2 days ago












                        • For planes of the form $Ax + D = 0$ this procedure gives $u = v = (0, 0, 0)$.
                          – Travis
                          2 days ago










                        • @Travis In this case $n=(A 0,0),u=(0,1,0),v=(0,0,1)$.
                          – hamam_Abdallah
                          2 days ago















                        up vote
                        1
                        down vote













                        From $$Ax+By+Cz+D=0$$



                        you get first the normal vector to the plane $n=(A,B,C)$.



                        then you can take



                        $$u=(0,C,-B)$$



                        and
                        $v$ as the vectorial product of $n$ by $u$.



                        To get the cartesian equation from two vectors $u,v$ and a point $P$,



                        $$det(PM,u,v)=0$$



                        with $M=(x,y,z)$.






                        share|cite|improve this answer





















                        • Really thanks for the help, but I need two specifications. Firstly, I understand where $n$ come from and the use of the vectorial product to gain $v$, but why $u$ is egual to $(0,C,-B)$? Second: in the formula $det(PM, u, v)=0$ the product $PM$ is a vectorial product?
                          – Asghabard
                          2 days ago












                        • For planes of the form $Ax + D = 0$ this procedure gives $u = v = (0, 0, 0)$.
                          – Travis
                          2 days ago










                        • @Travis In this case $n=(A 0,0),u=(0,1,0),v=(0,0,1)$.
                          – hamam_Abdallah
                          2 days ago













                        up vote
                        1
                        down vote










                        up vote
                        1
                        down vote









                        From $$Ax+By+Cz+D=0$$



                        you get first the normal vector to the plane $n=(A,B,C)$.



                        then you can take



                        $$u=(0,C,-B)$$



                        and
                        $v$ as the vectorial product of $n$ by $u$.



                        To get the cartesian equation from two vectors $u,v$ and a point $P$,



                        $$det(PM,u,v)=0$$



                        with $M=(x,y,z)$.






                        share|cite|improve this answer












                        From $$Ax+By+Cz+D=0$$



                        you get first the normal vector to the plane $n=(A,B,C)$.



                        then you can take



                        $$u=(0,C,-B)$$



                        and
                        $v$ as the vectorial product of $n$ by $u$.



                        To get the cartesian equation from two vectors $u,v$ and a point $P$,



                        $$det(PM,u,v)=0$$



                        with $M=(x,y,z)$.







                        share|cite|improve this answer












                        share|cite|improve this answer



                        share|cite|improve this answer










                        answered Nov 18 at 19:14









                        hamam_Abdallah

                        36.5k21533




                        36.5k21533












                        • Really thanks for the help, but I need two specifications. Firstly, I understand where $n$ come from and the use of the vectorial product to gain $v$, but why $u$ is egual to $(0,C,-B)$? Second: in the formula $det(PM, u, v)=0$ the product $PM$ is a vectorial product?
                          – Asghabard
                          2 days ago












                        • For planes of the form $Ax + D = 0$ this procedure gives $u = v = (0, 0, 0)$.
                          – Travis
                          2 days ago










                        • @Travis In this case $n=(A 0,0),u=(0,1,0),v=(0,0,1)$.
                          – hamam_Abdallah
                          2 days ago


















                        • Really thanks for the help, but I need two specifications. Firstly, I understand where $n$ come from and the use of the vectorial product to gain $v$, but why $u$ is egual to $(0,C,-B)$? Second: in the formula $det(PM, u, v)=0$ the product $PM$ is a vectorial product?
                          – Asghabard
                          2 days ago












                        • For planes of the form $Ax + D = 0$ this procedure gives $u = v = (0, 0, 0)$.
                          – Travis
                          2 days ago










                        • @Travis In this case $n=(A 0,0),u=(0,1,0),v=(0,0,1)$.
                          – hamam_Abdallah
                          2 days ago
















                        Really thanks for the help, but I need two specifications. Firstly, I understand where $n$ come from and the use of the vectorial product to gain $v$, but why $u$ is egual to $(0,C,-B)$? Second: in the formula $det(PM, u, v)=0$ the product $PM$ is a vectorial product?
                        – Asghabard
                        2 days ago






                        Really thanks for the help, but I need two specifications. Firstly, I understand where $n$ come from and the use of the vectorial product to gain $v$, but why $u$ is egual to $(0,C,-B)$? Second: in the formula $det(PM, u, v)=0$ the product $PM$ is a vectorial product?
                        – Asghabard
                        2 days ago














                        For planes of the form $Ax + D = 0$ this procedure gives $u = v = (0, 0, 0)$.
                        – Travis
                        2 days ago




                        For planes of the form $Ax + D = 0$ this procedure gives $u = v = (0, 0, 0)$.
                        – Travis
                        2 days ago












                        @Travis In this case $n=(A 0,0),u=(0,1,0),v=(0,0,1)$.
                        – hamam_Abdallah
                        2 days ago




                        @Travis In this case $n=(A 0,0),u=(0,1,0),v=(0,0,1)$.
                        – hamam_Abdallah
                        2 days ago










                        up vote
                        1
                        down vote













                        As other answers point out, you know the normal vector $n=[A,B,C]$. Suppose you have one vector $uperp n$, $|u|neq 0$, then clearly you can find $vperp u$, $vperp n$ using $v=utimes n$.



                        So the problem reduces to finding a single nonzero vector perpendicular to $n$.
                        In 3D, there is no single (non-branching) formula that will do this: see this question.






                        share|cite|improve this answer

























                          up vote
                          1
                          down vote













                          As other answers point out, you know the normal vector $n=[A,B,C]$. Suppose you have one vector $uperp n$, $|u|neq 0$, then clearly you can find $vperp u$, $vperp n$ using $v=utimes n$.



                          So the problem reduces to finding a single nonzero vector perpendicular to $n$.
                          In 3D, there is no single (non-branching) formula that will do this: see this question.






                          share|cite|improve this answer























                            up vote
                            1
                            down vote










                            up vote
                            1
                            down vote









                            As other answers point out, you know the normal vector $n=[A,B,C]$. Suppose you have one vector $uperp n$, $|u|neq 0$, then clearly you can find $vperp u$, $vperp n$ using $v=utimes n$.



                            So the problem reduces to finding a single nonzero vector perpendicular to $n$.
                            In 3D, there is no single (non-branching) formula that will do this: see this question.






                            share|cite|improve this answer












                            As other answers point out, you know the normal vector $n=[A,B,C]$. Suppose you have one vector $uperp n$, $|u|neq 0$, then clearly you can find $vperp u$, $vperp n$ using $v=utimes n$.



                            So the problem reduces to finding a single nonzero vector perpendicular to $n$.
                            In 3D, there is no single (non-branching) formula that will do this: see this question.







                            share|cite|improve this answer












                            share|cite|improve this answer



                            share|cite|improve this answer










                            answered 2 days ago









                            Wouter

                            5,84521435




                            5,84521435






















                                up vote
                                0
                                down vote













                                We can write $Ax+By+Cz+D=0$ as:
                                $$(A,B,C)cdot (x,y,z) = -D$$



                                That is, all points $(x,y,z)$ that have the same dot product with $(A,B,C)$, which is $-D$. The shortest vector for which this is the case, is the one that is a parallel to $(A,B,C)$. It means that this vector must be perpendicular to the plane to achieve that. Therefore the vector $mathbf n$:
                                $$mathbf n = frac{(A,B,C)}{sqrt{A^2+B^2+C^2}}$$
                                is the normal vector of the plane with length $1$.



                                Consequently, we can write the equation as:
                                $$mathbf n cdot (x,y,z) = -frac{D}{sqrt{A^2+B^2+C^2}} = d$$
                                To find a vector $mathbf P$ in the plane, any vector with $mathbf n cdot mathbf P = d$ will do. That's because the plane consists of all points with the same dot product with $mathbf n$, which is $d$. We can pick the one that represents the shortest distance:
                                $$mathbf P = dmathbf n = -frac{D}{A^2+B^2+C^2}(A,B,C)$$



                                And since $mathbf n$ is a unit vector, the distance of the origin to the plane must be $|d|=frac{|D|}{sqrt{A^2+B^2+C^2}}$.



                                To find 2 vectors in the plane, we need 2 independent vectors that are perpendicular to the normal vector $(A,B,C)$. It suffices if the dot product is $0$. Without loss of generality, let's assume that $Ane 0$. Then we can pick:
                                $$mathbf u =(B,-A,0)quadtext{and}quad mathbf v = (C,0,-A)$$






                                share|cite|improve this answer



















                                • 1




                                  Thanks @Travis. Fixed it by assuming without loss of generality that $Ane 0$.
                                  – I like Serena
                                  2 days ago















                                up vote
                                0
                                down vote













                                We can write $Ax+By+Cz+D=0$ as:
                                $$(A,B,C)cdot (x,y,z) = -D$$



                                That is, all points $(x,y,z)$ that have the same dot product with $(A,B,C)$, which is $-D$. The shortest vector for which this is the case, is the one that is a parallel to $(A,B,C)$. It means that this vector must be perpendicular to the plane to achieve that. Therefore the vector $mathbf n$:
                                $$mathbf n = frac{(A,B,C)}{sqrt{A^2+B^2+C^2}}$$
                                is the normal vector of the plane with length $1$.



                                Consequently, we can write the equation as:
                                $$mathbf n cdot (x,y,z) = -frac{D}{sqrt{A^2+B^2+C^2}} = d$$
                                To find a vector $mathbf P$ in the plane, any vector with $mathbf n cdot mathbf P = d$ will do. That's because the plane consists of all points with the same dot product with $mathbf n$, which is $d$. We can pick the one that represents the shortest distance:
                                $$mathbf P = dmathbf n = -frac{D}{A^2+B^2+C^2}(A,B,C)$$



                                And since $mathbf n$ is a unit vector, the distance of the origin to the plane must be $|d|=frac{|D|}{sqrt{A^2+B^2+C^2}}$.



                                To find 2 vectors in the plane, we need 2 independent vectors that are perpendicular to the normal vector $(A,B,C)$. It suffices if the dot product is $0$. Without loss of generality, let's assume that $Ane 0$. Then we can pick:
                                $$mathbf u =(B,-A,0)quadtext{and}quad mathbf v = (C,0,-A)$$






                                share|cite|improve this answer



















                                • 1




                                  Thanks @Travis. Fixed it by assuming without loss of generality that $Ane 0$.
                                  – I like Serena
                                  2 days ago













                                up vote
                                0
                                down vote










                                up vote
                                0
                                down vote









                                We can write $Ax+By+Cz+D=0$ as:
                                $$(A,B,C)cdot (x,y,z) = -D$$



                                That is, all points $(x,y,z)$ that have the same dot product with $(A,B,C)$, which is $-D$. The shortest vector for which this is the case, is the one that is a parallel to $(A,B,C)$. It means that this vector must be perpendicular to the plane to achieve that. Therefore the vector $mathbf n$:
                                $$mathbf n = frac{(A,B,C)}{sqrt{A^2+B^2+C^2}}$$
                                is the normal vector of the plane with length $1$.



                                Consequently, we can write the equation as:
                                $$mathbf n cdot (x,y,z) = -frac{D}{sqrt{A^2+B^2+C^2}} = d$$
                                To find a vector $mathbf P$ in the plane, any vector with $mathbf n cdot mathbf P = d$ will do. That's because the plane consists of all points with the same dot product with $mathbf n$, which is $d$. We can pick the one that represents the shortest distance:
                                $$mathbf P = dmathbf n = -frac{D}{A^2+B^2+C^2}(A,B,C)$$



                                And since $mathbf n$ is a unit vector, the distance of the origin to the plane must be $|d|=frac{|D|}{sqrt{A^2+B^2+C^2}}$.



                                To find 2 vectors in the plane, we need 2 independent vectors that are perpendicular to the normal vector $(A,B,C)$. It suffices if the dot product is $0$. Without loss of generality, let's assume that $Ane 0$. Then we can pick:
                                $$mathbf u =(B,-A,0)quadtext{and}quad mathbf v = (C,0,-A)$$






                                share|cite|improve this answer














                                We can write $Ax+By+Cz+D=0$ as:
                                $$(A,B,C)cdot (x,y,z) = -D$$



                                That is, all points $(x,y,z)$ that have the same dot product with $(A,B,C)$, which is $-D$. The shortest vector for which this is the case, is the one that is a parallel to $(A,B,C)$. It means that this vector must be perpendicular to the plane to achieve that. Therefore the vector $mathbf n$:
                                $$mathbf n = frac{(A,B,C)}{sqrt{A^2+B^2+C^2}}$$
                                is the normal vector of the plane with length $1$.



                                Consequently, we can write the equation as:
                                $$mathbf n cdot (x,y,z) = -frac{D}{sqrt{A^2+B^2+C^2}} = d$$
                                To find a vector $mathbf P$ in the plane, any vector with $mathbf n cdot mathbf P = d$ will do. That's because the plane consists of all points with the same dot product with $mathbf n$, which is $d$. We can pick the one that represents the shortest distance:
                                $$mathbf P = dmathbf n = -frac{D}{A^2+B^2+C^2}(A,B,C)$$



                                And since $mathbf n$ is a unit vector, the distance of the origin to the plane must be $|d|=frac{|D|}{sqrt{A^2+B^2+C^2}}$.



                                To find 2 vectors in the plane, we need 2 independent vectors that are perpendicular to the normal vector $(A,B,C)$. It suffices if the dot product is $0$. Without loss of generality, let's assume that $Ane 0$. Then we can pick:
                                $$mathbf u =(B,-A,0)quadtext{and}quad mathbf v = (C,0,-A)$$







                                share|cite|improve this answer














                                share|cite|improve this answer



                                share|cite|improve this answer








                                edited 2 days ago

























                                answered 2 days ago









                                I like Serena

                                3,1981718




                                3,1981718








                                • 1




                                  Thanks @Travis. Fixed it by assuming without loss of generality that $Ane 0$.
                                  – I like Serena
                                  2 days ago














                                • 1




                                  Thanks @Travis. Fixed it by assuming without loss of generality that $Ane 0$.
                                  – I like Serena
                                  2 days ago








                                1




                                1




                                Thanks @Travis. Fixed it by assuming without loss of generality that $Ane 0$.
                                – I like Serena
                                2 days ago




                                Thanks @Travis. Fixed it by assuming without loss of generality that $Ane 0$.
                                – I like Serena
                                2 days ago










                                up vote
                                0
                                down vote













                                Going one direction:



                                Given $Ax + By + Cz + D = 0$



                                $(B,-A, 0)$ is a vector in the plane



                                $(A,B,frac {A^2 + B^2}{C})$ is a vector in the plane orthogonal to the first.



                                $(0,0,-frac {D}{C})$ is a point in the plane



                                Of course, this is just one way to find orthogonal vectors and a point in the plane.



                                Going the other direction....



                                given, vectors in the plane $u,v$ and point in the plane $P$



                                $utimes v = N$ is normal vector in the plane.



                                Suppose the components are $N = (N_x,N_y,N_z)$



                                then $N_x x + N_y y+ N_z z - Ncdot P = 0$ will be an equation for the plane.






                                share|cite|improve this answer

























                                  up vote
                                  0
                                  down vote













                                  Going one direction:



                                  Given $Ax + By + Cz + D = 0$



                                  $(B,-A, 0)$ is a vector in the plane



                                  $(A,B,frac {A^2 + B^2}{C})$ is a vector in the plane orthogonal to the first.



                                  $(0,0,-frac {D}{C})$ is a point in the plane



                                  Of course, this is just one way to find orthogonal vectors and a point in the plane.



                                  Going the other direction....



                                  given, vectors in the plane $u,v$ and point in the plane $P$



                                  $utimes v = N$ is normal vector in the plane.



                                  Suppose the components are $N = (N_x,N_y,N_z)$



                                  then $N_x x + N_y y+ N_z z - Ncdot P = 0$ will be an equation for the plane.






                                  share|cite|improve this answer























                                    up vote
                                    0
                                    down vote










                                    up vote
                                    0
                                    down vote









                                    Going one direction:



                                    Given $Ax + By + Cz + D = 0$



                                    $(B,-A, 0)$ is a vector in the plane



                                    $(A,B,frac {A^2 + B^2}{C})$ is a vector in the plane orthogonal to the first.



                                    $(0,0,-frac {D}{C})$ is a point in the plane



                                    Of course, this is just one way to find orthogonal vectors and a point in the plane.



                                    Going the other direction....



                                    given, vectors in the plane $u,v$ and point in the plane $P$



                                    $utimes v = N$ is normal vector in the plane.



                                    Suppose the components are $N = (N_x,N_y,N_z)$



                                    then $N_x x + N_y y+ N_z z - Ncdot P = 0$ will be an equation for the plane.






                                    share|cite|improve this answer












                                    Going one direction:



                                    Given $Ax + By + Cz + D = 0$



                                    $(B,-A, 0)$ is a vector in the plane



                                    $(A,B,frac {A^2 + B^2}{C})$ is a vector in the plane orthogonal to the first.



                                    $(0,0,-frac {D}{C})$ is a point in the plane



                                    Of course, this is just one way to find orthogonal vectors and a point in the plane.



                                    Going the other direction....



                                    given, vectors in the plane $u,v$ and point in the plane $P$



                                    $utimes v = N$ is normal vector in the plane.



                                    Suppose the components are $N = (N_x,N_y,N_z)$



                                    then $N_x x + N_y y+ N_z z - Ncdot P = 0$ will be an equation for the plane.







                                    share|cite|improve this answer












                                    share|cite|improve this answer



                                    share|cite|improve this answer










                                    answered 2 days ago









                                    Doug M

                                    42.6k31752




                                    42.6k31752






























                                         

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